<llsd>
    <map>
    <key>blurMultiplier</key>
        <real>0.0080000003799796104</real>
    <key>fresnelOffset</key>
        <real>1</real>
    <key>fresnelScale</key>
        <real>1</real>
    <key>normScale</key>
        <array>
            <real>10</real>
            <real>5</real>
            <real>2.5</real>
        </array>
    <key>normalMap</key>
        <uuid>2211e97d-e6ed-c592-3bac-c00cad2a86c0</uuid>
    <key>scaleAbove</key>
        <real>0.039999999105930328</real>
    <key>scaleBelow</key>
        <real>0.039999999105930328</real>
    <key>waterFogColor</key>
        <array>
            <real>1</real>
            <real>0.5</real>
            <real>0</real>
            <real>1</real>
        </array>
    <key>waterFogDensity</key>
        <real>0.61557221412658691</real>
    <key>wave1Dir</key>
        <array>
            <real>-0.20000007748603821</real>
            <real>-0.25000008940696716</real>
        </array>
    <key>wave2Dir</key>
        <array>
            <real>0.099999904632568359</real>
            <real>0.14999990165233612</real>
        </array>
    </map>
</llsd>
