Added LLGLTexture. Virtually completely virtual for now. Also added LLTextureManagerBridge, although not yet utilized.
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@@ -275,7 +275,7 @@ void LLFloaterVFS::onClickAdd_continued(void* user_data, AIFilePicker* filepicke
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return;
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}
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LLPointer<LLViewerFetchedTexture> imagep = new LLViewerFetchedTexture(asset_id);
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imagep->createGLTexture(0, image_raw, 0, TRUE, LLViewerTexture::BOOST_NONE);
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imagep->createGLTexture(0, image_raw, 0, TRUE, LLGLTexture::BOOST_NONE);
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gTextureList.addImage(imagep);
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}
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else
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