Migrated gl matrix stack to LLMatrix4a
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@@ -260,7 +260,7 @@ void LLAvatarJointCollisionVolume::renderCollision()
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updateWorldMatrix();
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gGL.pushMatrix();
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gGL.multMatrix( &mXform.getWorldMatrix().mMatrix[0][0] );
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gGL.multMatrix( mXform.getWorldMatrix() );
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gGL.diffuseColor3f( 0.f, 0.f, 1.f );
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@@ -146,10 +146,10 @@ public:
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class LLJointRenderData
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{
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public:
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LLJointRenderData(const LLMatrix4* world_matrix, LLSkinJoint* skin_joint) : mWorldMatrix(world_matrix), mSkinJoint(skin_joint) {}
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LLJointRenderData(const LLMatrix4a* world_matrix, LLSkinJoint* skin_joint) : mWorldMatrix(world_matrix), mSkinJoint(skin_joint) {}
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~LLJointRenderData(){}
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const LLMatrix4* mWorldMatrix;
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const LLMatrix4a* mWorldMatrix;
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LLSkinJoint* mSkinJoint;
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};
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