Draw trees before sky. Z-cull may be beneficial. Also, was incorrectly setting alphawrite off for deferred wlsky pass.
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@@ -327,8 +327,6 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass)
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LLGLDepthTest depth(GL_TRUE, GL_FALSE);
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LLGLDisable clip(GL_CLIP_PLANE0);
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gGL.setColorMask(true, false); //Just in case.
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LLGLSquashToFarClip far_clip(glh_get_current_projection());
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renderSkyHaze(camHeightLocal);
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