[BOM] Fix universal wearables: sync a missed change from upstream, and make the inventory icon load.
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@@ -320,7 +320,7 @@ public:
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// - Vir
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// - Vir
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struct LLTEContents
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struct LLTEContents
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{
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{
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static const U32 MAX_TES = 32;
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static const U32 MAX_TES = 45;
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U8 image_data[MAX_TES*16];
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U8 image_data[MAX_TES*16];
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U8 colors[MAX_TES*4];
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U8 colors[MAX_TES*4];
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@@ -355,7 +355,7 @@ with the same filename but different name
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<texture name="inv_item_socks.tga"/>
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<texture name="inv_item_socks.tga"/>
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<texture name="inv_item_sound.tga"/>
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<texture name="inv_item_sound.tga"/>
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<texture name="inv_item_tattoo.tga"/>
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<texture name="inv_item_tattoo.tga"/>
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<texture name="Inv_Universal" file_name="Inv_Universal.png" preload="false" />
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<texture name="Inv_Universal.png"/>
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<texture name="inv_item_texture.tga"/>
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<texture name="inv_item_texture.tga"/>
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<texture name="inv_item_underpants.tga"/>
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<texture name="inv_item_underpants.tga"/>
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<texture name="inv_item_undershirt.tga"/>
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<texture name="inv_item_undershirt.tga"/>
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