Added LLGLTexture. Virtually completely virtual for now. Also added LLTextureManagerBridge, although not yet utilized.
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@@ -3485,9 +3485,9 @@ void renderTexturePriority(LLDrawable* drawable)
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drawBox(center, size);
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/*S32 boost = imagep->getBoostLevel();
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if (boost>LLViewerTexture::BOOST_NONE)
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if (boost>LLGLTexture::BOOST_NONE)
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{
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F32 t = (F32) boost / (F32) (LLViewerTexture::BOOST_MAX_LEVEL-1);
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F32 t = (F32) boost / (F32) (LLGLTexture::BOOST_MAX_LEVEL-1);
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LLVector4 col = lerp(boost_cold, boost_hot, t);
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LLGLEnable blend_on(GL_BLEND);
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gGL.blendFunc(GL_SRC_ALPHA, GL_ONE);
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