<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="floater_lagmeter" title="Lag-Anzeige">
	<button name="client_lagmeter" tool_tip="Client-Lag-Status"/>
	<text name="client">Viewer:</text>
	<text name="client_text">Normal</text>
	
	<button name="network_lagmeter" tool_tip="Netzwerk-Lag-Status"/>
	<text name="network">Netzwerk:</text>
	<text name="network_text">Normal</text>
	
	<button name="server_lagmeter" tool_tip="Server-Lag-Status"/>
	<text name="server">Server:</text>
	<text name="server_text">Normal</text>
	
	<button label="?" name="server_help"/>
	<button label="&gt;&gt; " name="minimize"/>
	<string name="max_title_msg">Lag-Anzeige</string>
	<string name="max_width_px">360</string>
	<string name="min_title_msg">Lag</string>
	<string name="min_width_px">90</string>
	<string name="client_text_msg">Client</string>
	<string name="client_frame_rate_critical_fps">10</string>
	<string name="client_frame_rate_warning_fps">15</string>
	<string name="client_frame_time_window_bg_msg">Normal, Fenster im Hintergrund</string>
	<string name="client_frame_time_critical_msg">Client-Frame-Rate unter [CLIENT_FRAME_RATE_CRITICAL]</string>
	<string name="client_frame_time_warning_msg">Client-Frame-Rate zwischen [CLIENT_FRAME_RATE_CRITICAL] und [CLIENT_FRAME_RATE_WARNING]</string>
	<string name="client_frame_time_normal_msg">Normal</string>
	<string name="client_draw_distance_cause_msg">Mögliche Ursache: Sichtweite zu groß</string>
	<string name="client_texture_loading_cause_msg">Mögliche Ursache: Bilder werden geladen</string>
	<string name="client_texture_memory_cause_msg">Mögliche Ursache: Zu viele Bilder im Speicher</string>
	<string name="client_complex_objects_cause_msg">Mögliche Ursache: Zu viele komplexe Objekte in der Szene</string>
	<string name="network_text_msg">Netzwerk</string>
	<string name="network_packet_loss_critical_pct">10</string>
	<string name="network_packet_loss_warning_pct">5</string>
	<string name="network_packet_loss_critical_msg">Connection is dropping over [NETWORK_PACKET_LOSS_CRITICAL]% of packets</string>
	<string name="network_packet_loss_warning_msg">Paketverlust der Verbindung liegt bei [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]%</string>
	<string name="network_performance_normal_msg">Normal</string>
	<string name="network_ping_critical_ms">600</string>
	<string name="network_ping_warning_ms">300</string>
	<string name="network_ping_critical_msg">Ping-Zeit der Verbindung übersteigt [NETWORK_PING_CRITICAL] ms</string>
	<string name="network_ping_warning_msg">Ping-Zeit der Verbindung liegt bei [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms</string>
	<string name="network_packet_loss_cause_msg">Möglicherweise schlechte Verbindung oder zu hoher Wert für „Bandbreite“.</string>
	<string name="network_ping_cause_msg">Möglicherweise schlechte Verbindung oder File-Sharing-Anwendung.</string>
	<string name="server_text_msg">Server</string>
	<string name="server_frame_rate_critical_fps">20</string>
	<string name="server_frame_rate_warning_fps">30</string>
	<string name="server_single_process_max_time_ms">20</string>
	<string name="server_frame_time_critical_msg">Simulator-Frame-Rate liegt unter [SERVER_FRAME_RATE_CRITICAL]</string>
	<string name="server_frame_time_warning_msg">Simulator-Frame-Rate liegt zwischen [SERVER_FRAME_RATE_CRITICAL] und [SERVER_FRAME_RATE_WARNING]</string>
	<string name="server_frame_time_normal_msg">Normal</string>
	<string name="server_physics_cause_msg">Mögliche Ursache: Zu viele physische Objekte</string>
	<string name="server_scripts_cause_msg">Mögliche Ursache: Zu viele geskriptete Objekte</string>
	<string name="server_net_cause_msg">Mögliche Ursache: Zu viel Netzwerktraffic</string>
	<string name="server_agent_cause_msg">Mögliche Ursache: Zu viele Personen in Bewegung in der Region</string>
	<string name="server_images_cause_msg">Mögliche Ursache: Zu viele Bildberechnungen</string>
	<string name="server_generic_cause_msg">Mögliche Ursache: Zu hohe Simulator-Last</string>
	<string name="smaller_label">&gt;&gt; </string>
	<string name="bigger_label">&lt;&lt;</string>
</floater>
