<?xml version="1.0" ?>
<llsd>
	<map>
		<!-- Ascent's Optionally Account-Specific Settings -->

    <key>SGDetachBridge</key>
    <map>
      <key>Comment</key>
      <string>Force detach phoenix, firestorm, whatever bridge may be there on attachment point 127</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>

    <key>SGDisableChatAnimation</key>
    <map>
      <key>Comment</key>
      <string>Disable whisper, chat and shout animations on your avatar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
      <key>IsCOA</key>
      <integer>1</integer>
    </map>

        <key>MoyMiniMapCustomColor</key>
		<map>
			<key>Comment</key>
			<string>Custom minimap color you wish to have.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>0.375</real>
				<real>1.0</real>
				<real>1.0</real>
				<real>1.0</real>
			</array>
			<key>IsCOA</key>
			<integer>1</integer>
		</map>
		<key>AscentInstantMessageAnnounceIncoming</key>
		<map>
			<key>Comment</key>
			<string>Start IM window as soon as the person starts typing</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
			<key>IsCOA</key>
			<integer>1</integer>
		</map>
		<key>AscentHideTypingNotification</key>
		<map>
			<key>Comment</key>
			<string>Keep those jerks guessing by hiding your "____ is typing..." message.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
			<key>IsCOA</key>
			<integer>1</integer>
		</map>
		<key>AscentCustomTagLabel</key>
		<map>
			<key>Comment</key>
			<string>Label for the custom local tag</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>Custom</string>
			<key>IsCOA</key>
			<integer>1</integer>
		</map>
		<key>AscentCustomTagColor</key>
		<map>
			<key>Comment</key>
			<string>Color of custom tag.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>0.5</real>
				<real>1.0</real>
				<real>0.25</real>
				<real>1.0</real>
			</array>
			<key>IsCOA</key>
			<integer>1</integer>
		</map>
		<key>AscentUseCustomTag</key>
		<map>
			<key>Comment</key>
			<string>Show a custom tag.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
			<key>IsCOA</key>
			<integer>1</integer>
		</map>
		<key>AscentReportClientIndex</key>
		<map>
			<key>Comment</key>
			<string>Show your own tag</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>U32</string>
			<key>Value</key>
			<integer>1</integer>
			<key>IsCOA</key>
			<integer>1</integer>
		</map>
		<key>AscentFriendColor</key>
		<map>
			<key>Comment</key>
			<string>Special color to distinguish friends from other residents</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>1.0</real>
				<real>1.0</real>
				<real>0.0</real>
				<real>1.0</real>
			</array>
			<key>IsCOA</key>
			<integer>1</integer>
		</map>
		<key>AscentLindenColor</key>
		<map>
			<key>Comment</key>
			<string>Special color to distinguish Lindens(/grid operators) from other residents</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>0.0</real>
				<real>0.0</real>
				<real>1.0</real>
				<real>1.0</real>
			</array>
			<key>IsCOA</key>
			<integer>1</integer>
		</map>
		<key>AscentMutedColor</key>
		<map>
			<key>Comment</key>
			<string>Special color to distinguish those who have been muted from other residents</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>0.7</real>
				<real>0.7</real>
				<real>0.7</real>
				<real>1.0</real>
			</array>
			<key>IsCOA</key>
			<integer>1</integer>
		</map>
		<key>AscentEstateOwnerColor</key>
		<map>
			<key>Comment</key>
			<string>Special color to distinguish estate owners from other residents</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>1.0</real>
				<real>0.6</real>
				<real>1.0</real>
				<real>1.0</real>
			</array>
			<key>IsCOA</key>
			<integer>1</integer>
		</map>
		<key>MapAvatar</key>
		<map>
			<key>Comment</key>
			<string>Color for map dots of residents who don't qualify for any color else.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Color4</string>
			<key>Value</key>
			<array>
				<real>0.0</real>
				<real>1.0</real>
				<real>0.0</real>
				<real>1.0</real>
			</array>
			<key>IsCOA</key>
			<integer>1</integer>
		</map>
        <key>ColorFriendChat</key>
        <map>
          <key>Comment</key>
          <string>Color chat from friends using AscentFriendColor</string>
          <key>Persist</key>
          <integer>1</integer>
          <key>Type</key>
          <string>Boolean</string>
          <key>Value</key>
          <integer>0</integer>
          <key>IsCOA</key>
          <integer>1</integer>
        </map>
        <key>ColorLindenChat</key>
        <map>
          <key>Comment</key>
		  <string>Color chat from Lindens(/grid operators) using AscentLindenColor</string>
          <key>Persist</key>
          <integer>1</integer>
          <key>Type</key>
          <string>Boolean</string>
          <key>Value</key>
          <integer>0</integer>
          <key>IsCOA</key>
          <integer>1</integer>
        </map>
        <key>ColorMutedChat</key>
        <map>
          <key>Comment</key>
          <string>Color chat from muted residents using AscentMutedColor</string>
          <key>Persist</key>
          <integer>1</integer>
          <key>Type</key>
          <string>Boolean</string>
          <key>Value</key>
          <integer>0</integer>
          <key>IsCOA</key>
          <integer>1</integer>
        </map>
        <key>ColorEstateOwnerChat</key>
        <map>
          <key>Comment</key>
          <string>Color chat from estate owners using AscentEstateOwnerColor</string>
          <key>Persist</key>
          <integer>1</integer>
          <key>Type</key>
          <string>Boolean</string>
          <key>Value</key>
          <integer>0</integer>
          <key>IsCOA</key>
          <integer>1</integer>
        </map>
        <!--TODO: implement this and make MoyMiniMapCustomColor more flexible
        <key>ColorCustomChat</key>
        <map>
          <key>Comment</key>
          <string>Color chat from users you have chosen using MoyMiniMapCustomColor</string>
          <key>Persist</key>
          <integer>1</integer>
          <key>Type</key>
          <string>Boolean</string>
          <key>Value</key>
          <integer>0</integer>
          <key>IsCOA</key>
          <integer>1</integer>
        </map-->
        <key>AscentReportClientUUID</key>
		<map>
			<key>Comment</key>
			<string>Broadcasted Client Key</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>f25263b7-6167-4f34-a4ef-af65213b2e39</string>
			<key>IsCOA</key>
			<integer>1</integer>
		</map>

        <key>BuildPrefs_Xsize</key>
        <map>
          <key>Comment</key>
          <string>Default Size For New Objects to be created X</string>
          <key>Persist</key>
          <integer>1</integer>
          <key>Type</key>
          <string>F32</string>
          <key>Value</key>
          <real>0.5</real>
          <key>IsCOA</key>
          <integer>1</integer>
        </map>
        <key>BuildPrefs_Ysize</key>
        <map>
          <key>Comment</key>
          <string>Default Size For New Objects to be created Y</string>
          <key>Persist</key>
          <integer>1</integer>
          <key>Type</key>
          <string>F32</string>
          <key>Value</key>
          <real>0.5</real>
          <key>IsCOA</key>
          <integer>1</integer>
        </map>
        <key>BuildPrefs_Zsize</key>
        <map>
          <key>Comment</key>
          <string>Default Size For New Objects to be created Z</string>
          <key>Persist</key>
          <integer>1</integer>
          <key>Type</key>
          <string>F32</string>
          <key>Value</key>
          <real>0.5</real>
          <key>IsCOA</key>
          <integer>1</integer>
        </map>
        <key>EmeraldBuildPrefs_Phantom</key>
        <map>
          <key>Comment</key>
          <string>Default Setting For New Objects to be created, phantom flag</string>
          <key>Persist</key>
          <integer>1</integer>
          <key>Type</key>
          <string>Boolean</string>
          <key>Value</key>
          <integer>0</integer>
          <key>IsCOA</key>
          <integer>1</integer>
        </map>
        <key>EmeraldBuildPrefs_Temporary</key>
        <map>
          <key>Comment</key>
          <string>Default Setting For New Objects to be created, temp flag</string>
          <key>Persist</key>
          <integer>1</integer>
          <key>Type</key>
          <string>Boolean</string>
          <key>Value</key>
          <integer>0</integer>
          <key>IsCOA</key>
          <integer>1</integer>
        </map>
        <key>EmeraldBuildPrefs_Physical</key>
        <map>
          <key>Comment</key>
          <string>Default Setting For New Objects to be created, physical flag</string>
          <key>Persist</key>
          <integer>1</integer>
          <key>Type</key>
          <string>Boolean</string>
          <key>Value</key>
          <integer>0</integer>
          <key>IsCOA</key>
          <integer>1</integer>
        </map>
        <key>EmeraldBuildPrefs_EmbedItem</key>
        <map>
          <key>Comment</key>
          <string>Whether to add item to objects</string>
          <key>Persist</key>
          <integer>1</integer>
          <key>Type</key>
          <string>Boolean</string>
          <key>Value</key>
          <integer>0</integer>
          <key>IsCOA</key>
          <integer>1</integer>
        </map>
        <key>BuildPrefs_Material</key>
        <map>
          <key>Comment</key>
          <string>Default Setting For New Objects to be created, physical flag</string>
          <key>Persist</key>
          <integer>1</integer>
          <key>Type</key>
          <string>String</string>
          <key>Value</key>
          <string>Wood</string>
          <key>IsCOA</key>
          <integer>1</integer>
        </map>
        <key>EmeraldBuildPrefs_Color</key>
        <map>
          <key>Comment</key>
          <string>Color of new objects textures</string>
          <key>Persist</key>
          <integer>1</integer>
          <key>Type</key>
          <string>Color4</string>
          <key>Value</key>
          <array>
            <real>1.0</real>
            <real>1.0</real>
            <real>1.0</real>
            <real>1.0</real>
          </array>
          <key>IsCOA</key>
          <integer>1</integer>
        </map>
        <key>EmeraldBuildPrefs_Texture</key>
        <map>
          <key>Comment</key>
          <string>Texture used as 'Default' for new object created</string>
          <key>Persist</key>
          <integer>1</integer>
          <key>Type</key>
          <string>String</string>
          <key>Value</key>
          <string>89556747-24cb-43ed-920b-47caed15465f</string>
          <key>IsCOA</key>
          <integer>1</integer>
        </map>
        <key>EmeraldBuildPrefs_Alpha</key>
        <map>
          <key>Comment</key>
          <string>Default Alpha For New Objects to be created</string>
          <key>Persist</key>
          <integer>1</integer>
          <key>Type</key>
          <string>F32</string>
          <key>Value</key>
          <real>0.0</real>
          <key>IsCOA</key>
          <integer>1</integer>
        </map>
        <key>EmeraldBuildPrefs_Glow</key>
        <map>
          <key>Comment</key>
          <string>Default Glow For New Objects to be created</string>
          <key>Persist</key>
          <integer>1</integer>
          <key>Type</key>
          <string>F32</string>
          <key>Value</key>
          <real>0.0</real>
          <key>IsCOA</key>
          <integer>1</integer>
        </map>
        <key>EmeraldBuildPrefs_FullBright</key>
        <map>
          <key>Comment</key>
          <string>Default Setting For New Objects to be created, whether textures are full bright</string>
          <key>Persist</key>
          <integer>1</integer>
          <key>Type</key>
          <string>Boolean</string>
          <key>Value</key>
          <integer>0</integer>
          <key>IsCOA</key>
          <integer>1</integer>
        </map>
        <key>EmeraldBuildPrefs_Shiny</key>
        <map>
          <key>Comment</key>
          <string>Shiny level used as 'Default' for new objects created</string>
          <key>Persist</key>
          <integer>1</integer>
          <key>Type</key>
          <string>String</string>
          <key>Value</key>
          <string>None</string>
          <key>IsCOA</key>
          <integer>1</integer>
        </map>
        <key>LiruEnableBuildPrefs</key>
        <map>
          <key>Comment</key>
          <string>When false, disables all defaults set in the building preferences panel, without resetting them.</string>
          <key>Persist</key>
          <integer>1</integer>
          <key>Type</key>
          <string>Boolean</string>
          <key>Value</key>
          <string>1</string>
          <key>IsCOA</key>
          <integer>1</integer>
        </map>
	</map>
</llsd>
