Fixed extra post-process shaders. Cleaned up and no longer using deprecated functions.
This commit is contained in:
@@ -38,19 +38,17 @@
|
||||
#include "llgl.h"
|
||||
#include "llglheaders.h"
|
||||
|
||||
class LLPostProcess
|
||||
class LLPostProcess : public LLSingleton<LLPostProcess>
|
||||
{
|
||||
public:
|
||||
|
||||
typedef enum _QuadType {
|
||||
QUAD_NORMAL,
|
||||
QUAD_NOISE,
|
||||
QUAD_BLOOM_EXTRACT,
|
||||
QUAD_BLOOM_COMBINE
|
||||
QUAD_NOISE
|
||||
} QuadType;
|
||||
|
||||
/// GLSL Shader Encapsulation Struct
|
||||
typedef std::map<const char *, GLuint> glslUniforms;
|
||||
//typedef std::map<const char *, GLuint> glslUniforms;
|
||||
|
||||
struct PostProcessTweaks : public LLSD {
|
||||
inline PostProcessTweaks() : LLSD(LLSD::emptyMap())
|
||||
@@ -69,22 +67,6 @@ public:
|
||||
return (*this)["noise_size"];
|
||||
}
|
||||
|
||||
inline LLSD & extractLow() {
|
||||
return (*this)["extract_low"];
|
||||
}
|
||||
|
||||
inline LLSD & extractHigh() {
|
||||
return (*this)["extract_high"];
|
||||
}
|
||||
|
||||
inline LLSD & bloomWidth() {
|
||||
return (*this)["bloom_width"];
|
||||
}
|
||||
|
||||
inline LLSD & bloomStrength() {
|
||||
return (*this)["bloom_strength"];
|
||||
}
|
||||
|
||||
inline LLSD & brightness() {
|
||||
return (*this)["brightness"];
|
||||
}
|
||||
@@ -117,10 +99,6 @@ public:
|
||||
return (*this)["enable_night_vision"];
|
||||
}
|
||||
|
||||
/*inline LLSD & useBloomShader() {
|
||||
return (*this)["enable_bloom"];
|
||||
}*/
|
||||
|
||||
inline LLSD & useColorFilter() {
|
||||
return (*this)["enable_color_filter"];
|
||||
}
|
||||
@@ -141,22 +119,6 @@ public:
|
||||
return F32((*this)["noise_size"].asReal());
|
||||
}
|
||||
|
||||
inline F32 getExtractLow() const {
|
||||
return F32((*this)["extract_low"].asReal());
|
||||
}
|
||||
|
||||
inline F32 getExtractHigh() const {
|
||||
return F32((*this)["extract_high"].asReal());
|
||||
}
|
||||
|
||||
inline F32 getBloomWidth() const {
|
||||
return F32((*this)["bloom_width"].asReal());
|
||||
}
|
||||
|
||||
inline F32 getBloomStrength() const {
|
||||
return F32((*this)["bloom_strength"].asReal());
|
||||
}
|
||||
|
||||
inline F32 getGamma() const {
|
||||
return F32((*this)["gamma"].asReal());
|
||||
}
|
||||
@@ -193,17 +155,16 @@ public:
|
||||
return (*this)["gauss_blur_passes"];
|
||||
}
|
||||
};
|
||||
|
||||
bool initialized;
|
||||
|
||||
PostProcessTweaks tweaks;
|
||||
|
||||
// the map of all availible effects
|
||||
LLSD mAllEffects;
|
||||
|
||||
private:
|
||||
LLPointer<LLVertexBuffer> mVBO;
|
||||
LLPointer<LLImageGL> mSceneRenderTexture ;
|
||||
LLPointer<LLImageGL> mNoiseTexture ;
|
||||
LLPointer<LLImageGL> mTempBloomTexture ;
|
||||
|
||||
public:
|
||||
LLPostProcess(void);
|
||||
@@ -213,9 +174,6 @@ public:
|
||||
void apply(unsigned int width, unsigned int height);
|
||||
void invalidate() ;
|
||||
|
||||
/// Perform global initialization for this class.
|
||||
static void initClass(void);
|
||||
|
||||
// Cleanup of global data that's only inited once per class.
|
||||
static void cleanupClass();
|
||||
|
||||
@@ -230,18 +188,11 @@ public:
|
||||
private:
|
||||
/// read in from file
|
||||
std::string mShaderErrorString;
|
||||
unsigned int screenW;
|
||||
unsigned int screenH;
|
||||
unsigned int mScreenWidth;
|
||||
unsigned int mScreenHeight;
|
||||
|
||||
float noiseTextureScale;
|
||||
float mNoiseTextureScale;
|
||||
|
||||
/// Shader Uniforms
|
||||
glslUniforms nightVisionUniforms;
|
||||
glslUniforms bloomExtractUniforms;
|
||||
glslUniforms bloomBlurUniforms;
|
||||
glslUniforms colorFilterUniforms;
|
||||
glslUniforms gaussBlurUniforms;
|
||||
|
||||
// the name of currently selected effect in mAllEffects
|
||||
// invariant: tweaks == mAllEffects[mSelectedEffectName]
|
||||
std::string mSelectedEffectName;
|
||||
@@ -253,35 +204,19 @@ private:
|
||||
bool shadersEnabled(void);
|
||||
|
||||
/// Night Vision Functions
|
||||
void createNightVisionShader(void);
|
||||
void applyNightVisionShader(void);
|
||||
|
||||
/// Bloom Functions
|
||||
void createBloomShader(void);
|
||||
void applyBloomShader(void);
|
||||
|
||||
/// Color Filter Functions
|
||||
void createColorFilterShader(void);
|
||||
void applyColorFilterShader(void);
|
||||
|
||||
/// Gaussian blur Filter Functions
|
||||
void createGaussBlurShader(void);
|
||||
void applyGaussBlurShader(void);
|
||||
|
||||
/// OpenGL Helper Functions
|
||||
void getShaderUniforms(glslUniforms & uniforms, GLhandleARB & prog);
|
||||
void createTexture(LLPointer<LLImageGL>& texture, unsigned int width, unsigned int height);
|
||||
void copyFrameBuffer(LLGLuint texture, unsigned int width, unsigned int height);
|
||||
void createNoiseTexture(LLPointer<LLImageGL>& texture);
|
||||
void copyFrameBuffer();
|
||||
void createScreenTexture();
|
||||
void createNoiseTexture();
|
||||
bool checkError(void);
|
||||
void checkShaderError(GLhandleARB shader);
|
||||
void drawOrthoQuad(unsigned int width, unsigned int height, QuadType type);
|
||||
void viewOrthogonal(unsigned int width, unsigned int height);
|
||||
void changeOrthogonal(unsigned int width, unsigned int height);
|
||||
void viewPerspective(void);
|
||||
void drawOrthoQuad(QuadType type);
|
||||
};
|
||||
|
||||
extern LLPostProcess * gPostProcess;
|
||||
|
||||
|
||||
#endif // LL_POSTPROCESS_H
|
||||
|
||||
Reference in New Issue
Block a user