Added more verbose statemachine debug output.

This commit is contained in:
Shyotl
2014-08-18 00:54:01 -05:00
parent 54f05b409c
commit 0e86b696c5
11 changed files with 233 additions and 47 deletions

View File

@@ -293,7 +293,36 @@ void AIEngine::add(AIStateMachine* state_machine)
}
}
extern void print_statemachine_diagnostics(U64 total_clocks, U64 max_delta, AIEngine::queued_type::const_reference slowest_state_machine);
#if STATE_MACHINE_PROFILING
// Called from AIStateMachine::mainloop
void print_statemachine_diagnostics(U64 total_clocks, AIStateMachine::StateTimerBase::TimeData& slowest_timer, AIEngine::queued_type::const_reference slowest_element)
{
AIStateMachine const& slowest_state_machine = slowest_element.statemachine();
F64 const tfactor = 1000 / calc_clock_frequency();
std::ostringstream msg;
U64 max_delta = slowest_timer.GetDuration();
if (total_clocks > max_delta)
{
msg << "AIStateMachine::mainloop did run for " << (total_clocks * tfactor) << " ms. The slowest ";
}
else
{
msg << "AIStateMachine::mainloop: A ";
}
msg << "state machine " << "(" << slowest_state_machine.getName() << ") " << "ran for " << (max_delta * tfactor) << " ms";
if (slowest_state_machine.getRuntime() > max_delta)
{
msg << " (" << (slowest_state_machine.getRuntime() * tfactor) << " ms in total now)";
}
msg << ".\n";
AIStateMachine::StateTimerBase::DumpTimers(msg);
llwarns << msg.str() << llendl;
}
#endif
// MAIN-THREAD
void AIEngine::mainloop(void)
@@ -305,28 +334,33 @@ void AIEngine::mainloop(void)
queued_element = engine_state_w->list.begin();
}
U64 total_clocks = 0;
#ifndef LL_RELEASE_FOR_DOWNLOAD
U64 max_delta = 0;
#if STATE_MACHINE_PROFILING
queued_type::value_type slowest_element(NULL);
AIStateMachine::StateTimerRoot::TimeData slowest_timer;
#endif
while (queued_element != end)
{
AIStateMachine& state_machine(queued_element->statemachine());
U64 start = get_clock_count();
if (!state_machine.sleep(start))
AIStateMachine::StateTimerBase::TimeData time_data;
if (!state_machine.sleep(get_clock_count()))
{
state_machine.multiplex(AIStateMachine::normal_run);
AIStateMachine::StateTimerRoot timer(state_machine.getName());
state_machine.multiplex(AIStateMachine::normal_run);
time_data = timer.GetTimerData();
}
U64 delta = get_clock_count() - start;
state_machine.add(delta);
total_clocks += delta;
#ifndef LL_RELEASE_FOR_DOWNLOAD
if (delta > max_delta)
if (U64 delta = time_data.GetDuration())
{
max_delta = delta;
slowest_element = *queued_element;
}
state_machine.add(delta);
total_clocks += delta;
#if STATE_MACHINE_PROFILING
if (delta > slowest_timer.GetDuration())
{
slowest_element = *queued_element;
slowest_timer = time_data;
}
#endif
}
bool active = state_machine.active(this); // This locks mState shortly, so it must be called before locking mEngineState because add() locks mEngineState while holding mState.
engine_state_type_wat engine_state_w(mEngineState);
if (!active)
@@ -340,8 +374,8 @@ void AIEngine::mainloop(void)
}
if (total_clocks >= sMaxCount)
{
#ifndef LL_RELEASE_FOR_DOWNLOAD
print_statemachine_diagnostics(total_clocks, max_delta, slowest_element);
#if STATE_MACHINE_PROFILING
print_statemachine_diagnostics(total_clocks, slowest_timer, slowest_element);
#endif
Dout(dc::statemachine, "Sorting " << engine_state_w->list.size() << " state machines.");
engine_state_w->list.sort(QueueElementComp());
@@ -752,6 +786,22 @@ void AIStateMachine::multiplex(event_type event)
}
}
#if STATE_MACHINE_PROFILING
std::vector<AIStateMachine::StateTimerBase*> AIStateMachine::StateTimerBase::mTimerStack;
AIStateMachine::StateTimerBase::TimeData AIStateMachine::StateTimerBase::TimeData::sRoot("");
void AIStateMachine::StateTimer::TimeData::DumpTimer(std::ostringstream& msg, std::string prefix)
{
F64 const tfactor = 1000 / calc_clock_frequency();
msg << prefix << mName << " " << (mEnd - mStart)*tfactor << "ms" << std::endl;
prefix.push_back(' ');
std::vector<TimeData>::iterator it;
for (it = mChildren.begin(); it != mChildren.end(); ++it)
{
it->DumpTimer(msg, prefix);
}
}
#endif
AIStateMachine::state_type AIStateMachine::begin_loop(base_state_type base_state)
{
DoutEntering(dc::statemachine(mSMDebug), "AIStateMachine::begin_loop(" << state_str(base_state) << ") [" << (void*)this << "]");

View File

@@ -36,6 +36,7 @@
#include "aithreadsafe.h"
#include <llpointer.h>
#include "lltimer.h"
#include <list>
#include <boost/signals2.hpp>
@@ -98,11 +99,140 @@ class AIEngine
extern AIEngine gMainThreadEngine;
extern AIEngine gStateMachineThreadEngine;
#ifndef STATE_MACHINE_PROFILING
#define STATE_MACHINE_PROFILING (LL_RELEASE_FOR_DOWNLOAD)
#endif
class AIStateMachine : public LLThreadSafeRefCount
{
public:
typedef U32 state_type; //!< The type of run_state
// A simple timer class that will calculate time delta between ctor and GetTimerData call.
// Time data is stored as a nested TimeData object.
// If STATE_MACHINE_PROFILING is defined then a stack of all StateTimers from root is maintained for debug output.
class StateTimerBase
{
public:
class TimeData
{
friend class StateTimerBase;
public:
TimeData() : mStart(-1), mEnd(-1) {}
U64 GetDuration() { return mEnd - mStart; }
private:
U64 mStart, mEnd;
#if !STATE_MACHINE_PROFILING
TimeData(const std::string& name) : mStart(get_clock_count()), mEnd(get_clock_count()) {}
#else
TimeData(const std::string& name) : mName(name), mStart(get_clock_count()), mEnd(get_clock_count()) {}
void DumpTimer(std::ostringstream& msg, std::string prefix);
std::vector<TimeData> mChildren;
std::string mName;
static TimeData sRoot;
#endif
};
protected:
#if !STATE_MACHINE_PROFILING
StateTimerBase(const std::string& name) : mData(name) {}
~StateTimerBase() {}
TimeData mData;
// Return a copy of the underlying timer data.
// This allows the data live beyond the scope of the state timer.
public:
const TimeData GetTimerData()
{
mData.mEnd = get_clock_count(); //set mEnd to current time, since GetTimerData() will always be called before the dtor, obv.
return mData;
}
#else
// Ctors/dtors are hidden. Only StateTimerRoot and StateTimer are permitted to access them.
StateTimerBase() : mData(NULL) {}
~StateTimerBase()
{
// If mData is null then the timer was not registered due to being in the wrong thread or the root timer wasn't in the expected state.
if (!mData)
return;
mData->mEnd = get_clock_count();
mTimerStack.pop_back();
}
// Also hide internals from everything except StateTimerRoot and StateTimer
bool AddAsRoot(const std::string& name)
{
if (!is_main_thread())
return true; //Ignoring this timer, but pretending it was added.
if (!mTimerStack.empty())
return false;
TimeData::sRoot = TimeData(name);
mData = &TimeData::sRoot;
mData->mChildren.clear();
mTimerStack.push_back(this);
return true;
}
bool AddAsChild(const std::string& name)
{
if (!is_main_thread())
return true; //Ignoring this timer, but pretending it was added.
if (mTimerStack.empty())
return false;
mTimerStack.back()->mData->mChildren.push_back(TimeData(name));
mData = &mTimerStack.back()->mData->mChildren.back();
mTimerStack.push_back(this);
return true;
}
TimeData* mData;
static std::vector<StateTimerBase*> mTimerStack;
public:
// Debug spew
static void DumpTimers(std::ostringstream& msg)
{
TimeData::sRoot.DumpTimer(msg, "");
}
// Return a copy of the underlying timer data.
// This allows the data live beyond the scope of the state timer.
const TimeData GetTimerData() const
{
if (mData)
{
TimeData ret = *mData;
ret.mEnd = get_clock_count(); //set mEnd to current time, since GetTimerData() will always be called before the dtor, obv.
return ret;
}
return TimeData();
}
#endif
};
public:
#if !STATE_MACHINE_PROFILING
typedef StateTimerBase StateTimerRoot;
typedef StateTimerBase StateTimer;
#else
class StateTimerRoot : public StateTimerBase
{ //A StateTimerRoot can become a child if a root already exists.
public:
StateTimerRoot(const std::string& name)
{
if(!AddAsRoot(name))
AddAsChild(name);
}
};
class StateTimer : public StateTimerBase
{ //A StateTimer can never become a root
public:
StateTimer(const std::string& name)
{
AddAsChild(name);
}
};
#endif
protected:
// The type of event that causes multiplex() to be called.
enum event_type {
@@ -302,6 +432,9 @@ class AIStateMachine : public LLThreadSafeRefCount
void add(U64 count) { mRuntime += count; }
U64 getRuntime(void) const { return mRuntime; }
// For diagnostics. Every derived class must override this.
virtual const char* getName() const = 0;
protected:
virtual void initialize_impl(void) = 0;
virtual void multiplex_impl(state_type run_state) = 0;

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@@ -232,6 +232,13 @@ class AIStateMachineThread : public AIStateMachineThreadBase {
// Accessor.
THREAD_IMPL& thread_impl(void) { return mThreadImpl; }
/*virtual*/ const char* getName() const
{
#define STRIZE(arg) #arg
return "AIStateMachineThread<"STRIZE(THREAD_IMPL)">";
#undef STRIZE
}
protected:
/*virtual*/ AIThreadImpl& impl(void) { return mThreadImpl; }
};

View File

@@ -98,6 +98,8 @@ class AITimer : public AIStateMachine {
*/
F64 getInterval(void) const { return mInterval; }
/*virtual*/ const char* getName() const { return "AITimer"; }
protected:
// Call finish() (or abort()), not delete.
/*virtual*/ ~AITimer() { DoutEntering(dc::statemachine(mSMDebug), "~AITimer() [" << (void*)this << "]"); mFrameTimer.cancel(); }