Renamed glUniformMatrix3x4fvARB to glUniformMatrix3x4fv, since I don't think it ever had the ARB postfix. Also use its the properly named (although identical to the current) function pointer signature.
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@@ -637,7 +637,7 @@ void LLFeatureManager::applyBaseMasks()
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if (gGLManager.mGLVersion < 3.f)
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{
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maskFeatures("OpenGLPre30");
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if(gGLManager.mGLVersion < 2.1f || glUniformMatrix3x4fvARB == NULL) //glUniformMatrix3x4fv is part of glsl 1.20 spec.
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if(gGLManager.mGLVersion < 2.1f || glUniformMatrix3x4fv == NULL) //glUniformMatrix3x4fv is part of glsl 1.20 spec.
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{
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maskFeatures("OpenGLPre21");
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if (gGLManager.mGLVersion < 1.5f)
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