Renamed glUniformMatrix3x4fvARB to glUniformMatrix3x4fv, since I don't think it ever had the ARB postfix. Also use its the properly named (although identical to the current) function pointer signature.
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@@ -945,7 +945,7 @@ void LLGLSLShader::uniformMatrix3x4fv(U32 index, U32 count, GLboolean transpose,
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if (mUniform[index] >= 0)
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{
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glUniformMatrix3x4fvARB(mUniform[index], count, transpose, v);
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glUniformMatrix3x4fv(mUniform[index], count, transpose, v);
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}
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}
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}
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