Applied STORM-1209 and added string AGroupMemberNamed for translation.
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@@ -2011,7 +2011,9 @@ void process_improved_im(LLMessageSystem *msg, void **user_data)
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// </edit>
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// </edit>
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BOOL is_busy = gAgent.getBusy();
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BOOL is_busy = gAgent.getBusy();
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BOOL is_muted = LLMuteList::getInstance()->isMuted(from_id, name, LLMute::flagTextChat);
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BOOL is_muted = LLMuteList::getInstance()->isMuted(from_id, name, LLMute::flagTextChat)
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// object IMs contain sender object id in session_id (STORM-1209)
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|| dialog == IM_FROM_TASK && LLMuteList::getInstance()->isMuted(session_id);
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BOOL is_linden = LLMuteList::getInstance()->isLinden(name);
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BOOL is_linden = LLMuteList::getInstance()->isLinden(name);
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BOOL is_owned_by_me = FALSE;
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BOOL is_owned_by_me = FALSE;
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@@ -2509,7 +2511,7 @@ void process_improved_im(LLMessageSystem *msg, void **user_data)
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info->mFolderID = gInventory.findCategoryUUIDForType(LLFolderType::assetTypeToFolderType(info->mType));
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info->mFolderID = gInventory.findCategoryUUIDForType(LLFolderType::assetTypeToFolderType(info->mType));
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std::string from_name;
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std::string from_name;
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from_name += "A group member named ";
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from_name += LLTrans::getString("AGroupMemberNamed") + " ";
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from_name += name;
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from_name += name;
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info->mFromName = from_name;
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info->mFromName = from_name;
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@@ -290,6 +290,7 @@
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<string name="RemapControlInputs">Remap your control inputs</string>
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<string name="RemapControlInputs">Remap your control inputs</string>
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<string name="AnimateYourAvatar">Animate your avatar</string>
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<string name="AnimateYourAvatar">Animate your avatar</string>
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<string name="AttachToYourAvatar">Attach to your avatar</string>
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<string name="AttachToYourAvatar">Attach to your avatar</string>
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<string name="AGroupMemberNamed">A group member named</string>
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<string name="ReleaseOwnership">Release ownership and become public</string>
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<string name="ReleaseOwnership">Release ownership and become public</string>
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<string name="LinkAndDelink">Link and delink from other objects</string>
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<string name="LinkAndDelink">Link and delink from other objects</string>
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<string name="AddAndRemoveJoints">Add and remove joints with other objects</string>
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<string name="AddAndRemoveJoints">Add and remove joints with other objects</string>
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