Migrated gl matrix stack to LLMatrix4a
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@@ -2044,6 +2044,10 @@ bool LLVertexBuffer::getNormalStrider(LLStrider<LLVector3>& strider, S32 index,
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{
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return VertexBufferStrider<LLVector3,TYPE_NORMAL>::get(*this, strider, index, count, map_range);
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}
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bool LLVertexBuffer::getNormalStrider(LLStrider<LLVector4a>& strider, S32 index, S32 count, bool map_range)
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{
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return VertexBufferStrider<LLVector4a,TYPE_NORMAL>::get(*this, strider, index, count, map_range);
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}
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bool LLVertexBuffer::getTangentStrider(LLStrider<LLVector3>& strider, S32 index, S32 count, bool map_range)
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{
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return VertexBufferStrider<LLVector3,TYPE_TANGENT>::get(*this, strider, index, count, map_range);
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