/** 
 * @file llfloatergesture.h
 * @brief Read-only list of gestures from your inventory.
 *
 * $LicenseInfo:firstyear=2002&license=viewergpl$
 * 
 * Copyright (c) 2002-2009, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at
 * http://secondlifegrid.net/programs/open_source/licensing/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

/**
 * (Also has legacy gesture editor for testing.)
 */

#ifndef LL_LLFLOATERGESTURE_H
#define LL_LLFLOATERGESTURE_H

#include "llfloater.h"

class LLScrollContainer;
class LLView;
class LLButton;
class LLLineEditor;
class LLComboBox;
class LLViewerGesture;
class LLGestureOptions;
class LLScrollListCtrl;
class LLFloaterGestureObserver;
class LLFloaterGestureInventoryObserver;

class LLFloaterGesture
:	public LLFloater
{
public:
	LLFloaterGesture();
	virtual ~LLFloaterGesture();

	virtual BOOL postBuild();

	static void show();
	static void toggleInstance(const LLSD& = LLSD());
	static void refreshAll();
	static bool instanceVisible(const LLSD& = LLSD());

protected:
	// Reads from the gesture manager's list of active gestures
	// and puts them in this list.
	void buildGestureList();

	static void onClickInventory(void* data);
	static void onClickEdit(void* data);
	static void onClickPlay(void* data);
	static void onClickNew(void* data);
	void onCommitList();

protected:
	LLUUID mSelectedID;

	static LLFloaterGesture* sInstance;
	static LLFloaterGestureObserver* sObserver;
	static LLFloaterGestureInventoryObserver* sInventoryObserver;
};


#endif
