Add Advanced --> Character --> Meshes and morphs...
Allows to save the .llm of all mesh objects, and all morphs of each as .obj (Wavefront OBJ File), for import in, for example, blender. You can also load .obj files, but of course they will only affect what you see locally.
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@@ -2324,6 +2324,8 @@ void LLMenuGL::arrange( void )
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(*item_iter)->buildDrawLabel();
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}
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}
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cleanupSpilloverBranch();
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}
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if (mKeepFixedSize)
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{
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@@ -2540,6 +2542,11 @@ BOOL LLMenuGL::append( LLMenuItemGL* item )
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// Its added as a fix to a viewer 1.23 bug that has already been address by skinning work.
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BOOL LLMenuGL::appendNoArrange( LLMenuItemGL* item )
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{
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if (mSpilloverMenu)
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{
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return mSpilloverMenu->append(item);
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}
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mItems.push_back( item );
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addChild( item );
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return TRUE;
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@@ -4411,6 +4418,9 @@ BOOL LLMenuHolderGL::hideMenus()
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{
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return FALSE;
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}
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sItemActivationTimer.stop();
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BOOL menu_visible = hasVisibleMenu();
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if (menu_visible)
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{
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