Migrated gl matrix stack to LLMatrix4a

This commit is contained in:
Shyotl
2014-06-22 03:34:51 -05:00
parent 8f6a578ec0
commit 061178ad82
64 changed files with 1533 additions and 1070 deletions

View File

@@ -2044,6 +2044,10 @@ bool LLVertexBuffer::getNormalStrider(LLStrider<LLVector3>& strider, S32 index,
{
return VertexBufferStrider<LLVector3,TYPE_NORMAL>::get(*this, strider, index, count, map_range);
}
bool LLVertexBuffer::getNormalStrider(LLStrider<LLVector4a>& strider, S32 index, S32 count, bool map_range)
{
return VertexBufferStrider<LLVector4a,TYPE_NORMAL>::get(*this, strider, index, count, map_range);
}
bool LLVertexBuffer::getTangentStrider(LLStrider<LLVector3>& strider, S32 index, S32 count, bool map_range)
{
return VertexBufferStrider<LLVector3,TYPE_TANGENT>::get(*this, strider, index, count, map_range);