Added LLGLTexture. Virtually completely virtual for now. Also added LLTextureManagerBridge, although not yet utilized.
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@@ -563,8 +563,8 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color)
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/* removed in lieu of raycast uv detection
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void LLFace::renderSelectedUV()
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{
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LLViewerTexture* red_blue_imagep = LLViewerTextureManager::getFetchedTextureFromFile("uv_test1.j2c", TRUE, LLViewerTexture::BOOST_UI);
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LLViewerTexture* green_imagep = LLViewerTextureManager::getFetchedTextureFromFile("uv_test2.tga", TRUE, LLViewerTexture::BOOST_UI);
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LLViewerTexture* red_blue_imagep = LLViewerTextureManager::getFetchedTextureFromFile("uv_test1.j2c", TRUE, LLGLTexture::BOOST_UI);
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LLViewerTexture* green_imagep = LLViewerTextureManager::getFetchedTextureFromFile("uv_test2.tga", TRUE, LLGLTexture::BOOST_UI);
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LLGLSUVSelect object_select;
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