diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 1106c3ced..d708398b2 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -1056,7 +1056,7 @@ void clear_glerror() // // Static members -std::map LLGLState::sStateMap; +boost::unordered_map LLGLState::sStateMap; GLboolean LLGLDepthTest::sDepthEnabled = GL_FALSE; // OpenGL default GLenum LLGLDepthTest::sDepthFunc = GL_LESS; // OpenGL default @@ -1104,7 +1104,7 @@ void LLGLState::resetTextureStates() void LLGLState::dumpStates() { LL_INFOS("RenderState") << "GL States:" << LL_ENDL; - for (std::map::iterator iter = sStateMap.begin(); + for (boost::unordered_map::iterator iter = sStateMap.begin(); iter != sStateMap.end(); ++iter) { LL_INFOS("RenderState") << llformat(" 0x%04x : %s",(S32)iter->first,iter->second?"TRUE":"FALSE") << LL_ENDL; @@ -1130,7 +1130,7 @@ void LLGLState::checkStates(const std::string& msg) LL_GL_ERRS << "Blend function corrupted: " << std::hex << src << " " << std::hex << dst << " " << msg << std::dec << LL_ENDL; } - for (std::map::iterator iter = sStateMap.begin(); + for (boost::unordered_map::iterator iter = sStateMap.begin(); iter != sStateMap.end(); ++iter) { LLGLenum state = iter->first; @@ -1769,6 +1769,8 @@ LLGLDepthTest::LLGLDepthTest(GLboolean depth_enabled, GLboolean write_enabled, G : mPrevDepthEnabled(sDepthEnabled), mPrevDepthFunc(sDepthFunc), mPrevWriteEnabled(sWriteEnabled) { stop_glerror(); + + checkState(); if (!depth_enabled) { // always disable depth writes if depth testing is disabled @@ -1800,6 +1802,7 @@ LLGLDepthTest::LLGLDepthTest(GLboolean depth_enabled, GLboolean write_enabled, G LLGLDepthTest::~LLGLDepthTest() { + checkState(); if (sDepthEnabled != mPrevDepthEnabled ) { gGL.flush(); @@ -1821,6 +1824,26 @@ LLGLDepthTest::~LLGLDepthTest() } } +void LLGLDepthTest::checkState() +{ + if (gDebugGL) + { + GLint func = 0; + GLboolean mask = FALSE; + + glGetIntegerv(GL_DEPTH_FUNC, &func); + glGetBooleanv(GL_DEPTH_WRITEMASK, &mask); + + if (glIsEnabled(GL_DEPTH_TEST) != sDepthEnabled || + sWriteEnabled != mask || + sDepthFunc != func) + { + { + LL_GL_ERRS << "Unexpected depth testing state." << LL_ENDL; + } + } + } +} LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f P) { for (U32 i = 0; i < 4; i++) diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 1f1d8c3c4..da4bde75f 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -36,6 +36,7 @@ // This file contains various stuff for handling gl extensions and other gl related stuff. #include +#include #include #include "llerror.h" @@ -233,7 +234,7 @@ public: static void checkClientArrays(const std::string& msg = "", U32 data_mask = 0x0001); protected: - static std::map sStateMap; + static boost::unordered_map sStateMap; public: enum { CURRENT_STATE = -2 };