<llsd>
    <map>
    <key>blurMultiplier</key>
        <real>0.16000001132488251</real>
    <key>fresnelOffset</key>
        <real>1</real>
    <key>fresnelScale</key>
        <real>1</real>
    <key>normScale</key>
        <array>
            <real>10</real>
            <real>10</real>
            <real>10</real>
        </array>
    <key>normalMap</key>
        <uuid>822ded49-9a6c-f61c-cb89-6df54f42cdf4</uuid>
    <key>scaleAbove</key>
        <real>0.88999998569488525</real>
    <key>scaleBelow</key>
        <real>1</real>
    <key>underWaterFogMod</key>
        <real>0.31999999284744263</real>
    <key>waterFogColor</key>
        <array>
            <real>1</real>
            <real>0</real>
            <real>0.5</real>
            <real>1</real>
        </array>
    <key>waterFogDensity</key>
        <real>1024</real>
    <key>wave1Dir</key>
        <array>
            <real>-4</real>
            <real>-3.8299999237060547</real>
        </array>
    <key>wave2Dir</key>
        <array>
            <real>-4</real>
            <real>-3.8299999237060547</real>
        </array>
    </map>
</llsd>
