Removed LLDynamicArray, LLDynamicArrayIndexed, LLDynamicArrayPtr, LLDLinked, LLDynamicQueuePtr, LLEnum, and LLIndexedQueue. Added new LLPointer variants.
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@@ -1585,13 +1585,13 @@ void LLWorld::getAvatars(uuid_vec_t* avatar_ids, std::vector<LLVector3d>* positi
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{
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LLViewerRegion* regionp = *iter;
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const LLVector3d& origin_global = regionp->getOriginGlobal();
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S32 count = regionp->mMapAvatars.count();
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S32 count = regionp->mMapAvatars.size();
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for (S32 i = 0; i < count; i++)
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{
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LLVector3d pos_global = unpackLocalToGlobalPosition(regionp->mMapAvatars.get(i), origin_global);
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LLVector3d pos_global = unpackLocalToGlobalPosition(regionp->mMapAvatars.at(i), origin_global);
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if(dist_vec_squared(pos_global, relative_to) <= radius_squared)
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{
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LLUUID uuid = regionp->mMapAvatarIDs.get(i);
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LLUUID uuid = regionp->mMapAvatarIDs.at(i);
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// if this avatar doesn't already exist in the list, add it
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if(uuid.notNull() && avatar_ids != NULL && std::find(avatar_ids->begin(), avatar_ids->end(), uuid) == avatar_ids->end())
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{
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@@ -1639,13 +1639,13 @@ void LLWorld::getAvatars(pos_map_t* umap, const LLVector3d& relative_to, F32 rad
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{
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LLViewerRegion* regionp = *iter;
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const LLVector3d& origin_global = regionp->getOriginGlobal();
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S32 count = regionp->mMapAvatars.count();
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S32 count = regionp->mMapAvatars.size();
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for (S32 i = 0; i < count; i++)
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{
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LLVector3d pos_global = unpackLocalToGlobalPosition(regionp->mMapAvatars.get(i), origin_global);
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LLVector3d pos_global = unpackLocalToGlobalPosition(regionp->mMapAvatars.at(i), origin_global);
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if(dist_vec_squared(pos_global, relative_to) <= radius_squared)
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{
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LLUUID uuid = regionp->mMapAvatarIDs.get(i);
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LLUUID uuid = regionp->mMapAvatarIDs.at(i);
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// if this avatar doesn't already exist in the list, add it
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if(uuid.notNull())
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{
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