<?xml version="1.0" ?>
<llsd>
	<map>
		<!-- Ascent-Specific Settings -->

    <key>SingularityBoldGroupModerator</key>
    <map>
      <key>Comment</key>
      <string>Should group moderator chat be displayed in bold</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
		<key>SianaUnsitOnCamReset</key>
		<map>
			<key>Comment</key>
			<string>Make avatar stand up when camera is reset to 3rd Person View</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>FriendNameSystem</key>
		<map>
		  <key>Comment</key>
		  <string>For friends list names. 0 = Old Style, 1 = Display Names and Username, 2 = Displayname only, 3 = Old Style (Display Name)</string>
		  <key>Persist</key>
		  <integer>1</integer>
		  <key>Type</key>
		  <string>S32</string>
		  <key>Value</key>
		  <integer>1</integer>
		</map>
		<key>GroupMembersNameSystem</key>
		<map>
		  <key>Comment</key>
		  <string>For lists of group members names. 0 = Old Style, 1 = Display Names and Username, 2 = Displayname only, 3 = Old Style (Display Name)</string>
		  <key>Persist</key>
		  <integer>1</integer>
		  <key>Type</key>
		  <string>S32</string>
		  <key>Value</key>
		  <integer>1</integer>
		</map>
		<key>IMNameSystem</key>
		<map>
		  <key>Comment</key>
		  <string>For names in chat tabs. 0 = Old Style, 1 = Display Names and Username, 2 = Displayname only, 3 = Old Style (Display Name)</string>
		  <key>Persist</key>
		  <integer>1</integer>
		  <key>Type</key>
		  <string>S32</string>
		  <key>Value</key>
		  <integer>0</integer>
		</map>
		<key>LandManagementNameSystem</key>
		<map>
		  <key>Comment</key>
		  <string>For names land management lists. 0 = Old Style, 1 = Display Names and Username, 2 = Displayname only, 3 = Old Style (Display Name)</string>
		  <key>Persist</key>
		  <integer>1</integer>
		  <key>Type</key>
		  <string>S32</string>
		  <key>Value</key>
		  <integer>1</integer>
		</map>
		<key>LookAtNameSystem</key>
		<map>
		  <key>Comment</key>
		  <string>For name on lookat crosshairs. 0 = Old Style, 1 = Display Names and Username, 2 = Displayname only, 3 = Old Style (Display Name), less than 0 for off</string>
		  <key>Persist</key>
		  <integer>1</integer>
		  <key>Type</key>
		  <string>S32</string>
		  <key>Value</key>
		  <integer>0</integer>
		</map>
		<key>PhoenixNameSystem</key>
		<map>
		  <key>Comment</key>
		  <string>For general purpose names in the viewer. 0 = Old Style, 1 = Display Names and Username, 2 = Displayname only, 3 = Old Style (Display Name)</string>
		  <key>Persist</key>
		  <integer>2</integer>
		  <key>Type</key>
		  <string>S32</string>
		  <key>Value</key>
		  <integer>1</integer>
		</map>
		<key>ProfileNameSystem</key>
		<map>
		  <key>Comment</key>
		  <string>For a name displayed on its profile. 0 = Old Style, 1 = Display Names and Username, 2 = Displayname only, 3 = Old Style (Display Name)</string>
		  <key>Persist</key>
		  <integer>1</integer>
		  <key>Type</key>
		  <string>S32</string>
		  <key>Value</key>
		  <integer>1</integer>
		</map>
		<key>RadarNameSystem</key>
		<map>
		  <key>Comment</key>
		  <string>For names in the radar. 0 = Old Style, 1 = Display Names and Username, 2 = Displayname only, 3 = Old Style (Display Name)</string>
		  <key>Persist</key>
		  <integer>1</integer>
		  <key>Type</key>
		  <string>S32</string>
		  <key>Value</key>
		  <integer>1</integer>
		</map>
		<key>SpeakerNameSystem</key>
		<map>
		  <key>Comment</key>
		  <string>For names in lists of speakers. 0 = Old Style, 1 = Display Names and Username, 2 = Displayname only, 3 = Old Style (Display Name)</string>
		  <key>Persist</key>
		  <integer>1</integer>
		  <key>Type</key>
		  <string>S32</string>
		  <key>Value</key>
		  <integer>1</integer>
		</map>
    <key>AlchemyChatCommandHoverHeight</key>
    <map>
      <key>Comment</key>
      <string>Command to hover your height or something</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>/hover</string>
    </map>
    <key>AlchemyChatCommandResyncAnim</key>
    <map>
      <key>Comment</key>
      <string>Command to stop/start in order to resync animations</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>/resync</string>
    </map>
    <key>AlchemyChatCommandSetChatChannel</key>
    <map>
      <key>Comment</key>
      <string>Command to set nearby chat channel</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>/setchannel</string>
    </map>
    <key>AlchemyChatCommandSetHome</key>
    <map>
      <key>Comment</key>
      <string>Command to set the avatar home</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>/sethome</string>
    </map>
    <key>AlchemyConnectToNeighbors</key>
    <map>
      <key>Comment</key>
      <string>If false, disconnect from neighboring regions and all further neighbors on teleport</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AlchemyLookAtLines</key>
    <map>
      <key>Comment</key>
      <string>Render a line from Look At beacon to the originating avatar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyLookAtHideSelf</key>
    <map>
      <key>Comment</key>
      <string>Hide own Look At beacon when Look At render is enabled</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyMouselookIFF</key>
    <map>
      <key>Comment</key>
      <string>Display user that is currently focused upon by crosshair in mouselook</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AlchemyMouselookIFFRange</key>
    <map>
      <key>Comment</key>
      <string>Range of IFF display</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>380.0</real>
    </map>
    <key>AlchemyMouselookInstructions</key>
    <map>
      <key>Comment</key>
      <string>Draw Mouselook Instructions</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AlchemyNearbyChatChannel</key>
    <map>
      <key>Comment</key>
      <string>Chat channel used for sending nearby chat from the viewer</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyRainbowEffects</key>
    <map>
      <key>Comment</key>
      <string>Makes agent effects rainbows!</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyRegionRestartShake</key>
    <map>
      <key>Comment</key>
      <string>Shake the screen when the region restart floater is displayed</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemySitOnAway</key>
    <map>
      <key>Comment</key>
      <string>Agent groundsits in away mode</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyWLCloudTexture</key>
    <map>
      <key>Comment</key>
      <string>Name of local cloud texture to use for windlight</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>Altocumulus.tga</string>
    </map>
		<key>AscentPowerfulWizard</key>
		<map>
			<key>Comment</key>
			<string>User is a bad enough dude.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AscentUpdateTagsOnLoad</key>
		<map>
			<key>Comment</key>
			<string>Allowed client to update client definitions file.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AscentUploadSettings</key>
		<map>
			<key>Comment</key>
			<string>Settings for upload browser</string>
			<key>Type</key>
			<string>LLSD</string>
			<key>Value</key>
			<map>
				<key>ActivePath</key>
				<string>None</string>
			</map>
		</map>
		<key>AscentActiveDayCycle</key>
		<map>
			<key>Comment</key>
			<string>Day cycle currently in use</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>Default</string>
		</map>
		<key>AscentAutoCloseOOC</key>
		<map>
			<key>Comment</key>
			<string>Auto-close OOC chat (i.e. add "))" if not found and "((" was used)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AscentAllowMUpose</key>
		<map>
			<key>Comment</key>
			<string>Allow MU* pose style in chat and IM (with ':' as a synonymous to '/me ')</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AscentStoreSettingsPerAccount</key>
		<map>
			<key>Comment</key>
			<string>Toggles whether to save certain settings per-account, rather than per-install.</string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AscentDataSeparator</key>
		<map>
			<key>Comment</key>
			<string>This separates data bits from each other - May be used in multiple locations</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>::</string>
		</map>
		<key>AscentShowSelfTag</key>
		<map>
			<key>Comment</key>
			<string>Show your own tag</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AscentShowSelfTagColor</key>
		<map>
			<key>Comment</key>
			<string>Show your own tagcolor to yourself(instead of default linden viewer color).</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>AscentAlwaysRezInGroup</key>
		<map>
			<key>Comment</key>
			<string>Always rez under the owned land group</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>AscentDisableLogoutScreens</key>
		<map>
			<key>Comment</key>
			<string>Disable logout screen progress bar</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AscentDisableTeleportScreens</key>
		<map>
			<key>Comment</key>
			<string>Disable teleport screens</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AscentShowLookAt</key>
		<map>
			<key>Comment</key>
			<string>Show Others' Lookat points</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<real>0</real>
		</map>
		<key>AscentUseStatusColors</key>
		<map>
			<key>Comment</key>
			<string>Show special colors for statuses like Friend, Linden, so on</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<real>0</real>
		</map>
		<key>AscentAvatarXModifier</key>
		<map>
			<key>Comment</key>
			<string>Avatar position modifier (X)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.0</real>
		</map>
		<key>AscentAvatarYModifier</key>
		<map>
			<key>Comment</key>
			<string>Avatar position modifier (Y)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.0</real>
		</map>
		<key>AscentAvatarZModifier</key>
		<map>
			<key>Comment</key>
			<string>Avatar position modifier (Z)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.0</real>
		</map>
		<key>AscentShowFriendsTag</key>
		<map>
			<key>Comment</key>
			<string>Show friends' client tags as (Friend).</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>AscentBroadcastTag</key>
		<map>
			<key>Comment</key>
			<string>Broadcast client tag</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>AscentShowIdleTime</key>
		<map>
			<key>Comment</key>
			<string>Show idle time of others in tags.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AscentShowOthersTag</key>
		<map>
			<key>Comment</key>
			<string>Show client tags for others.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AscentShowOthersTagColor</key>
		<map>
			<key>Comment</key>
			<string>Show avatar names in the color of their client.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>AscentBuildAlwaysEnabled</key>
		<map>
			<key>Comment</key>
			<string>Show build option regardless of whether you can (May not mean you can actually build there)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>AscentDisableMinZoomDist</key>
		<map>
			<key>Comment</key>
			<string>Allows much closer camera zooming.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
        <key>AlchemyDisableSimCamConstraint</key>
        <map>
          <key>Comment</key>
          <string>Disable the push the simulator applies when camera collides with objects</string>
          <key>Persist</key>
          <integer>1</integer>
          <key>Type</key>
          <string>Boolean</string>
          <key>Value</key>
          <integer>0</integer>
        </map>
		<key>AscentFlyAlwaysEnabled</key>
		<map>
			<key>Comment</key>
			<string>Always allow fly (Does actually always allow flight)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AscentDisplayTotalScriptJumps</key>
		<map>
			<key>Comment</key>
			<string>Shows large changes to the sim script count in chat.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>Ascentnumscriptdiff</key>
		<map>
			<key>Comment</key>
			<string>The delta to spam you the script jump difference</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>100</real>
		</map>
		<key>Ascentnumscripts</key>
		<map>
			<key>Comment</key>
			<string>temp..</string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.0</real>
		</map>
		<key>AscentBuildPrefs_ActualRoot</key>
		<map>
			<key>Comment</key>
			<string>Center selection on parent prim's center.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>AscentBuildPrefs_PivotIsPercent</key>
		<map>
			<key>Comment</key>
			<string>Pivot points are based on percentages</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>AscentBuildPrefs_PivotX</key>
		<map>
			<key>Comment</key>
			<string>Pivot point on X-axis for new objects</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>50.0</real>
		</map>
		<key>AscentBuildPrefs_PivotY</key>
		<map>
			<key>Comment</key>
			<string>Pivot point on Y-axis for new objects</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>50.0</real>
		</map>
		<key>AscentBuildPrefs_PivotZ</key>
		<map>
			<key>Comment</key>
			<string>Pivot point on Z-axis for new objects</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>50.0</real>
		</map>
		<key>AscentCmdLine</key>
		<map>
			<key>Comment</key>
			<string>Would you like the chatbar to be able to be used for command line functions?</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>AscentCmdLineClearChat</key>
		<map>
			<key>Comment</key>
			<string>Clear chat history to stop lag from chat spam</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>clrchat</string>
		</map>
		<key>AscentCmdLineHeight</key>
		<map>
			<key>Comment</key>
			<string>Teleport to height function command</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>gth</string>
		</map>
		<key>AscentCmdLinePos</key>
		<map>
			<key>Comment</key>
			<string>Teleport to position function command</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>gtp</string>
		</map>
		<key>AscentCmdLineGround</key>
		<map>
			<key>Comment</key>
			<string>Teleport to ground function command</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>flr</string>
		</map>
		<key>AscentCmdLineTeleportHome</key>
		<map>
			<key>Comment</key>
			<string>Teleport to home function command</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>tph</string>
		</map>
		<key>AscentCmdLineRezPlatform</key>
		<map>
			<key>Comment</key>
			<string>Rez a platform underneath you</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>rezplat</string>
		</map>
		<key>AscentPlatformSize</key>
		<map>
			<key>Comment</key>
			<string>How wide the rezzed platform will appear to be.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>30</real>
		</map>
		<key>AscentCmdLineMapTo</key>
		<map>
			<key>Comment</key>
			<string>Teleport to a region by name rapidly</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>mapto</string>
		</map>
		<key>AscentMapToKeepPos</key>
		<map>
			<key>Comment</key>
			<string>Attempt to arrive in the same location you were at.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AscentCmdLineDrawDistance</key>
		<map>
			<key>Comment</key>
			<string>Change draw distance quickly</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>dd</string>
		</map>
		<key>AscentCmdTeleportToCam</key>
		<map>
			<key>Comment</key>
			<string>Teleport to your camera</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>tp2cam</string>
		</map>
		<key>AscentCmdLineKeyToName</key>
		<map>
			<key>Comment</key>
			<string>Use a fast key to name query</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>key2name</string>
		</map>
                <key>AscentCmdLineKeyToNameNameSystem</key>
                <map>
                  <key>Comment</key>
		  <string>For key to name command defined by AscentCmdLineKeyToName, the format to show the key's name in. 0 = Old Style, 1 = Display Names and Username, 2 = Displayname only, 3 = Old Style (Display Name)</string>
		  <key>Persist</key>
		  <integer>1</integer>
		  <key>Type</key>
		  <string>S32</string>
		  <key>Value</key>
		  <integer>1</integer>
                </map>
		<key>AscentCmdLineOfferTp</key>
		<map>
			<key>Comment</key>
			<string>Offer a teleport to target avatar</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>offertp</string>
		</map>
		<key>AscentCmdLineCalc</key>
		<map>
			<key>Comment</key>
			<string>Calculates an expression</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>calc</string>
		</map>
		<key>AscentCmdLineTP2</key>
		<map>
			<key>Comment</key>
			<string>Teleport to a person by name, partials work.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>tp2</string>
		</map>
		<key>SinguCmdLineAway</key>
		<map>
			<key>Comment</key>
			<string>Toggle Fake Away Status.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>/away</string>
		</map>
		<key>SinguCmdLineRegionSay</key>
		<map>
			<key>Comment</key>
			<string>Command prefix for chat to say to entire region, if allowed(EM).</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>/regionsay</string>
		</map>
		<key>SinguCmdLineSetting</key>
		<map>
			<key>Comment</key>
			<string>Set or toggle debug settings from the chatbar.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>/setdebug</string>
		</map>
		<key>SinguCmdLineURL</key>
		<map>
			<key>Comment</key>
			<string>Open SLURLS and URLs from chatbar.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>/open</string>
		</map>
		<key>SinguDefaultEaseIn</key>
		<map>
			<key>Comment</key>
			<string>Amount of time (in seconds) over which uploaded bvh animation blends in by default.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0</real>
		</map>
		<key>SinguDefaultEaseOut</key>
		<map>
			<key>Comment</key>
			<string>Amount of time (in seconds) over which uploaded bvh animation blends out by default.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0</real>
		</map>
		<key>SinguFollowDistance</key>
		<map>
			<key>Comment</key>
			<string>Distance at which to follow objects and avatars at, from menus that offer follow (minimum 0.5)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<string>1.0</string>
		</map>
		<key>SinguLastKnownReleaseBuild</key>
		<map>
			<key>Comment</key>
			<string>Latest known available verson.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<boolean>0</boolean>
		</map>
		<key>SinguLastKnownAlphaBuild</key>
		<map>
			<key>Comment</key>
			<string>Latest known available verson.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<boolean>0</boolean>
		</map>
		<key>SinguMotionResetsCamera</key>
		<map>
			<key>Comment</key>
			<string>Allow camera to reset when moving.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<boolean>1</boolean>
		</map>
		<key>SinguMotionResetsCameraReset</key>
		<map>
			<key>Comment</key>
			<string>Disable for the behavior Liru intended SinguMotionResetsCamera to have, wherein it doesn't reset every time you press escape, teleport, or whatever else! So you can walk around and your camera won't reset at all like it was  meant to be.
RIP Latif Khalifa.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<boolean>1</boolean>
		</map>
		<key>SinguOwnerSayAsErrors</key>
		<map>
			<key>Comment</key>
			<string>llOwnerSay will show up in the script error console instead of in chat.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<boolean>0</boolean>
		</map>
		<key>SinguPostProcessDefault</key>
		<map>
			<key>Comment</key>
			<string>Default post process preset, changing this will change your active preset</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>Default</string>
		</map>
		<key>SinguReplaceLinks</key>
		<map>
			<key>Comment</key>
			<string>Whether or not to visually replace special links like SLURLs with labels where applicable.
While having this on allows people to mislead you with links that look like other links, it also allows you to use SLURLs that appear as people's names and increasingly more scripts use this to run faster.
You can always select the text, right click and select Copy Raw to copy the hidden contents of the link.
Changing this setting only affects new text.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<boolean>1</boolean>
		</map>
		<key>SupportChatDisplayBuild</key>
		<map>
			<key>Comment</key>
			<string>Whether or not to display your current build (and its channel indicator) when you speak in identified support group chats</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<boolean>-1</boolean>
		</map>
		<key>WarnRecommendedUpdate</key>
		<map>
			<key>Comment</key>
			<string>Enables recommended update notification dialog</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>WarnUrgentUpdate</key>
		<map>
			<key>Comment</key>
			<string>Enables critical update notification dialog</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>WarnUrgentUpdateModal</key>
		<map>
			<key>Comment</key>
			<string>Enables critical update modal dialog</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>UseWebProfiles</key>
		<map>
			<key>Comment</key>
			<string>Always use web profiles floaters instead of legacy profile floaters.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<boolean>0</boolean>
		</map>
		<key>UseWebSearch</key>
		<map>
			<key>Comment</key>
			<string>Always use web-based search instead of legacy search.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<boolean>0</boolean>
		</map>
		<key>UseWebSearchSLURL</key>
		<map>
			<key>Comment</key>
			<string>When clicking search SLURLs, or using an SLapp that uses these, display the web-based search (When false, some search SLURLs may display somewhat improperly).</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<boolean>0</boolean>
		</map>
    <key>ExodusMapRolloverCircleColor</key>
    <map>
      <key>Comment</key>
      <string>Color setting of circle for rollovers on the minimap.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <key>Value</key>
      <array>
        <real>1.0</real>
        <real>1.0</real>
        <real>1.0</real>
        <real>0.05</real>
      </array>
    </map>
    <key>ExodusMapRolloverColor</key>
    <map>
      <key>Comment</key>
      <string>Color setting for rollovers on the minimap.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <key>Value</key>
      <array>
        <real>0.0</real>
        <real>1.0</real>
        <real>1.0</real>
        <real>1.0</real>
      </array>
    </map>
    <key>ExodusMinimapAreaEffect</key>
    <map>
      <key>Comment</key>
      <string>Radius of the area of affect for the minimap, adjusted by shift scrolling over the minimap.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>3.5</real>
    </map>
    <key>EmergencyTeleportSeconds</key>
    <map>
      <key>Comment</key>
      <string>The remaining time left in seconds when to execute an emergency teleport out of a restarting region.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>20</integer>
    </map>
    <key>LiruEnableWIPUI</key>
    <map>
      <key>Comment</key>
      <string>Whether or not to enable UI components that probably don't work yet.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>LiruFlashWhenMinimized</key>
    <map>
      <key>Comment</key>
      <string>Whether or not to flash the taskbar when a message comes in while minimized.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>LiruReceivedItemsNotify</key>
    <map>
      <key>Comment</key>
      <string>Whether or not to spawn a notification in addition to the chat message when you receive items from the marketplace.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>LiruUseMarkedColor</key>
    <map>
      <key>Comment</key>
      <string>Whether or not to use the color of marks done on radar and minimap to color tags and chat from those individuals</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>OBJExportNotifyFailed</key>
    <map>
      <key>Comment</key>
      <string>Show a notification when exporting to OBJ fails (both partially and completely)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>OBJExportNotifySuccess</key>
    <map>
      <key>Comment</key>
      <string>Show a notification when exporting to OBJ succeeds</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>OBJExportSwapYZ</key>
    <map>
      <key>Comment</key>
      <string>OBJ Files saved swap Y and Z axes (useful for Cinema 4D users)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>SinguAlwaysUnderlineLinks</key>
    <map>
      <key>Comment</key>
      <string>Enable to always underline new links in text editors (and any you hover over after enabling this)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>SingularitySplashPagePrefix</key>
    <map>
      <key>Comment</key>
      <string>Overlay page to display on the login splash string. Leave empty if you want unmodified grid splash page</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string></string>
    </map>
    <key>SingularitySplashPagePath</key>
    <map>
      <key>Comment</key>
      <string>Path to the overlay page to display on the login splash string. Leave empty if you want unmodified grid splash page</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>pages/login/</string>
    </map>
    <!-- The following block of settings say whether or not a toolbar button is visible in
    the future, we want this block gone, upstream handles this sorta thing much better-->
    <key>ToolbarVisibleAbout</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for about is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleAboutLand</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for about land is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleAboutRegion</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for region/estate is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleActiveSpeakers</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for active speakers is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleAlwaysRun</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for run is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleAnimsExplorer</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for anims explorer is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleAO</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the AO Floater is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleAppearance</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for appearance is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleAreaSearch</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for areasearch is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleAssetBlacklist</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for asset blacklist is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleAutoReplace</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for autoreplace is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleAvatar</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for default avatars is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleBeacons</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for beacons is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleBuild</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for build is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>1</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleBuyCurrency</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for buy currency is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleBuyLand</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for buy land is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleCameraControls</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for camera controls is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleChatbar</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for toggling the chatbar is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>1</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleChatHistory</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for local chat history is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleCommunicate</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for communicate floater is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleCommunicateIM</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the flyout button for communicate is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>1</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleComplaintReporter</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for abuse report is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleDayCycle</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for day cycle editor is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleDebugAvatar</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for debug avatar textures is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleDebugConsole</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the debug console is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleDebugSettings</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for debug settings is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleDestinations</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for destinations is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleDisplayName</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for display name is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleEditUI</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for edit ui is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleEnvSettings</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the environment settings editor is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleExperiences</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the experiences floater is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleFastTimers</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for fast timers is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleFly</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for fly is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>1</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleFontTest</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for font test is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleFrameConsole</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the frame console is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleFriends</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for friends is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleGestures</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for gestures is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleGodTools</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for god tools is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleGridOptions</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for grid options for the build tools is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleGroups</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for groups is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleGroupTitles</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for group titles is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <!-- Singu TODO: Re-implement f1 help.
    <key>ToolbarVisibleHelp</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for help is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    -->
    <key>ToolbarVisibleHelpTutorial</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the tutorial is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleHTTPConsole</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the http console is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleInspect</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for inspect is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleInventory</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for inventory is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>1</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleInventoryFavs</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for favorites is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleInventoryOutfits</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for outfits is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleInventoryReceivedItems</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for received items is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleJoystick</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for joystick configuration is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleLocalAssets</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for local textures is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleMarketplace</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for marketplace is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleMarketplaceListings</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for marketplace listings is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleMeanEvents</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for bumps, pushes, and hits is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleMediaFilter</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for media filter is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleMediaTicker</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the streaming audio display is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleMemLeak</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for memory leak is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleMessageLog</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for message log is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleMiniMap</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the mini-map is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>1</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleMouselook</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for mouselook is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleMovementControls</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for movement controls is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleMuteList</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for mute list is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleMyLand</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for my land is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleNotificationsConsole</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the notifications console is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleOutfit</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for make outfit is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisiblePathfindingCharacters</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for pathfinding characters is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisiblePathfindingLinksets</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for pathfinding linksets is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisiblePermPrefs</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for default upload permissions is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisiblePostProcess</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for post-processing effects is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisiblePreferences</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for preferences is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleQuit</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button to quit is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleRadar</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the radar is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>1</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleRegionDebugConsole</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the region debug console is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleRegionTracker</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the region tracker is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleScriptErrors</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for script errors is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleScriptInfo</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for script info is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleSearch</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for search is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>1</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleSit</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for sit is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleSnapshot</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for snapshot is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>1</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleSoundExplorer</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the sound explorer is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleStatBar</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the statistics bar is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleTeleportHistory</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for teleport history is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleTest</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the test floater is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleTextureCategoryConsole</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the texture category console is on the toolbar (requires a relog with AuditTexture true for the button to work)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleTextureConsole</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the texture console is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleTextureSizeConsole</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the texture size console is on the toolbar (requires a relog with AuditTexture true for the button to work)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleToolbarPrefs</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the floater to change buttons on the toolbar is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleVelocity</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for velocity is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleVoiceEffect</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for voice effects is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleWaterSettings</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the water editor is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleWeb</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the web browser is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleWindlight</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the windlight editor is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleWorldMap</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the world map is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>1</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <!-- [RLVa:LF] -->
    <key>ToolbarVisibleRLVLocks</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for RLVa Locks is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleRLVRestrictions</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for RLVa Restrictions is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <key>ToolbarVisibleRLVStrings</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for RLVa Strings is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>
    <!-- [/RLVa:LF] -->
    </map>
</llsd>
