Cleanup. Mostly harmless. A few gAgentAvatarps changed to isAgentAvatarValid(), which is the only 'change' in behavior. Everything else is insignifigant syntax touchup and shuffling of inlines from headers to cpp files.
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@@ -453,9 +453,9 @@ LLMeshRepoThread::LLMeshRepoThread()
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: LLThread("mesh repo")
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{
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mWaiting = false;
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mMutex = new LLMutex;
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mHeaderMutex = new LLMutex;
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mSignal = new LLCondition;
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mMutex = new LLMutex();
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mHeaderMutex = new LLMutex();
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mSignal = new LLCondition();
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}
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LLMeshRepoThread::~LLMeshRepoThread()
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@@ -1208,7 +1208,7 @@ LLMeshUploadThread::LLMeshUploadThread(LLMeshUploadThread::instance_list& data,
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mUploadTextures = upload_textures;
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mUploadSkin = upload_skin;
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mUploadJoints = upload_joints;
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mMutex = new LLMutex(NULL);
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mMutex = new LLMutex();
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mCurlRequest = NULL;
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mPendingUploads = 0;
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mFinished = false;
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@@ -2061,7 +2061,7 @@ LLMeshRepository::LLMeshRepository()
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void LLMeshRepository::init()
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{
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mMeshMutex = new LLMutex;
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mMeshMutex = new LLMutex();
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#if MESH_IMPORT
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LLConvexDecomposition::getInstance()->initSystem();
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