A few more rigging related things added in. Also fixed vertex weights
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@@ -811,7 +811,7 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams ¶ms_in, const S32 detail, bo
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if (mVolumeImpl)
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{
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mVolumeImpl->onSetVolume(volume_params, detail); //mLOD ?
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mVolumeImpl->onSetVolume(volume_params, mLOD); //detail ?
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}
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updateSculptTexture();
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