[VarRegions] Pseudosupport for region_size_y.
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@@ -115,7 +115,7 @@ public:
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LLVector3 resolveLandNormalGlobal(const LLVector3d &position); // absolute frame
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// update region size
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void setRegionWidth(const U32 width = 0);
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void setRegionSize(const U32& width = 0, const U32& length = 0);
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U32 getRegionWidthInPoints() const { return mWidth; }
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F32 getRegionScale() const { return mScale; }
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@@ -188,6 +188,7 @@ private:
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// <FS:CR> Aurora Sim
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//static const U32 mWidth;
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static U32 mWidth;
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static U32 mLength;
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// </FS:CR> Aurora Sim
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// meters/point, therefore mWidth * mScale = meters per edge
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