Add Advanced --> Character --> Meshes and morphs...
Allows to save the .llm of all mesh objects, and all morphs of each as .obj (Wavefront OBJ File), for import in, for example, blender. You can also load .obj files, but of course they will only affect what you see locally.
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@@ -56,6 +56,10 @@ public:
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BOOL loadBinary(LLFILE* fp, LLPolyMeshSharedData *mesh);
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const std::string& getName() { return mName; }
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BOOL saveLLM(LLFILE *fp);
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BOOL saveOBJ(LLFILE *fp);
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BOOL setMorphFromMesh(LLPolyMesh *morph);
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public:
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std::string mName;
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@@ -167,6 +171,7 @@ public:
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/*virtual*/ const LLVector3* getNextDistortion(U32 *index, LLPolyMesh **poly_mesh);
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void applyMask(U8 *maskData, S32 width, S32 height, S32 num_components, BOOL invert);
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BOOL undoMask(BOOL delete_mask);
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void addPendingMorphMask() { mNumMorphMasksPending++; }
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protected:
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