Workaround for hardware light brighness/atten being too intense upon fullscreen toggle.
This commit is contained in:
@@ -242,6 +242,7 @@ public:
|
||||
|
||||
S32 getLightCount() const { return mLights.size(); }
|
||||
|
||||
void resetLocalLights(); //Default all gl light parameters. Used upon restoreGL. Fixes light brightness problems on fullscren toggle
|
||||
void calcNearbyLights(LLCamera& camera);
|
||||
void setupHWLights(LLDrawPool* pool);
|
||||
void setupAvatarLights(BOOL for_edit = FALSE);
|
||||
|
||||
Reference in New Issue
Block a user