[LLIMMgr/LLIMPanel Revision] Add convert_roleplay_text() to centralize roleplay chat preprocessing
Unifies CAPSLock /ME handling Unifies AutoCloseOOC impls so they share full common functionality Adds AutoCloseOOC functionality to do /me ((autocompleted out of character action)) Also, RP Mode now uses parentheses rather than square brackets, by popular demand
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@@ -1176,6 +1176,8 @@ void deliver_message(const std::string& utf8_text,
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}
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}
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bool convert_roleplay_text(std::string& text); // Returns true if text is an action
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void LLFloaterIMPanel::onSendMsg()
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{
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if (!gAgent.isGodlike()
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@@ -1195,55 +1197,9 @@ void LLFloaterIMPanel::onSendMsg()
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if (mInputEditor) mInputEditor->updateHistory();
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// Truncate and convert to UTF8 for transport
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std::string utf8_text = wstring_to_utf8str(text);
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// Convert MU*s style poses into IRC emotes here.
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if (gSavedSettings.getBOOL("AscentAllowMUpose") && utf8_text.length() > 3 && utf8_text[0] == ':')
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{
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if (utf8_text[1] == '\'')
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{
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utf8_text.replace(0, 1, "/me");
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}
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else if (isalpha(utf8_text[1])) // Do not prevent smileys and such.
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{
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utf8_text.replace(0, 1, "/me ");
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}
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}
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if (utf8_text.find("/ME'") == 0 || utf8_text.find("/ME ") == 0) //Allow CAPSlock /me
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utf8_text.replace(1, 2, "me");
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std::string prefix = utf8_text.substr(0, 4);
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if (gSavedSettings.getBOOL("AscentAutoCloseOOC") && (utf8_text.length() > 1) && !mRPMode)
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{
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//Check if it needs the end-of-chat brackets -HgB
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if (utf8_text.find("((") == 0 && utf8_text.find("))") == std::string::npos)
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{
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if(*utf8_text.rbegin() == ')')
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utf8_text+=" ";
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utf8_text+="))";
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}
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else if(utf8_text.find("[[") == 0 && utf8_text.find("]]") == std::string::npos)
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{
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if(*utf8_text.rbegin() == ']')
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utf8_text+=" ";
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utf8_text+="]]";
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}
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if (prefix != "/me " && prefix != "/me'") //Allow /me to end with )) or ]]
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{
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if (utf8_text.find("((") == std::string::npos && utf8_text.find("))") == (utf8_text.length() - 2))
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{
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if(utf8_text[0] == '(')
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utf8_text.insert(0," ");
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utf8_text.insert(0,"((");
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}
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else if (utf8_text.find("[[") == std::string::npos && utf8_text.find("]]") == (utf8_text.length() - 2))
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{
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if(utf8_text[0] == '[')
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utf8_text.insert(0," ");
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utf8_text.insert(0,"[[");
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}
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}
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}
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if (mRPMode && prefix != "/me " && prefix != "/me'")
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utf8_text = "[[" + utf8_text + "]]";
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bool action = convert_roleplay_text(utf8_text);
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if (!action && mRPMode)
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utf8_text = "((" + utf8_text + "))";
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// [RLVa:KB] - Checked: 2011-09-17 (RLVa-1.1.4b) | Modified: RLVa-1.1.4b
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if ( (gRlvHandler.hasBehaviour(RLV_BHVR_SENDIM)) || (gRlvHandler.hasBehaviour(RLV_BHVR_SENDIMTO)) )
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{
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@@ -1344,9 +1300,8 @@ LL_WARNS("Splitting") << "Pos: " << pos << " next_split: " << next_split << LL_E
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std::string name;
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gAgent.buildFullname(name);
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// Look for IRC-style emotes here.
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std::string prefix = utf8_text.substr(0, 4);
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if (prefix == "/me " || prefix == "/me'")
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// Look for actions here.
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if (action)
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{
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utf8_text.replace(0,3,"");
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}
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