Fix Torric's no copy texture crash

Thanks for the research and textures, Cheesy
This commit is contained in:
Lirusaito
2019-05-05 20:09:31 -04:00
parent 623b993fa9
commit 1193f9bb65

View File

@@ -1599,7 +1599,7 @@ void LLSelectMgr::selectionSetImage(const LLUUID& imageid)
struct f : public LLSelectedTEFunctor struct f : public LLSelectedTEFunctor
{ {
LLViewerInventoryItem* mItem; LLPointer<LLViewerInventoryItem> mItem;
LLUUID mImageID; LLUUID mImageID;
f(LLViewerInventoryItem* item, const LLUUID& id) : mItem(item), mImageID(id) {} f(LLViewerInventoryItem* item, const LLUUID& id) : mItem(item), mImageID(id) {}
bool apply(LLViewerObject* objectp, S32 te) override bool apply(LLViewerObject* objectp, S32 te) override