Workaround for hardware light brighness/atten being too intense upon fullscreen toggle.

This commit is contained in:
Shyotl
2011-06-14 01:11:47 -05:00
parent 28098c79d2
commit 101fe0ed01
2 changed files with 27 additions and 0 deletions

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@@ -242,6 +242,7 @@ public:
S32 getLightCount() const { return mLights.size(); }
void resetLocalLights(); //Default all gl light parameters. Used upon restoreGL. Fixes light brightness problems on fullscren toggle
void calcNearbyLights(LLCamera& camera);
void setupHWLights(LLDrawPool* pool);
void setupAvatarLights(BOOL for_edit = FALSE);