Removed LLDynamicArray, LLDynamicArrayIndexed, LLDynamicArrayPtr, LLDLinked, LLDynamicQueuePtr, LLEnum, and LLIndexedQueue. Added new LLPointer variants.
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@@ -78,7 +78,7 @@ extern bool gShiftFrame;
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U32 LLDrawable::sCurVisible = 0;
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U32 LLDrawable::sNumZombieDrawables = 0;
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F32 LLDrawable::sCurPixelAngle = 0;
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LLDynamicArrayPtr<LLPointer<LLDrawable> > LLDrawable::sDeadList;
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std::vector<LLPointer<LLDrawable> > LLDrawable::sDeadList;
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#define FORCE_INVISIBLE_AREA 16.f
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@@ -163,7 +163,7 @@ void LLDrawable::markDead()
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// We're dead. Free up all of our references to other objects
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setState(DEAD);
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cleanupReferences();
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// sDeadList.put(this);
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// sDeadList.push_back(this);
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}
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LLVOVolume* LLDrawable::getVOVolume() const
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@@ -236,7 +236,7 @@ void LLDrawable::cleanupDeadDrawables()
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}
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}
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*/
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sDeadList.reset();
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sDeadList.clear();
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}
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S32 LLDrawable::findReferences(LLDrawable *drawablep)
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