Renamed glUniformMatrix3x4fvARB to glUniformMatrix3x4fv, since I don't think it ever had the ARB postfix. Also use its the properly named (although identical to the current) function pointer signature.

This commit is contained in:
Shyotl
2014-05-17 04:04:33 -05:00
parent f12bd741e2
commit 0a89503edd
4 changed files with 7 additions and 7 deletions

View File

@@ -637,7 +637,7 @@ void LLFeatureManager::applyBaseMasks()
if (gGLManager.mGLVersion < 3.f)
{
maskFeatures("OpenGLPre30");
if(gGLManager.mGLVersion < 2.1f || glUniformMatrix3x4fvARB == NULL) //glUniformMatrix3x4fv is part of glsl 1.20 spec.
if(gGLManager.mGLVersion < 2.1f || glUniformMatrix3x4fv == NULL) //glUniformMatrix3x4fv is part of glsl 1.20 spec.
{
maskFeatures("OpenGLPre21");
if (gGLManager.mGLVersion < 1.5f)