Fix shadow dithering. It's still pretty ugly tho, but looks okay if ssao is enabled. May add random kern in the future.

This commit is contained in:
Shyotl
2013-11-08 02:03:21 -06:00
parent 322ceceb60
commit 0d1c98b5f7
5 changed files with 33 additions and 24 deletions

View File

@@ -9642,7 +9642,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
renderMaskedObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE);
renderMaskedObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, mask, TRUE, TRUE);
gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.598f);
//renderObjects(LLRenderPass::PASS_ALPHA, mask, TRUE, TRUE);
renderObjects(LLRenderPass::PASS_ALPHA, mask, TRUE, TRUE);
mask = mask & ~LLVertexBuffer::MAP_TEXTURE_INDEX;