Migrated gl matrix stack to LLMatrix4a
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@@ -260,7 +260,7 @@ void LLAvatarJointCollisionVolume::renderCollision()
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updateWorldMatrix();
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gGL.pushMatrix();
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gGL.multMatrix( &mXform.getWorldMatrix().mMatrix[0][0] );
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gGL.multMatrix( mXform.getWorldMatrix() );
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gGL.diffuseColor3f( 0.f, 0.f, 1.f );
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