<?xml version="1.0" ?>
<llsd>
	<map>
		<!-- Ascent-Specific Settings -->

    <key>SingularityBoldGroupModerator</key>
    <map>
      <key>Comment</key>
      <string>Should group moderator chat be displayed in bold</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
		<key>SianaUnsitOnCamReset</key>
		<map>
			<key>Comment</key>
			<string>Make avatar stand up when camera is reset to 3rd Person View</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>FriendNameSystem</key>
		<map>
		  <key>Comment</key>
		  <string>For friends list names. 0 = Old Style, 1 = Display Names and Username, 2 = Displayname only, 3 = Old Style (Display Name)</string>
		  <key>Persist</key>
		  <integer>1</integer>
		  <key>Type</key>
		  <string>S32</string>
		  <key>Value</key>
		  <integer>1</integer>
		</map>
		<key>GroupMembersNameSystem</key>
		<map>
		  <key>Comment</key>
		  <string>For lists of group members names. 0 = Old Style, 1 = Display Names and Username, 2 = Displayname only, 3 = Old Style (Display Name)</string>
		  <key>Persist</key>
		  <integer>1</integer>
		  <key>Type</key>
		  <string>S32</string>
		  <key>Value</key>
		  <integer>1</integer>
		</map>
		<key>LandManagementNameSystem</key>
		<map>
		  <key>Comment</key>
		  <string>For names land management lists. 0 = Old Style, 1 = Display Names and Username, 2 = Displayname only, 3 = Old Style (Display Name)</string>
		  <key>Persist</key>
		  <integer>1</integer>
		  <key>Type</key>
		  <string>S32</string>
		  <key>Value</key>
		  <integer>1</integer>
		</map>
		<key>LookAtNameSystem</key>
		<map>
		  <key>Comment</key>
		  <string>For name on lookat crosshairs. 0 = Old Style, 1 = Display Names and Username, 2 = Displayname only, 3 = Old Style (Display Name), less than 0 for off</string>
		  <key>Persist</key>
		  <integer>1</integer>
		  <key>Type</key>
		  <string>S32</string>
		  <key>Value</key>
		  <integer>0</integer>
		</map>
		<key>PhoenixNameSystem</key>
		<map>
		  <key>Comment</key>
		  <string>For general purpose names in the viewer. 0 = Old Style, 1 = Display Names and Username, 2 = Displayname only, 3 = Old Style (Display Name)</string>
		  <key>Persist</key>
		  <integer>2</integer>
		  <key>Type</key>
		  <string>S32</string>
		  <key>Value</key>
		  <integer>1</integer>
		</map>
		<key>RadarNameSystem</key>
		<map>
		  <key>Comment</key>
		  <string>For names in the radar. 0 = Old Style, 1 = Display Names and Username, 2 = Displayname only, 3 = Old Style (Display Name)</string>
		  <key>Persist</key>
		  <integer>1</integer>
		  <key>Type</key>
		  <string>S32</string>
		  <key>Value</key>
		  <integer>1</integer>
		</map>
		<key>SpeakerNameSystem</key>
		<map>
		  <key>Comment</key>
		  <string>For names in lists of speakers. 0 = Old Style, 1 = Display Names and Username, 2 = Displayname only, 3 = Old Style (Display Name)</string>
		  <key>Persist</key>
		  <integer>1</integer>
		  <key>Type</key>
		  <string>S32</string>
		  <key>Value</key>
		  <integer>1</integer>
		</map>
    <key>AlchemyLookAtLines</key>
    <map>
      <key>Comment</key>
      <string>Render a line from Look At beacon to the originating avatar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyRegionRestartShake</key>
    <map>
      <key>Comment</key>
      <string>Shake the screen when the region restart floater is displayed</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
		<key>AscentPowerfulWizard</key>
		<map>
			<key>Comment</key>
			<string>User is a bad enough dude.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AscentUpdateTagsOnLoad</key>
		<map>
			<key>Comment</key>
			<string>Allowed client to update client definitions file.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AscentUploadSettings</key>
		<map>
			<key>Comment</key>
			<string>Settings for upload browser</string>
			<key>Type</key>
			<string>LLSD</string>
			<key>Value</key>
			<map>
				<key>ActivePath</key>
				<string>None</string>
			</map>
		</map>
		<key>AscentActiveDayCycle</key>
		<map>
			<key>Comment</key>
			<string>Day cycle currently in use</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>Default</string>
		</map>
		<key>AscentAutoCloseOOC</key>
		<map>
			<key>Comment</key>
			<string>Auto-close OOC chat (i.e. add "))" if not found and "((" was used)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AscentAllowMUpose</key>
		<map>
			<key>Comment</key>
			<string>Allow MU* pose style in chat and IM (with ':' as a synonymous to '/me ')</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AscentStoreSettingsPerAccount</key>
		<map>
			<key>Comment</key>
			<string>Toggles whether to save certain settings per-account, rather than per-install.</string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AscentDataSeparator</key>
		<map>
			<key>Comment</key>
			<string>This separates data bits from each other - May be used in multiple locations</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>::</string>
		</map>
		<key>AscentShowSelfTag</key>
		<map>
			<key>Comment</key>
			<string>Show your own tag</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AscentShowSelfTagColor</key>
		<map>
			<key>Comment</key>
			<string>Show your own tagcolor to yourself(instead of default linden viewer color).</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>AscentAlwaysRezInGroup</key>
		<map>
			<key>Comment</key>
			<string>Always rez under the owned land group</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>AscentDisableLogoutScreens</key>
		<map>
			<key>Comment</key>
			<string>Disable logout screen progress bar</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AscentDisableTeleportScreens</key>
		<map>
			<key>Comment</key>
			<string>Disable teleport screens</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AscentShowLookAt</key>
		<map>
			<key>Comment</key>
			<string>Show Others' Lookat points</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<real>0</real>
		</map>
		<key>AscentUseStatusColors</key>
		<map>
			<key>Comment</key>
			<string>Show special colors for statuses like Friend, Linden, so on</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<real>0</real>
		</map>
		<key>AscentAvatarXModifier</key>
		<map>
			<key>Comment</key>
			<string>Avatar position modifier (X)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.0</real>
		</map>
		<key>AscentAvatarYModifier</key>
		<map>
			<key>Comment</key>
			<string>Avatar position modifier (Y)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.0</real>
		</map>
		<key>AscentAvatarZModifier</key>
		<map>
			<key>Comment</key>
			<string>Avatar position modifier (Z)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.0</real>
		</map>
		<key>AscentShowFriendsTag</key>
		<map>
			<key>Comment</key>
			<string>Show friends' client tags as (Friend).</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>AscentBroadcastTag</key>
		<map>
			<key>Comment</key>
			<string>Broadcast client tag</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>AscentShowIdleTime</key>
		<map>
			<key>Comment</key>
			<string>Show idle time of others in tags.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AscentShowOthersTag</key>
		<map>
			<key>Comment</key>
			<string>Show client tags for others.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AscentShowOthersTagColor</key>
		<map>
			<key>Comment</key>
			<string>Show avatar names in the color of their client.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>AscentBuildAlwaysEnabled</key>
		<map>
			<key>Comment</key>
			<string>Show build option regardless of whether you can (May not mean you can actually build there)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>AscentDisableMinZoomDist</key>
		<map>
			<key>Comment</key>
			<string>Allows much closer camera zooming.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>AscentFlyAlwaysEnabled</key>
		<map>
			<key>Comment</key>
			<string>Always allow fly (Does actually always allow flight)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AscentDisplayTotalScriptJumps</key>
		<map>
			<key>Comment</key>
			<string>Shows large changes to the sim script count in chat.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>Ascentnumscriptdiff</key>
		<map>
			<key>Comment</key>
			<string>The delta to spam you the script jump difference</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>100</real>
		</map>
		<key>Ascentnumscripts</key>
		<map>
			<key>Comment</key>
			<string>temp..</string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.0</real>
		</map>
		<key>AscentBuildPrefs_ActualRoot</key>
		<map>
			<key>Comment</key>
			<string>Center selection on parent prim's center.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>AscentBuildPrefs_PivotIsPercent</key>
		<map>
			<key>Comment</key>
			<string>Pivot points are based on percentages</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>AscentBuildPrefs_PivotX</key>
		<map>
			<key>Comment</key>
			<string>Pivot point on X-axis for new objects</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>50.0</real>
		</map>
		<key>AscentBuildPrefs_PivotY</key>
		<map>
			<key>Comment</key>
			<string>Pivot point on Y-axis for new objects</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>50.0</real>
		</map>
		<key>AscentBuildPrefs_PivotZ</key>
		<map>
			<key>Comment</key>
			<string>Pivot point on Z-axis for new objects</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>50.0</real>
		</map>
		<key>AscentCmdLine</key>
		<map>
			<key>Comment</key>
			<string>Would you like the chatbar to be able to be used for command line functions?</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>AscentCmdLineClearChat</key>
		<map>
			<key>Comment</key>
			<string>Clear chat history to stop lag from chat spam</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>clrchat</string>
		</map>
		<key>AscentCmdLineHeight</key>
		<map>
			<key>Comment</key>
			<string>Teleport to height function command</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>gth</string>
		</map>
		<key>AscentCmdLinePos</key>
		<map>
			<key>Comment</key>
			<string>Teleport to position function command</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>gtp</string>
		</map>
		<key>AscentCmdLineGround</key>
		<map>
			<key>Comment</key>
			<string>Teleport to ground function command</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>flr</string>
		</map>
		<key>AscentCmdLineTeleportHome</key>
		<map>
			<key>Comment</key>
			<string>Teleport to home function command</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>tph</string>
		</map>
		<key>AscentCmdLineRezPlatform</key>
		<map>
			<key>Comment</key>
			<string>Rez a platform underneath you</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>rezplat</string>
		</map>
		<key>AscentPlatformSize</key>
		<map>
			<key>Comment</key>
			<string>How wide the rezzed platform will appear to be.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>30</real>
		</map>
		<key>AscentCmdLineMapTo</key>
		<map>
			<key>Comment</key>
			<string>Teleport to a region by name rapidly</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>mapto</string>
		</map>
		<key>AscentMapToKeepPos</key>
		<map>
			<key>Comment</key>
			<string>Attempt to arrive in the same location you were at.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AscentCmdLineDrawDistance</key>
		<map>
			<key>Comment</key>
			<string>Change draw distance quickly</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>dd</string>
		</map>
		<key>AscentCmdTeleportToCam</key>
		<map>
			<key>Comment</key>
			<string>Teleport to your camera</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>tp2cam</string>
		</map>
		<key>AscentCmdLineKeyToName</key>
		<map>
			<key>Comment</key>
			<string>Use a fast key to name query</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>key2name</string>
		</map>
		<key>AscentCmdLineOfferTp</key>
		<map>
			<key>Comment</key>
			<string>Offer a teleport to target avatar</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>offertp</string>
		</map>
		<key>AscentCmdLineCalc</key>
		<map>
			<key>Comment</key>
			<string>Calculates an expression</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>calc</string>
		</map>
		<key>AscentCmdLineTP2</key>
		<map>
			<key>Comment</key>
			<string>Teleport to a person by name, partials work.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>tp2</string>
		</map>
		<key>SinguCmdLineAway</key>
		<map>
			<key>Comment</key>
			<string>Toggle Fake Away Status.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>/away</string>
		</map>
		<key>SinguCmdLineURL</key>
		<map>
			<key>Comment</key>
			<string>Open SLURLS and URLs from chatbar.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>/open</string>
		</map>
		<key>SinguCompleteNameProfiles</key>
		<map>
			<key>Comment</key>
			<string>Use the complete name "Display Name (legacy.name)" in profiles, instead of following the choice set by PhoenixNameSystem.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<boolean>0</boolean>
		</map>
		<key>SinguDefaultEaseIn</key>
		<map>
			<key>Comment</key>
			<string>Amount of time (in seconds) over which uploaded bvh animation blends in by default.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0</real>
		</map>
		<key>SinguDefaultEaseOut</key>
		<map>
			<key>Comment</key>
			<string>Amount of time (in seconds) over which uploaded bvh animation blends out by default.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0</real>
		</map>
		<key>SinguMotionResetsCamera</key>
		<map>
			<key>Comment</key>
			<string>Allow camera to reset when moving.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<boolean>1</boolean>
		</map>
		<key>UseWebProfiles</key>
		<map>
			<key>Comment</key>
			<string>Always use web profiles floaters instead of legacy profile floaters.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<boolean>0</boolean>
		</map>
		<key>UseWebSearch</key>
		<map>
			<key>Comment</key>
			<string>Always use web-based search instead of legacy search.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<boolean>0</boolean>
		</map>
		<key>UseWebSearchSLURL</key>
		<map>
			<key>Comment</key>
			<string>When clicking search SLURLs, or using an SLapp that uses these, display the web-based search (When false, some search SLURLs may display somewhat improperly).</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<boolean>0</boolean>
		</map>
    <key>ExodusMapRolloverCircleColor</key>
    <map>
      <key>Comment</key>
      <string>Color setting of circle for rollovers on the minimap.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <key>Value</key>
      <array>
        <real>1.0</real>
        <real>1.0</real>
        <real>1.0</real>
        <real>0.05</real>
      </array>
    </map>
    <key>ExodusMapRolloverColor</key>
    <map>
      <key>Comment</key>
      <string>Color setting for rollovers on the minimap.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <key>Value</key>
      <array>
        <real>0.0</real>
        <real>1.0</real>
        <real>1.0</real>
        <real>1.0</real>
      </array>
    </map>
    <key>ExodusMinimapAreaEffect</key>
    <map>
      <key>Comment</key>
      <string>Radius of the area of affect for the minimap, adjusted by shift scrolling over the minimap.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>3.5</real>
    </map>
    <key>OBJExportNotifyFailed</key>
    <map>
      <key>Comment</key>
      <string>Show a notification when exporting to OBJ fails (both partially and completely)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>OBJExportNotifySuccess</key>
    <map>
      <key>Comment</key>
      <string>Show a notification when exporting to OBJ succeeds</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>OBJExportSwapYZ</key>
    <map>
      <key>Comment</key>
      <string>OBJ Files saved swap Y and Z axes (useful for Cinema 4D users)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>SingularitySplashPagePrefix</key>
    <map>
      <key>Comment</key>
      <string>Overlay page to display on the login splash string. Leave empty if you want unmodified grid splash page</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>http://singularity-viewer.github.io</string>
    </map>
    <key>SingularitySplashPagePath</key>
    <map>
      <key>Comment</key>
      <string>Path to the overlay page to display on the login splash string. Leave empty if you want unmodified grid splash page</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>pages/login/</string>
    </map>
    <!-- The following block of settings say whether or not a toolbar button is visible in
    the future, we want this block gone, upstream handles this sorta thing much better-->
    <key>ToolbarVisibleAbout</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for about is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleAboutLand</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for about land is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleAboutRegion</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for region/estate is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleActiveSpeakers</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for active speakers is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleAlwaysRun</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for run is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleAnimsExplorer</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for anims explorer is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleAO</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the AO Floater is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleAppearance</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for appearance is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleAreaSearch</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for areasearch is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleAssetBlacklist</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for asset blacklist is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleAutoReplace</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for autoreplace is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleBeacons</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for beacons is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleBuild</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for build is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>1</boolean>
    </map>
    <key>ToolbarVisibleBuyCurrency</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for buy currency is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleBuyLand</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for buy land is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleCameraControls</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for camera controls is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleChatbar</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for toggling the chatbar is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>1</boolean>
    </map>
    <key>ToolbarVisibleChatHistory</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for local chat history is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleCommunicate</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for communicate floater is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleCommunicateIM</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the flyout button for communicate is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>1</boolean>
    </map>
    <key>ToolbarVisibleComplaintReporter</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for abuse report is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleDayCycle</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for day cycle editor is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleDebugAvatar</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for debug avatar textures is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleDebugConsole</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the debug console is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleDebugSettings</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for debug settings is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleDisplayName</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for display name is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleEditUI</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for edit ui is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleEnvSettings</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the environment settings editor is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleFastTimers</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for fast timers is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleFly</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for fly is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>1</boolean>
    </map>
    <key>ToolbarVisibleFontTest</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for font test is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleFrameConsole</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the frame console is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleFriends</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for friends is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleGestures</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for gestures is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleGodTools</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for god tools is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleGridOptions</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for grid options for the build tools is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleGroups</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for groups is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleGroupTitles</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for group titles is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <!-- Singu TODO: Re-implement f1 help.
    <key>ToolbarVisibleHelp</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for help is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    -->
    <key>ToolbarVisibleHelpTutorial</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the tutorial is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleHTTPConsole</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the http console is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleInspect</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for inspect is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleInventory</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for inventory is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>1</boolean>
    </map>
    <key>ToolbarVisibleInventoryFavs</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for favorites is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleInventoryOutfits</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for outfits is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleLagMeter</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for lag meter is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleLocalAssets</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for local textures is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleMeanEvents</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for bumps, pushes, and hits is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleMediaFilter</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for media filter is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleMediaTicker</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the streaming audio display is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleMemLeak</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for memory leak is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleMessageLog</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for message log is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleMiniMap</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the mini-map is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>1</boolean>
    </map>
    <key>ToolbarVisibleMouselook</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for mouselook is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleMovementControls</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for movement controls is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleMuteList</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for mute list is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleMyLand</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for my land is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleOutbox</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for outbox is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleNotificationsConsole</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the notifications console is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleOutbox</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the merchant outbox is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleOutfit</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for make outfit is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisiblePathfindingCharacters</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for pathfinding characters is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisiblePathfindingLinksets</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for pathfinding linksets is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisiblePermPrefs</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for default upload permissions is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisiblePostProcess</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for post-processing effects is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisiblePreferences</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for preferences is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleRadar</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the radar is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>1</boolean>
    </map>
    <key>ToolbarVisibleRegionDebugConsole</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the region debug console is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleScriptErrors</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for script errors is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleScriptInfo</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for script info is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleSearch</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for search is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>1</boolean>
    </map>
    <key>ToolbarVisibleSit</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for sit is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleSnapshot</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for snapshot is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>1</boolean>
    </map>
    <key>ToolbarVisibleSoundExplorer</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the sound explorer is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleStatBar</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the statistics bar is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleTeleportHistory</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for teleport history is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleTest</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the test floater is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleTextureCategoryConsole</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the texture category console is on the toolbar (requires a relog with AuditTexture true for the button to work)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleTextureConsole</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the texture console is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleTextureSizeConsole</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the texture size console is on the toolbar (requires a relog with AuditTexture true for the button to work)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleToolbarPrefs</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the floater to change buttons on the toolbar is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleVelocity</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for velocity is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleVoiceEffect</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for voice effects is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleWaterSettings</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the water editor is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleWeb</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the web browser is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleWindlight</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the windlight editor is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleWorldMap</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for the world map is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>1</boolean>
    </map>
    <!-- [RLVa:LF] -->
    <key>ToolbarVisibleRLVLocks</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for RLVa Locks is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleRLVRestrictions</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for RLVa Restrictions is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ToolbarVisibleRLVStrings</key>
    <map>
      <key>Comment</key>
      <string>Whether or not the button for RLVa Strings is on the toolbar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <!-- [/RLVa:LF] -->
    </map>
</llsd>
