Made further refinements to the audioengine:
-Looping syncslaves are stopped when there is no syncmaster. -Hardened against edge cases regarding soundsource priority sorting. -Fixed issue with syncmasters being marked as having looped when instead they just started playing (caused double-start of syncslaves). -Updated some comments.
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@@ -590,6 +590,7 @@ void LLAudioChannelFMOD::cleanup()
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}
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mChannelID = 0;
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mLastSamplePos = 0;
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}
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