<llsd>
    <map>
    <key>blurMultiplier</key>
        <real>0</real>
    <key>fresnelOffset</key>
        <real>1</real>
    <key>fresnelScale</key>
        <real>1</real>
    <key>normScale</key>
        <array>
            <real>10</real>
            <real>10</real>
            <real>10</real>
        </array>
    <key>normalMap</key>
        <uuid>1a29d128-f6cb-874f-b39a-bbb68605f950</uuid>
    <key>scaleAbove</key>
        <real>1</real>
    <key>scaleBelow</key>
        <real>1</real>
    <key>waterFogColor</key>
        <array>
            <real>1</real>
            <real>0</real>
            <real>0.5</real>
            <real>1</real>
        </array>
    <key>waterFogDensity</key>
        <real>32</real>
    <key>wave1Dir</key>
        <array>
            <real>3.9999997615814209</real>
            <real>3.9999997615814209</real>
        </array>
    <key>wave2Dir</key>
        <array>
            <real>3.9999997615814209</real>
            <real>3.9999997615814209</real>
        </array>
    </map>
</llsd>
