Added AIFetchInventoryFolder and more.
Added a new statemachine AIFetchInventoryFolder, which can be used to fetch the contents of a folder by name or UUID. Also added AIEvent (and one event, AIEvent::LLInventoryModel_mIsAgentInvUsable_true, which is needed for AIFetchInventoryFolder). Fixed LLInventoryModel::sBackgroundFetchActive to correctly reflect whether or not LLInventoryModel::backgroundFetch is added to gIdleCallbacks. Avoid duplicated entries in sFetchQueue. Reset sFullFetchStarted in LLInventoryModel::stopBackgroundFetch to allow for a renewed full fetch when some single-folder fetch stops it. Added AIStateMachine::mQueued to make calling 'cont()' more robust: calling cont() / idle() / cont() on a row would otherwise add a statemachine twice to the active list, which would cause a crash when it's killed.
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@@ -13,7 +13,9 @@ include(LLWindow)
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include(LLUI)
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include(LLRender)
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include(LLImage)
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include(LLCharacter)
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include(LLInventory)
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include(LLPrimitive)
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include_directories(
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${CMAKE_SOURCE_DIR}/newview
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@@ -27,11 +29,16 @@ include_directories(
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${LLUI_INCLUDE_DIRS}
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${LLRENDER_INCLUDE_DIRS}
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${LLIMAGE_INCLUDE_DIRS}
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${LLCHARACTER_INCLUDE_DIRS}
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${LLINVENTORY_INCLUDE_DIRS}
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${LLPRIMITIVE_INCLUDE_DIRS}
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)
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set(statemachine_SOURCE_FILES
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aistatemachine.cpp
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aifilepicker.cpp
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aifetchinventoryfolder.cpp
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aievent.cpp
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)
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set(statemachine_HEADER_FILES
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@@ -39,6 +46,8 @@ set(statemachine_HEADER_FILES
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aistatemachine.h
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aifilepicker.h
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aidirpicker.h
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aifetchinventoryfolder.h
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aievent.h
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)
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set_source_files_properties(${statemachine_HEADER_FILES}
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