Fix Torric's no copy texture crash
Thanks for the research and textures, Cheesy
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@@ -1599,7 +1599,7 @@ void LLSelectMgr::selectionSetImage(const LLUUID& imageid)
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struct f : public LLSelectedTEFunctor
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struct f : public LLSelectedTEFunctor
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{
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{
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LLViewerInventoryItem* mItem;
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LLPointer<LLViewerInventoryItem> mItem;
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LLUUID mImageID;
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LLUUID mImageID;
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f(LLViewerInventoryItem* item, const LLUUID& id) : mItem(item), mImageID(id) {}
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f(LLViewerInventoryItem* item, const LLUUID& id) : mItem(item), mImageID(id) {}
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bool apply(LLViewerObject* objectp, S32 te) override
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bool apply(LLViewerObject* objectp, S32 te) override
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