Migrated gl matrix stack to LLMatrix4a

This commit is contained in:
Shyotl
2014-06-22 03:34:51 -05:00
parent 8f6a578ec0
commit 061178ad82
64 changed files with 1533 additions and 1070 deletions

View File

@@ -260,7 +260,7 @@ void LLAvatarJointCollisionVolume::renderCollision()
updateWorldMatrix();
gGL.pushMatrix();
gGL.multMatrix( &mXform.getWorldMatrix().mMatrix[0][0] );
gGL.multMatrix( mXform.getWorldMatrix() );
gGL.diffuseColor3f( 0.f, 0.f, 1.f );

View File

@@ -146,10 +146,10 @@ public:
class LLJointRenderData
{
public:
LLJointRenderData(const LLMatrix4* world_matrix, LLSkinJoint* skin_joint) : mWorldMatrix(world_matrix), mSkinJoint(skin_joint) {}
LLJointRenderData(const LLMatrix4a* world_matrix, LLSkinJoint* skin_joint) : mWorldMatrix(world_matrix), mSkinJoint(skin_joint) {}
~LLJointRenderData(){}
const LLMatrix4* mWorldMatrix;
const LLMatrix4a* mWorldMatrix;
LLSkinJoint* mSkinJoint;
};