diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 4b2b52d76..c57ab4219 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -155,10 +155,6 @@ const U32 DEFERRED_VB_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TE
// Max number of occluders to search for. JC
const S32 MAX_OCCLUDER_COUNT = 2;
-// FIRE-11593: Teleporting more than 4096 regions away clears screen
-const F32 MAX_SHIFT_DISTANCE = 256.f * 4095; //maximum distance to shift spatial partitions
-// FIRE-11593
-
extern S32 gBoxFrame;
//extern BOOL gHideSelectedObjects;
extern BOOL gDisplaySwapBuffers;
@@ -4008,17 +4004,6 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
//LLGLState::checkTextureChannels();
//LLGLState::checkClientArrays();
- // FIRE-11593: Teleporting more than 4096 regions away clears screen
- // The spatial partition octree shift code has problems with
- // shifts of more than 4096 regions (1M meters). We shift just
- // less than that distance, and let later processing deal with
- // all the spatial partitions that are shifted far enough away
- // that we'll never see them anyway.
- if (offset.length() > MAX_SHIFT_DISTANCE)
- {
- offseta.splat(MAX_SHIFT_DISTANCE);
- }
- // FIRE-11593
//stop_glerror();