Added LLGLTexture. Virtually completely virtual for now. Also added LLTextureManagerBridge, although not yet utilized.
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@@ -2487,7 +2487,7 @@ void LLModelLoader::loadTextures()
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if (!material.mDiffuseMapFilename.empty())
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{
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material.mDiffuseMap =
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LLViewerTextureManager::getFetchedTextureFromUrl("file://" + material.mDiffuseMapFilename, TRUE, LLViewerTexture::BOOST_PREVIEW);
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LLViewerTextureManager::getFetchedTextureFromUrl("file://" + material.mDiffuseMapFilename, TRUE, LLGLTexture::BOOST_PREVIEW);
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material.mDiffuseMap->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, mPreview, NULL, FALSE);
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material.mDiffuseMap->forceToSaveRawImage(0, F32_MAX);
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mNumOfFetchingTextures++;
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