Update/Modernize LLAvatarName and LLAvatarNameCache and _EVERYTHING_ they touch

Fairly certain this adds the feature in which the user may click the online notification to open a chat with the user coming online.

Translators may want to look at the xml changes of this change to see what to update

Removes old LegacyMultiAttachmentSupport patch
Moves LLAvatarName-centric functions into LLAvatarName from elsewhere.
Adds boost::signals2::connections to name polling places.
Removes more old icky static callbacks
Merge from Alchemy, credit where due~
Update notifications.xml to have a bunch of the tags from upstream to ease diffing
This commit is contained in:
Inusaito Sayori
2014-12-16 17:55:23 -05:00
parent 39d27e3a4e
commit 0e48a2196f
55 changed files with 1891 additions and 1390 deletions

View File

@@ -32,46 +32,41 @@
#include <boost/signals2.hpp>
class LLUUID;
class AIHTTPReceivedHeaders;
class LLUUID;
namespace LLAvatarNameCache
{
typedef boost::signals2::signal<void (void)> use_display_name_signal_t;
// Until the cache is set running, immediate lookups will fail and
// async lookups will be queued. This allows us to block requests
// until we know if the first region supports display names.
void initClass(bool running);
void initClass(bool running, bool usePeopleAPI);
void cleanupClass();
// Import/export the name cache to file.
void importFile(std::istream& istr);
void exportFile(std::ostream& ostr);
// On the viewer, usually a simulator capabilitity
// If empty, name cache will fall back to using legacy name
// lookup system
// On the viewer, usually a simulator capabilitity.
// If empty, name cache will fall back to using legacy name lookup system.
void setNameLookupURL(const std::string& name_lookup_url);
// Do we have a valid lookup URL, hence are we trying to use the
// new display name lookup system?
// Do we have a valid lookup URL, i.e. are we trying to use the
// more recent display name lookup system?
bool hasNameLookupURL();
bool usePeopleAPI();
// Periodically makes a batch request for display names not already in
// cache. Call once per frame.
// cache. Called once per frame.
void idle();
// If name is in cache, returns true and fills in provided LLAvatarName
// otherwise returns false
// otherwise returns false.
bool get(const LLUUID& agent_id, LLAvatarName *av_name);
const S32& phoenix_name_system();
// If get() succeeds, returns true and fills in name string
// via void function below, otherwise returns false
bool getPNSName(const LLUUID& agent_id, std::string& name, const S32& name_system = phoenix_name_system());
// Perform a filling of name string according to Phoenix Name System,
// when we have an LLAvatarName already.
void getPNSName(const LLAvatarName& avatar_name, std::string& name, const S32& name_system = phoenix_name_system());
// If get() succeeds, returns true and fills in name string via void function below, otherwise returns false
bool getNSName(const LLUUID& agent_id, std::string& name, const S32& name_system = main_name_system());
// Callback types for get() below
typedef boost::signals2::signal<
@@ -80,29 +75,29 @@ namespace LLAvatarNameCache
typedef callback_signal_t::slot_type callback_slot_t;
typedef boost::signals2::connection callback_connection_t;
// Fetches name information and calls callback.
// If name information is in cache, callback will be called immediately.
// Fetches name information and calls callbacks.
// If name information is in cache, callbacks will be called immediately.
callback_connection_t get(const LLUUID& agent_id, callback_slot_t slot);
// Allow display names to be explicitly disabled for testing.
// Set display name: flips the switch and triggers the callbacks.
void setUseDisplayNames(bool use);
bool useDisplayNames();
// [RLVa:KB] - Checked: 2010-12-08 (RLVa-1.4.0a) | Added: RLVa-1.2.2c
bool getForceDisplayNames();
void setForceDisplayNames(bool force);
// [/RLVa:KB]
void erase(const LLUUID& agent_id);
/// Provide some fallback for agents that return errors
void handleAgentError(const LLUUID& agent_id);
void setUseUsernames(bool use);
void insert(const LLUUID& agent_id, const LLAvatarName& av_name);
void erase(const LLUUID& agent_id);
/// Provide some fallback for agents that return errors.
void handleAgentError(const LLUUID& agent_id);
// Compute name expiration time from HTTP Cache-Control header,
// or return default value, in seconds from epoch.
F64 nameExpirationFromHeaders(AIHTTPReceivedHeaders const& headers);
F64 nameExpirationFromHeaders(const AIHTTPReceivedHeaders& headers);
void addUseDisplayNamesCallback(const use_display_name_signal_t::slot_type& cb);
}