Added LLGLTexture. Virtually completely virtual for now. Also added LLTextureManagerBridge, although not yet utilized.
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@@ -163,7 +163,7 @@ void LLTextureBar::draw()
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{
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color = LLColor4::green4;
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}
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else if (mImagep->getBoostLevel() > LLViewerTexture::BOOST_NONE)
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else if (mImagep->getBoostLevel() > LLGLTexture::BOOST_NONE)
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{
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color = LLColor4::magenta;
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}
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