Fix shadow dithering. It's still pretty ugly tho, but looks okay if ssao is enabled. May add random kern in the future.
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@@ -9642,7 +9642,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
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renderMaskedObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE);
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renderMaskedObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, mask, TRUE, TRUE);
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gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.598f);
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//renderObjects(LLRenderPass::PASS_ALPHA, mask, TRUE, TRUE);
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renderObjects(LLRenderPass::PASS_ALPHA, mask, TRUE, TRUE);
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mask = mask & ~LLVertexBuffer::MAP_TEXTURE_INDEX;
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