<llsd>
    <map>
    <key>blurMultiplier</key>
        <real>0.040000002831220627</real>
    <key>fresnelOffset</key>
        <real>0.5899999737739563</real>
    <key>fresnelScale</key>
        <real>0.22999998927116394</real>
    <key>normScale</key>
        <array>
            <real>1.3000000715255737</real>
            <real>5.0999999046325684</real>
            <real>2.2999999523162842</real>
        </array>
    <key>normalMap</key>
        <uuid>822ded49-9a6c-f61c-cb89-6df54f42cdf4</uuid>
    <key>scaleAbove</key>
        <real>0</real>
    <key>scaleBelow</key>
        <real>0</real>
    <key>underWaterFogMod</key>
        <real>0.5</real>
    <key>waterFogColor</key>
        <array>
            <real>0</real>
            <real>0</real>
            <real>0</real>
            <real>1</real>
        </array>
    <key>waterFogDensity</key>
        <real>6.9644041061401367</real>
    <key>wave1Dir</key>
        <array>
            <real>-0.34000015258789063</real>
            <real>-0.19000005722045898</real>
        </array>
    <key>wave2Dir</key>
        <array>
            <real>-1.4000000953674316</real>
            <real>-0.98000001907348633</real>
        </array>
    </map>
</llsd>
