Renamed glUniformMatrix3x4fvARB to glUniformMatrix3x4fv, since I don't think it ever had the ARB postfix. Also use its the properly named (although identical to the current) function pointer signature.

This commit is contained in:
Shyotl
2014-05-17 04:04:33 -05:00
parent f12bd741e2
commit 0a89503edd
4 changed files with 7 additions and 7 deletions

View File

@@ -945,7 +945,7 @@ void LLGLSLShader::uniformMatrix3x4fv(U32 index, U32 count, GLboolean transpose,
if (mUniform[index] >= 0)
{
glUniformMatrix3x4fvARB(mUniform[index], count, transpose, v);
glUniformMatrix3x4fv(mUniform[index], count, transpose, v);
}
}
}