<?xml version="1.0"?>
<llsd>
  <map>
	<key>Include</key>
	<array>
		<string>settings_ascent.xml</string>
		<string>settings_ascent_coa.xml</string>
		<string>settings_sh.xml</string>
		<string>settings_rlv.xml</string>
	</array>


  <key>UseServersideWindlightSettings</key>
  <map>
    <key>Comment</key>
    <string>Whether or not to use Windlight settings presented by the server.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>1</integer>
  </map>

  <key>FloaterLocalbitmapbrowserRect</key>
  <map>
    <key>Comment</key>
    <string>LOLRectangle</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Rect</string>
    <key>Value</key>
    <array>
      <integer>0</integer>
      <integer>400</integer>
      <integer>400</integer>
      <integer>0</integer>
    </array>
  </map>

  <!-- Begin: AO-->

  <key>ShowAOSitPopup</key>
  <map>
    <key>Comment</key>
    <string>Show AO sit popup</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>
  <key>EnableAORemote</key>
  <map>
    <key>Comment</key>
    <string>Enable AO quick access remote in toolbar</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>

  <key>DisableInternalFlyUpAnimation</key>
  <map>
    <key>Comment</key>
    <string>Disables the internal hover up animation (on your local computer only). Enable if you use an AO and wear hand attachments like rings, prim nails etc. that often loose their correct position while flying.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>

  <key>AOEnabled</key>
  <map>
    <key>Comment</key>
    <string>Turn on Animation Overrider</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>
  <key>AOAdvanced</key>
  <map>
    <key>Comment</key>
    <string>Advanced options</string>
    <key>Persist</key>
    <integer>0</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>
  <key>AOSitsEnabled</key>
  <map>
    <key>Comment</key>
    <string>Overrides sit animations.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>1</integer>
  </map>
  <key>AONoStandsInMouselook</key>
  <map>
    <key>Comment</key>
    <string>Disables stand anims during mouselook</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>1</integer>
  </map>
  <key>AOStandInterval</key>
  <map>
    <key>Comment</key>
    <string>AO stand time in seconds</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>20</real>
  </map>
  <key>AOStandRandomize</key>
  <map>
    <key>Comment</key>
    <string>Randomize stand anims</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>
  <key>AORect</key>
  <map>
    <key>Comment</key>
    <string>Rectangle for AO window</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Rect</string>
    <key>Value</key>
    <array>
      <integer>0</integer>
      <integer>100</integer>
      <integer>100</integer>
      <integer>100</integer>
    </array>
  </map>

	
  <key>ClientDefinitionsURL</key>
  <map>
    <key>Comment</key>
	<string>Where to fetch updated client definitions from</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>String</string>
    <key>Value</key>
	<string>http://app.singularityviewer.org/client_definitions.xml</string>
  </map>

  <key>LastSelectedGrid</key>
  <map>
    <key>Comment</key>
    <string>Last grid selected from the grid pulldown</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>String</string>
    <key>Value</key>
    <string />
  </map>
  <key>ShowcaseURLDefault</key>
  <map>
    <key>Comment</key>
    <string>URL to load for the Showcase tab in Second Life</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>String</string>
    <key>Value</key>
    <string>http://secondlife.com/app/showcase/index.php?</string>
  </map>

  <key>CheckForGridUpdates</key>
  <map>
  	<key>Comment</key>
  	<string>Fetch list of grids from Hippo server</string>
  	<key>Persist</key>
  	<integer>1</integer>
  	<key>Type</key>
  	<string>Boolean</string>
  	<key>Value</key>
  	<integer>0</integer>
  </map>
  <key>DefaultGrid</key>
  <map>
  	<key>Comment</key>
  	<string>Nickname of the default grid</string>
  	<key>Persist</key>
  	<integer>1</integer>
  	<key>Type</key>
  	<string>String</string>
  	<key>Value</key>
  	<string>secondlife</string>
  </map>

  <key>VivoxLicenseAccepted</key>
  <map>
    <key>Comment</key>
    <string>By setting to true, you agree to accept the Vivox license agreement at http://www.vivox.com/vivox_aup.html</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>

  <key>WarnFirstVoiceLicense</key>
  <map>
    <key>Comment</key>
    <string>Enables FirstVoiceLicense window on login</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>1</integer>
  </map>

    <!--Expanded settings from Vanilla SL -->
    <key>ShyotlRenderUseStreamVBO</key>
    <map>
      <key>Comment</key>
      <string>Use VBO's for stream buffers</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
  </map>
  <key>ResetFocusOnSelfClick</key>
		<map>
		<key>Comment</key>
		<string>Setting this to TRUE resets your camera when you left-click your avatar</string>
		<key>Persist</key>
		<integer>1</integer>
		<key>Type</key>
		<string>Boolean</string>
		<key>Value</key>
		<integer>1</integer>
		</map>

    <key>MoyFastMiniMap</key>
    <map>
      <key>Comment</key>
      <string>Don't show buildings on mini-map</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>BeauchampFloaterGroupTitlesRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for group titles window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>400</integer>
        <integer>500</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>OptionShowGroupNameInChatIM</key>
    <map>
      <key>Comment</key>
      <string>Show group name in IM notification</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>OptionPlayTpSound</key>
    <map>
      <key>Comment</key>
      <string>Play sound effect on teleport</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>OptionRotateCamAfterLocalTP</key>
    <map>
      <key>Comment</key>
      <string>Play sound effect on teleport</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>OptionOffsetTPByAgentHeight</key>
    <map>
      <key>Comment</key>
      <string>Play sound effect on teleport</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>InventorySortOrder</key>
    <map>
      <key>Comment</key>
      <string>Specifies sort key for inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>3</integer>
    </map>
    <key>Blacklist.Settings</key>
    <map>
      <key>Comment</key>
      <string>List for blacklisting assets DO NOT EDIT DIRECTLY use the floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>LLSD</string>
      <key>Value</key>
      <array>
        <string/>
      </array>
    </map>
    <key>LinksForChattingObjects</key>
    <map>
      <key>Comment</key>
      <string>Show links for chatting objects (0=no, 1=for others' objects, 2=for all objects)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <real>0</real>
    </map>
    <key>DisablePointAtAndBeam</key>
    <map>
      <key>Comment</key>
      <string>Disable pointing at objects and the pointat beam</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>PrivateLookAt</key>
    <map>
      <key>Comment</key>
      <string>When TRUE, do not disclose what we are looking at</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowSelectionBeam</key>
    <map>
      <key>Comment</key>
      <string>Show selection particle beam when selecting or interacting with objects.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>BroadcastViewerEffects</key>
    <map>
      <key>Comment</key>
      <string>Broadcast Viewer Effects</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>EmeraldUseProperArc</key>
    <map>
      <key>Comment</key>
      <string>Enables/Disables a fixed ARC counter</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>EmeraldBoobMass</key>
    <map>
      <key>Comment</key>
      <string>Mass of boobs.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>54.0</real>
    </map>
    <key>EmeraldBoobHardness</key>
    <map>
      <key>Comment</key>
      <string>Hardness (dampening) of boobs.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>51</real>
    </map>
    <key>EmeraldBreastPhysicsToggle</key>
    <map>
      <key>Comment</key>
      <string>Enables/Disables breast physics</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>EmeraldBreastSportsBra</key>
    <map>
      <key>Comment</key>
      <string>allows disabling the physics for 1 av, in case their outfit looks wrong with it on</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>EmeraldBoobVelMax</key>
    <map>
      <key>Comment</key>
      <string>Max amount of velocity boobs can have</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>64</real>
    </map>
    <key>EmeraldBoobFriction</key>
    <map>
      <key>Comment</key>
      <string>Internal friction (brings boobs to rest). Shouldn't ever be above 1.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>80</real>
    </map>
    <key>EmeraldBoobVelMin</key>
    <map>
      <key>Comment</key>
      <string>Friction Fraction of FPS (used to keep friction uniform through FPS change).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>24</real>
    </map>
    <key>EmeraldBoobXYInfluence</key>
    <map>
      <key>Comment</key>
      <string>Amount of influence along the X and Y planes.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>wlfAdvSettingsPopup</key>
    <map>
      <key>Comment</key>
      <string>Show Windlight popup</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>WoLfVerticalIMTabs</key>
    <map>
      <key>Comment</key>
      <string>Vertical IM Tabs</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <!-- Vanilla SL settings that are now optionally Account-Specific -->
    <key>AgentChatColor</key>
    <map>
      <key>Comment</key>
      <string>Color of chat messages from other residents</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>1.0</real>
        <real>1.0</real>
        <real>1.0</real>
        <real>1.0</real>
      </array>
	  <key>IsCOA</key>
	  <integer>1</integer>
    </map>
    <key>BackgroundChatColor</key>
    <map>
      <key>Comment</key>
      <string>Color of chat bubble background</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>0.0</real>
        <real>0.0</real>
        <real>0.0</real>
        <real>1.0</real>
      </array>
	  <key>IsCOA</key>
	  <integer>1</integer>
    </map>
    <key>EffectColor</key>
    <map>
      <key>Comment</key>
      <string>Particle effects color</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>1.0</real>
        <real>1.0</real>
        <real>1.0</real>
        <real>1.0</real>
      </array>
	  <key>IsCOA</key>
	  <integer>1</integer>
    </map>
    <key>IMChatColor</key>
    <map>
      <key>Comment</key>
      <string>Color of instant messages from other residents</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>1.0</real>
        <real>1.0</real>
        <real>1.0</real>
        <real>1.0</real>
      </array>
	  <key>IsCOA</key>
	  <integer>1</integer>
    </map>
    <key>llOwnerSayChatColor</key>
    <map>
      <key>Comment</key>
      <string>Color of chat messages from objects only visible to the owner</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>0.990000009537</real>
        <real>0.990000009537</real>
        <real>0.689999997616</real>
        <real>1.0</real>
      </array>
	  <key>IsCOA</key>
	  <integer>1</integer>
    </map>
    <key>ObjectChatColor</key>
    <map>
      <key>Comment</key>
      <string>Color of chat messages from objects</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>0.699999988079</real>
        <real>0.899999976158</real>
        <real>0.699999988079</real>
        <real>1</real>
      </array>
	  <key>IsCOA</key>
	  <integer>1</integer>
    </map>
    <key>SkinCurrent</key>
    <map>
      <key>Comment</key>
      <string>The currently selected skin.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>dark</string>
	  <key>IsCOA</key>
	  <integer>1</integer>
    </map>
    <key>SystemChatColor</key>
    <map>
      <key>Comment</key>
      <string>Color of chat messages from SL System</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>0.800000011921</real>
        <real>1.0</real>
        <real>1.0</real>
        <real>1.0</real>
      </array>
	  <key>IsCOA</key>
	  <integer>1</integer>
    </map>
    <key>UISndAlert</key>
    <map>
      <key>Comment</key>
      <string>Sound file for alerts (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>ed124764-705d-d497-167a-182cd9fa2e6c</string>
	  <key>IsCOA</key>
	  <integer>1</integer>
    </map>
    <key>UISndBadKeystroke</key>
    <map>
      <key>Comment</key>
      <string>Sound file for invalid keystroke (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>2ca849ba-2885-4bc3-90ef-d4987a5b983a</string>
	  <key>IsCOA</key>
	  <integer>1</integer>
    </map>
    <key>UISndClick</key>
    <map>
      <key>Comment</key>
      <string>Sound file for mouse click (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6</string>
	  <key>IsCOA</key>
	  <integer>1</integer>
    </map>
    <key>UISndClickRelease</key>
    <map>
      <key>Comment</key>
      <string>Sound file for mouse button release (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6</string>
	  <key>IsCOA</key>
	  <integer>1</integer>
    </map>
    <key>UISndDebugSpamToggle</key>
    <map>
      <key>Comment</key>
      <string>Log UI sound effects as they are played</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
	  <key>IsCOA</key>
	  <integer>1</integer>
    </map>
    <key>UISndHealthReductionF</key>
    <map>
      <key>Comment</key>
      <string>Sound file for female pain (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>219c5d93-6c09-31c5-fb3f-c5fe7495c115</string>
	  <key>IsCOA</key>
	  <integer>1</integer>
    </map>
    <key>UISndHealthReductionM</key>
    <map>
      <key>Comment</key>
      <string>Sound file for male pain (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>e057c244-5768-1056-c37e-1537454eeb62</string>
	  <key>IsCOA</key>
	  <integer>1</integer>
    </map>
    <key>UISndHealthReductionThreshold</key>
    <map>
      <key>Comment</key>
      <string>Amount of health reduction required to trigger "pain" sound</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>10.0</real>
	  <key>IsCOA</key>
	  <integer>1</integer>
    </map>
    <key>UISndInvalidOp</key>
    <map>
      <key>Comment</key>
      <string>Sound file for invalid operations (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>4174f859-0d3d-c517-c424-72923dc21f65</string>
	  <key>IsCOA</key>
	  <integer>1</integer>
    </map>
    <key>UISndMoneyChangeDown</key>
    <map>
      <key>Comment</key>
      <string>Sound file for L$ balance increase (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>104974e3-dfda-428b-99ee-b0d4e748d3a3</string>
	  <key>IsCOA</key>
	  <integer>1</integer>
    </map>
    <key>UISndMoneyChangeThreshold</key>
    <map>
      <key>Comment</key>
      <string>Amount of change in L$ balance required to trigger "money" sound</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>50.0</real>
	  <key>IsCOA</key>
	  <integer>1</integer>
    </map>
    <key>UISndMoneyChangeUp</key>
    <map>
      <key>Comment</key>
      <string>Sound file for L$ balance decrease(uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>77a018af-098e-c037-51a6-178f05877c6f</string>
	  <key>IsCOA</key>
	  <integer>1</integer>
    </map>
    <key>UISndNewIncomingIMSession</key>
    <map>
      <key>Comment</key>
      <string>Sound file for new instant message session(uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>67cc2844-00f3-2b3c-b991-6418d01e1bb7</string>
	  <key>IsCOA</key>
	  <integer>1</integer>
    </map>
    <key>UISndObjectCreate</key>
    <map>
      <key>Comment</key>
      <string>Sound file for object creation (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>f4a0660f-5446-dea2-80b7-6482a082803c</string>
	  <key>IsCOA</key>
	  <integer>1</integer>
    </map>
    <key>UISndObjectDelete</key>
    <map>
      <key>Comment</key>
      <string>Sound file for object deletion (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>0cb7b00a-4c10-6948-84de-a93c09af2ba9</string>
	  <key>IsCOA</key>
	  <integer>1</integer>
    </map>
    <key>UISndObjectRezIn</key>
    <map>
      <key>Comment</key>
      <string>Sound file for rezzing objects (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>3c8fc726-1fd6-862d-fa01-16c5b2568db6</string>
	  <key>IsCOA</key>
	  <integer>1</integer>
    </map>
    <key>UISndObjectRezOut</key>
    <map>
      <key>Comment</key>
      <string>Sound file for derezzing objects (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>00000000-0000-0000-0000-000000000000</string>
	  <key>IsCOA</key>
	  <integer>1</integer>
    </map>
    <key>UISndPieMenuAppear</key>
    <map>
      <key>Comment</key>
      <string>Sound file for opening pie menu (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>8eaed61f-92ff-6485-de83-4dcc938a478e</string>
	  <key>IsCOA</key>
	  <integer>1</integer>
    </map>
    <key>UISndPieMenuHide</key>
    <map>
      <key>Comment</key>
      <string>Sound file for closing pie menu (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>00000000-0000-0000-0000-000000000000</string>
	  <key>IsCOA</key>
	  <integer>1</integer>
    </map>
    <key>UISndPieMenuSliceHighlight0</key>
    <map>
      <key>Comment</key>
      <string>Sound file for selecting pie menu item 0 (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>d9f73cf8-17b4-6f7a-1565-7951226c305d</string>
	  <key>IsCOA</key>
	  <integer>1</integer>
    </map>
    <key>UISndPieMenuSliceHighlight1</key>
    <map>
      <key>Comment</key>
      <string>Sound file for selecting pie menu item 1 (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>f6ba9816-dcaf-f755-7b67-51b31b6233e5</string>
	  <key>IsCOA</key>
	  <integer>1</integer>
    </map>
    <key>UISndPieMenuSliceHighlight2</key>
    <map>
      <key>Comment</key>
      <string>Sound file for selecting pie menu item 2 (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>7aff2265-d05b-8b72-63c7-dbf96dc2f21f</string>
	  <key>IsCOA</key>
	  <integer>1</integer>
    </map>
    <key>UISndPieMenuSliceHighlight3</key>
    <map>
      <key>Comment</key>
      <string>Sound file for selecting pie menu item 3 (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>09b2184e-8601-44e2-afbb-ce37434b8ba1</string>
	  <key>IsCOA</key>
	  <integer>1</integer>
    </map>
    <key>UISndPieMenuSliceHighlight4</key>
    <map>
      <key>Comment</key>
      <string>Sound file for selecting pie menu item 4 (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>bbe4c7fc-7044-b05e-7b89-36924a67593c</string>
	  <key>IsCOA</key>
	  <integer>1</integer>
    </map>
    <key>UISndPieMenuSliceHighlight5</key>
    <map>
      <key>Comment</key>
      <string>Sound file for selecting pie menu item 5 (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>d166039b-b4f5-c2ec-4911-c85c727b016c</string>
	  <key>IsCOA</key>
	  <integer>1</integer>
    </map>
    <key>UISndPieMenuSliceHighlight6</key>
    <map>
      <key>Comment</key>
      <string>Sound file for selecting pie menu item 6 (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>242af82b-43c2-9a3b-e108-3b0c7e384981</string>
	  <key>IsCOA</key>
	  <integer>1</integer>
    </map>
    <key>UISndPieMenuSliceHighlight7</key>
    <map>
      <key>Comment</key>
      <string>Sound file for selecting pie menu item 7 (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>c1f334fb-a5be-8fe7-22b3-29631c21cf0b</string>
	  <key>IsCOA</key>
	  <integer>1</integer>
    </map>
    <key>UISndSnapshot</key>
    <map>
      <key>Comment</key>
      <string>Sound file for taking a snapshot (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>3d09f582-3851-c0e0-f5ba-277ac5c73fb4</string>
	  <key>IsCOA</key>
	  <integer>1</integer>
    </map>
    <key>UISndStartIM</key>
    <map>
      <key>Comment</key>
      <string>Sound file for starting a new IM session (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>c825dfbc-9827-7e02-6507-3713d18916c1</string>
	  <key>IsCOA</key>
	  <integer>1</integer>
    </map>
    <key>UISndTeleportOut</key>
    <map>
      <key>Comment</key>
      <string>Sound file for teleporting (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>d7a9a565-a013-2a69-797d-5332baa1a947</string>
	  <key>IsCOA</key>
	  <integer>1</integer>
    </map>
    <key>UISndTyping</key>
    <map>
      <key>Comment</key>
      <string>Sound file for starting to type a chat message (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>5e191c7b-8996-9ced-a177-b2ac32bfea06</string>
	  <key>IsCOA</key>
	  <integer>1</integer>
    </map>
    <key>UISndWindowClose</key>
    <map>
      <key>Comment</key>
      <string>Sound file for closing a window (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>2c346eda-b60c-ab33-1119-b8941916a499</string>
	  <key>IsCOA</key>
	  <integer>1</integer>
    </map>
    <key>UISndWindowOpen</key>
    <map>
      <key>Comment</key>
      <string>Sound file for opening a window (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>c80260ba-41fd-8a46-768a-6bf236360e3a</string>
	  <key>IsCOA</key>
	  <integer>1</integer>
    </map>
    <key>UserChatColor</key>
    <map>
      <key>Comment</key>
      <string>Color of your chat messages</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>1.0</real>
        <real>1.0</real>
        <real>1.0</real>
        <real>1.0</real>
      </array>
		<key>IsCOA</key>
		<integer>1</integer>
    </map>
    <!-- Standard SL options (To my knowledge) -->
    <key>AFKTimeout</key>
    <map>
      <key>Comment</key>
      <string>Time before automatically setting AFK (away from keyboard) mode (seconds)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>300.0</real>
    </map>
    <key>AdvanceSnapshot</key>
    <map>
      <key>Comment</key>
      <string>Display advanced parameter settings in snaphot interface</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlertedUnsupportedHardware</key>
    <map>
      <key>Comment</key>
      <string>Set if there's unsupported hardware and we've already done a notification.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AllowIdleAFK</key>
    <map>
      <key>Comment</key>
      <string>Automatically set AFK (away from keyboard) mode when idle</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AllowMultipleViewers</key>
    <map>
      <key>Comment</key>
      <string>Allow multiple viewers.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AllowTapTapHoldRun</key>
    <map>
      <key>Comment</key>
      <string>Tapping a direction key twice and holding it down makes avatar run</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AnimateTextures</key>
    <map>
      <key>Comment</key>
      <string>Enable texture animation (debug)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AnimationDebug</key>
    <map>
      <key>Comment</key>
      <string>Show active animations in a bubble above avatars head</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>PreviewAnimInWorld</key>
    <map>
      <key>Comment</key>
      <string>Play animation preview in-world when uploading</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AppearanceCameraMovement</key>
    <map>
      <key>Comment</key>
      <string>When entering appearance editing mode, camera zooms in on currently selected portion of avatar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ApplyColorImmediately</key>
    <map>
      <key>Comment</key>
      <string>Preview selections in color picker immediately</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ApplyTextureImmediately</key>
    <map>
      <key>Comment</key>
      <string>Preview selections in texture picker immediately</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ArrowKeysMoveAvatar</key>
    <map>
      <key>Comment</key>
      <string>While cursor is in chat entry box, arrow keys still control your avatar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AskedAboutCrashReports</key>
    <map>
      <key>Comment</key>
      <string>Turns off dialog asking if you want to enable crash reporting</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AuctionShowFence</key>
    <map>
      <key>Comment</key>
      <string>When auctioning land, include parcel boundary marker in snapshot</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AudioLevelAmbient</key>
    <map>
      <key>Comment</key>
      <string>Audio level of environment sounds</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.5</real>
    </map>
    <key>AudioLevelDoppler</key>
    <map>
      <key>Comment</key>
      <string>Scale of doppler effect on moving audio sources (1.0 = normal, &lt;1.0 = diminished doppler effect, &gt;1.0 = enhanced doppler effect)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>AudioLevelMaster</key>
    <map>
      <key>Comment</key>
      <string>Master audio level, or overall volume</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>AudioLevelMedia</key>
    <map>
      <key>Comment</key>
      <string>Audio level of Quicktime movies</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>AudioLevelMic</key>
    <map>
      <key>Comment</key>
      <string>Audio level of microphone input</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>AudioLevelMusic</key>
    <map>
      <key>Comment</key>
      <string>Audio level of streaming music</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>AudioLevelRolloff</key>
    <map>
      <key>Comment</key>
      <string>Controls the distance-based dropoff of audio volume (fraction or multiple of default audio rolloff)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>AudioLevelSFX</key>
    <map>
      <key>Comment</key>
      <string>Audio level of in-world sound effects</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>AudioLevelUI</key>
    <map>
      <key>Comment</key>
      <string>Audio level of UI sound effects</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.5</real>
    </map>
    <key>AudioLevelVoice</key>
    <map>
      <key>Comment</key>
      <string>Audio level of voice chat</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.5</real>
    </map>
    <key>AudioStreamingMusic</key>
    <map>
      <key>Comment</key>
      <string>Enable streaming audio</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AudioStreamingVideo</key>
    <map>
      <key>Comment</key>
      <string>Enable streaming video</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AuditTexture</key>
    <map>
      <key>Comment</key>
      <string>Enable texture auditting.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AutoAcceptNewInventory</key>
    <map>
      <key>Comment</key>
      <string>Automatically accept new notecards/textures/landmarks</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AutoLeveling</key>
    <map>
      <key>Comment</key>
      <string>Keep Flycam level.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AutoLoadWebProfiles</key>
    <map>
      <key>Comment</key>
      <string>Automatically load ALL profile webpages without asking first.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AutoLogin</key>
    <map>
      <key>Comment</key>
      <string>Login automatically using last username/password combination</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AutoMimeDiscovery</key>
    <map>
      <key>Comment</key>
      <string>Enable viewer mime type discovery of media URLs</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AutoPilotLocksCamera</key>
    <map>
      <key>Comment</key>
      <string>Keep camera position locked when avatar walks to selected position</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AutoSnapshot</key>
    <map>
      <key>Comment</key>
      <string>Update snapshot when camera stops moving, or any parameter changes</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AutomaticFly</key>
    <map>
      <key>Comment</key>
      <string>Fly by holding jump key or using "Fly" command (FALSE = fly by using "Fly" command only)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AvatarAxisDeadZone0</key>
    <map>
      <key>Comment</key>
      <string>Avatar axis 0 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>AvatarAxisDeadZone1</key>
    <map>
      <key>Comment</key>
      <string>Avatar axis 1 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>AvatarAxisDeadZone2</key>
    <map>
      <key>Comment</key>
      <string>Avatar axis 2 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>AvatarAxisDeadZone3</key>
    <map>
      <key>Comment</key>
      <string>Avatar axis 3 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>AvatarAxisDeadZone4</key>
    <map>
      <key>Comment</key>
      <string>Avatar axis 4 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>AvatarAxisDeadZone5</key>
    <map>
      <key>Comment</key>
      <string>Avatar axis 5 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>AvatarAxisScale0</key>
    <map>
      <key>Comment</key>
      <string>Avatar axis 0 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>AvatarAxisScale1</key>
    <map>
      <key>Comment</key>
      <string>Avatar axis 1 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>AvatarAxisScale2</key>
    <map>
      <key>Comment</key>
      <string>Avatar axis 2 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>AvatarAxisScale3</key>
    <map>
      <key>Comment</key>
      <string>Avatar axis 3 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>AvatarAxisScale4</key>
    <map>
      <key>Comment</key>
      <string>Avatar axis 4 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>AvatarAxisScale5</key>
    <map>
      <key>Comment</key>
      <string>Avatar axis 5 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>AvatarBacklight</key>
    <map>
      <key>Comment</key>
      <string>Add rim lighting to avatar rendering to approximate shininess of skin</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AvatarFeathering</key>
    <map>
      <key>Comment</key>
      <string>Avatar feathering (less is softer)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>16.0</real>
    </map>
    <key>AvatarPickerSortOrder</key>
    <map>
      <key>Comment</key>
      <string>Specifies sort key for textures in avatar picker (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>2</integer>
    </map>
    <key>AvatarSex</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>BackgroundYieldTime</key>
    <map>
      <key>Comment</key>
      <string>Amount of time to yield every frame to other applications when SL is not the foreground window (milliseconds)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>40</integer>
    </map>
    <key>FloaterBlacklistRect</key>
    <map>
      <key>Comment</key>
      <string>LOLRectangle</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>400</integer>
        <integer>400</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>BackwardBtnRect</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>45</integer>
        <integer>29</integer>
        <integer>66</integer>
        <integer>4</integer>
      </array>
    </map>
    <key>BasicHelpRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for help window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>404</integer>
        <integer>467</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>BeaconAlwaysOn</key>
    <map>
      <key>Comment</key>
      <string>Beacons / highlighting always on</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>BrowserHomePage</key>
    <map>
      <key>Comment</key>
      <string>[NOT USED]</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
	  <string>http://www.singularityviewer.org</string>
    </map>
    <key>BrowserCookiesEnabled</key>
    <map>
      <key>Comment</key>
      <string>Enable Cookes in WebKit</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
	  <integer>1</integer>
    </map>
    <key>BrowserPluginsEnabled</key>
    <map>
      <key>Comment</key>
      <string>Enable Mozilla Plug-Ins in WebKit</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
	  <integer>1</integer>
    </map>
    <key>BrowserJavascriptEnabled</key>
    <map>
      <key>Comment</key>
      <string>Enable JavaScript execution in WebKit</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
	  <integer>1</integer>
    </map>
    <key>PluginAttachDebuggerToPlugins</key>
    <map>
      <key>Comment</key>
      <string>TODO: understand what this actually does -.-sg</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
	  <integer>0</integer>
    </map>
    <key>BlockAvatarAppearanceMessages</key>
    <map>
      <key>Comment</key>
      <string>Ignore's appearance messages (for simulating Ruth)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>BrowserProxyAddress</key>
    <map>
      <key>Comment</key>
      <string>Address for the Web Proxy</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string/>
    </map>
    <key>BrowserProxyEnabled</key>
    <map>
      <key>Comment</key>
      <string>Use Web Proxy</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>BrowserProxyExclusions</key>
    <map>
      <key>Comment</key>
      <string>[NOT USED]</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string/>
    </map>
    <key>BrowserProxyPort</key>
    <map>
      <key>Comment</key>
      <string>Port for Web Proxy</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>3128</integer>
    </map>
    <key>BrowserProxySocks45</key>
    <map>
      <key>Comment</key>
      <string>[NOT USED]</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>5</integer>
    </map>
    <key>Socks5ProxyEnabled</key>
    <map>
      <key>Comment</key>
      <string>Use Socks5 Proxy</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>Socks5HttpProxyType</key>
    <map>
      <key>Comment</key>
      <string>Proxy type to use for HTTP operations</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <integer>None</integer>
    </map>
    <key>Socks5ProxyHost</key>
    <map>
      <key>Comment</key>
      <string>Socks 5 Proxy Host</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string/>
    </map>
    <key>Socks5ProxyPort</key>
    <map>
      <key>Comment</key>
      <string>Socks 5 Proxy Port</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>1080</integer>
    </map>
    <key>Socks5Username</key>
    <map>
      <key>Comment</key>
      <string>Socks 5 Username</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string/>
    </map>
    <key>Socks5Password</key>
    <map>
      <key>Comment</key>
      <string>Socks 5 Password</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string/>
    </map>
    <key>Socks5AuthType</key>
    <map>
      <key>Comment</key>
      <string>Selected Auth mechanism for Socks5</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>None</string>
    </map>
    <key>BuildAxisDeadZone0</key>
    <map>
      <key>Comment</key>
      <string>Build axis 0 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>BuildAxisDeadZone1</key>
    <map>
      <key>Comment</key>
      <string>Build axis 1 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>BuildAxisDeadZone2</key>
    <map>
      <key>Comment</key>
      <string>Build axis 2 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>BuildAxisDeadZone3</key>
    <map>
      <key>Comment</key>
      <string>Build axis 3 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>BuildAxisDeadZone4</key>
    <map>
      <key>Comment</key>
      <string>Build axis 4 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>BuildAxisDeadZone5</key>
    <map>
      <key>Comment</key>
      <string>Build axis 5 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>BuildAxisScale0</key>
    <map>
      <key>Comment</key>
      <string>Build axis 0 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>BuildAxisScale1</key>
    <map>
      <key>Comment</key>
      <string>Build axis 1 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>BuildAxisScale2</key>
    <map>
      <key>Comment</key>
      <string>Build axis 2 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>BuildAxisScale3</key>
    <map>
      <key>Comment</key>
      <string>Build axis 3 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>BuildAxisScale4</key>
    <map>
      <key>Comment</key>
      <string>Build axis 4 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>BuildAxisScale5</key>
    <map>
      <key>Comment</key>
      <string>Build axis 5 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>BuildBtnState</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>BuildFeathering</key>
    <map>
      <key>Comment</key>
      <string>Build feathering (less is softer)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>16.0</real>
    </map>
    <key>BulkChangeIncludeAnimations</key>
    <map>
      <key>Comment</key>
      <string>Bulk permission changes affect animations</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>BulkChangeIncludeAnimations</key>
    <map>
      <key>Comment</key>
      <string>Bulk permission changes affect animations</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>BulkChangeIncludeAnimations</key>
    <map>
      <key>Comment</key>
      <string>Bulk permission changes affect animations</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>BulkChangeIncludeAnimations</key>
    <map>
      <key>Comment</key>
      <string>Bulk permission changes affect animations</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>BulkChangeIncludeBodyParts</key>
    <map>
      <key>Comment</key>
      <string>Bulk permission changes affect body parts</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>BulkChangeIncludeClothing</key>
    <map>
      <key>Comment</key>
      <string>Bulk permission changes affect clothing</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>BulkChangeIncludeGestures</key>
    <map>
      <key>Comment</key>
      <string>Bulk permission changes affect gestures</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>BulkChangeIncludeLandmarks</key>
    <map>
      <key>Comment</key>
      <string>Bulk permission changes affect landmarks</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>BulkChangeIncludeNotecards</key>
    <map>
      <key>Comment</key>
      <string>Bulk permission changes affect notecards</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>BulkChangeIncludeObjects</key>
    <map>
      <key>Comment</key>
      <string>Bulk permission changes affect objects</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>BulkChangeIncludeScripts</key>
    <map>
      <key>Comment</key>
      <string>Bulk permission changes affect scripts</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>BulkChangeIncludeSounds</key>
    <map>
      <key>Comment</key>
      <string>Bulk permission changes affect sounds</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>BulkChangeIncludeTextures</key>
    <map>
      <key>Comment</key>
      <string>Bulk permission changes affect textures</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>BulkChangeEveryoneCopy</key>
    <map>
      <key>Comment</key>
      <string>Bulk changed objects can be copied by everyone</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>BulkChangeNextOwnerCopy</key>
    <map>
      <key>Comment</key>
      <string>Bulk changed objects can be copied by next owner</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>BulkChangeNextOwnerModify</key>
    <map>
      <key>Comment</key>
      <string>Bulk changed objects can be modified by next owner</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>BulkChangeNextOwnerTransfer</key>
    <map>
      <key>Comment</key>
      <string>Bulk changed objects can be resold or given away by next owner</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>BulkChangeShareWithGroup</key>
    <map>
      <key>Comment</key>
      <string>Bulk changed objects are shared with the currently active group</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ButtonFlashCount</key>
    <map>
      <key>Comment</key>
      <string>Number of flashes after which flashing buttons stay lit up</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>8</integer>
    </map>
    <key>ButtonFlashRate</key>
    <map>
      <key>Comment</key>
      <string>Frequency at which buttons flash (hz)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.25</real>
    </map>
    <key>ButtonHPad</key>
    <map>
      <key>Comment</key>
      <string>Default horizontal spacing between buttons (pixels)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>10</integer>
    </map>
    <key>ButtonHeight</key>
    <map>
      <key>Comment</key>
      <string>Default height for normal buttons (pixels)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>20</integer>
    </map>
    <key>ButtonHeightSmall</key>
    <map>
      <key>Comment</key>
      <string>Default height for small buttons (pixels)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>16</integer>
    </map>
    <key>ButtonVPad</key>
    <map>
      <key>Comment</key>
      <string>Default vertical spacing between buttons (pixels)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>CacheLocation</key>
    <map>
      <key>Comment</key>
      <string>Controls the location of the local disk cache</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string/>
    </map>
    <key>CacheSize</key>
    <map>
      <key>Comment</key>
      <string>Controls amount of hard drive space reserved for local file caching in MB</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>500</integer>
    </map>
    <key>CacheValidateCounter</key>
    <map>
      <key>Comment</key>
      <string>Used to distribute cache validation</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>CameraMouseWheelZoom</key>
    <map>
      <key>Comment</key>
      <string>Camera zooms in and out with mousewheel</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>CameraAngle</key>
    <map>
      <key>Comment</key>
      <string>Camera field of view angle (Radians)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.047197551</real>
    </map>
    <key>CameraOffset</key>
    <map>
      <key>Comment</key>
      <string>Render with camera offset from view frustum (rendering debug)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>CameraOffsetBuild</key>
    <map>
      <key>Comment</key>
      <string>Default camera position relative to focus point when entering build mode</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Vector3</string>
      <key>Value</key>
      <array>
        <real>-6.0</real>
        <real>0.0</real>
        <real>6.0</real>
      </array>
    </map>
    <key>CameraOffsetDefault</key>
    <map>
      <key>Comment</key>
      <string>Default camera offset from avatar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Vector3</string>
      <key>Value</key>
      <array>
        <real>-3.0</real>
        <real>0.0</real>
        <real>0.75</real>
      </array>
    </map>
    <key>CameraOffsetScale</key>
    <map>
      <key>Comment</key>
      <string>Scales the default offset</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>CameraPosOnLogout</key>
    <map>
      <key>Comment</key>
      <string>Camera position when last logged out (global coordinates)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Vector3D</string>
      <key>Value</key>
      <array>
        <real>0.0</real>
        <real>0.0</real>
        <real>0.0</real>
      </array>
    </map>
    <key>CameraPositionSmoothing</key>
    <map>
      <key>Comment</key>
      <string>Smooths camera position over time</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>ChatBarStealsFocus</key>
    <map>
      <key>Comment</key>
      <string>Whenever keyboard focus is removed from the UI, and the chat bar is visible, the chat bar takes focus</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ChatBubbleOpacity</key>
    <map>
      <key>Comment</key>
      <string>Opacity of chat bubble background (0.0 = completely transparent, 1.0 = completely opaque)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.5</real>
    </map>
    <key>ChatFontSize</key>
    <map>
      <key>Comment</key>
      <string>Size of chat text in chat console (0 = small, 1 = big)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ChatFullWidth</key>
    <map>
      <key>Comment</key>
      <string>Chat console takes up full width of SL window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ChatHistoryTornOff</key>
    <map>
      <key>Comment</key>
      <string>Show chat history window separately from Communicate window.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ChatOnlineNotification</key>
    <map>
      <key>Comment</key>
      <string>Provide notifications for when friend log on and off of SL</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>HideNotificationsInChat</key>
    <map>
      <key>Comment</key>
      <string>Do not echo/log notifications in chat</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ChatPersistTime</key>
    <map>
      <key>Comment</key>
      <string>Time for which chat stays visible in console (seconds)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>20.0</real>
    </map>
    <key>ChatShowTimestamps</key>
    <map>
      <key>Comment</key>
      <string>Show timestamps in chat</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ChatSpacing</key>
    <map>
      <key>Comment</key>
      <string>Add extra vertical spacing between local chat lines</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ChatVisible</key>
    <map>
      <key>Comment</key>
      <string>Chat bar is visible</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ChatterboxRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for chatterbox window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>400</integer>
        <integer>350</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>CheesyBeacon</key>
    <map>
      <key>Comment</key>
      <string>Enable cheesy beacon effects</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ClientSettingsFile</key>
    <map>
      <key>Comment</key>
      <string>Persisted client settings file name (per install).</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string/>
    </map>
    <key>CloseChatOnReturn</key>
    <map>
      <key>Comment</key>
      <string>Close chat after hitting return</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>CloseSnapshotOnKeep</key>
    <map>
      <key>Comment</key>
      <string>Close snapshot window after saving snapshot</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>CmdLineDisableVoice</key>
    <map>
      <key>Comment</key>
      <string>Disable Voice.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>CmdLineAgentURI</key>
    <map>
      <key>Comment</key>
      <string>URL of agent host to connect to in Agent Domain.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string/>
    </map>
    <key>CmdLineGridChoice</key>
    <map>
      <key>Comment</key>
      <string>The user's grid choice or ip address.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string/>
    </map>
    <key>CmdLineHelperURI</key>
    <map>
      <key>Comment</key>
      <string>Command line specified helper web CGI prefix to use.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string/>
    </map>
    <key>CmdLineLoginURI</key>
    <map>
      <key>Comment</key>
      <string>Command line specified login server and CGI prefix to use.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>LLSD</string>
      <key>Value</key>
      <array>
        <string/>
      </array>
    </map>
    <key>CmdLineRegionURI</key>
    <map>
      <key>Comment</key>
      <string>URL of region to connect to through Agent Domain.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string/>
    </map>
    <key>ColorPaletteEntry01</key>
    <map>
      <key>Comment</key>
      <string>Color picker palette entry</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>0.0</real>
        <real>0.0</real>
        <real>0.0</real>
        <real>1.0</real>
      </array>
    </map>
    <key>ColorPaletteEntry02</key>
    <map>
      <key>Comment</key>
      <string>Color picker palette entry</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>0.5</real>
        <real>0.5</real>
        <real>0.5</real>
        <real>1.0</real>
      </array>
    </map>
    <key>ColorPaletteEntry03</key>
    <map>
      <key>Comment</key>
      <string>Color picker palette entry</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>0.5</real>
        <real>0.0</real>
        <real>0.0</real>
        <real>1.0</real>
      </array>
    </map>
    <key>ColorPaletteEntry04</key>
    <map>
      <key>Comment</key>
      <string>Color picker palette entry</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>0.5</real>
        <real>0.5</real>
        <real>0.0</real>
        <real>1.0</real>
      </array>
    </map>
    <key>ColorPaletteEntry05</key>
    <map>
      <key>Comment</key>
      <string>Color picker palette entry</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>0.0</real>
        <real>0.5</real>
        <real>0.0</real>
        <real>1.0</real>
      </array>
    </map>
    <key>ColorPaletteEntry06</key>
    <map>
      <key>Comment</key>
      <string>Color picker palette entry</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>0.0</real>
        <real>0.5</real>
        <real>0.5</real>
        <real>1.0</real>
      </array>
    </map>
    <key>ColorPaletteEntry07</key>
    <map>
      <key>Comment</key>
      <string>Color picker palette entry</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>0.0</real>
        <real>0.0</real>
        <real>0.5</real>
        <real>1.0</real>
      </array>
    </map>
    <key>ColorPaletteEntry08</key>
    <map>
      <key>Comment</key>
      <string>Color picker palette entry</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>0.5</real>
        <real>0.0</real>
        <real>0.5</real>
        <real>1.0</real>
      </array>
    </map>
    <key>ColorPaletteEntry09</key>
    <map>
      <key>Comment</key>
      <string>Color picker palette entry</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>0.5</real>
        <real>0.5</real>
        <real>0.0</real>
        <real>1.0</real>
      </array>
    </map>
    <key>ColorPaletteEntry10</key>
    <map>
      <key>Comment</key>
      <string>Color picker palette entry</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>0.0</real>
        <real>0.25</real>
        <real>0.25</real>
        <real>1.0</real>
      </array>
    </map>
    <key>ColorPaletteEntry11</key>
    <map>
      <key>Comment</key>
      <string>Color picker palette entry</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>0.0</real>
        <real>0.5</real>
        <real>1.0</real>
        <real>1.0</real>
      </array>
    </map>
    <key>ColorPaletteEntry12</key>
    <map>
      <key>Comment</key>
      <string>Color picker palette entry</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>0.0</real>
        <real>0.25</real>
        <real>0.5</real>
        <real>1.0</real>
      </array>
    </map>
    <key>ColorPaletteEntry13</key>
    <map>
      <key>Comment</key>
      <string>Color picker palette entry</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>0.5</real>
        <real>0.0</real>
        <real>1.0</real>
        <real>1.0</real>
      </array>
    </map>
    <key>ColorPaletteEntry14</key>
    <map>
      <key>Comment</key>
      <string>Color picker palette entry</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>0.5</real>
        <real>0.25</real>
        <real>0.0</real>
        <real>1.0</real>
      </array>
    </map>
    <key>ColorPaletteEntry15</key>
    <map>
      <key>Comment</key>
      <string>Color picker palette entry</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>1.0</real>
        <real>1.0</real>
        <real>1.0</real>
        <real>1.0</real>
      </array>
    </map>
    <key>ColorPaletteEntry16</key>
    <map>
      <key>Comment</key>
      <string>Color picker palette entry</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>1.0</real>
        <real>1.0</real>
        <real>1.0</real>
        <real>1.0</real>
      </array>
    </map>
    <key>ColorPaletteEntry17</key>
    <map>
      <key>Comment</key>
      <string>Color picker palette entry</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>1.0</real>
        <real>1.0</real>
        <real>1.0</real>
        <real>1.0</real>
      </array>
    </map>
    <key>ColorPaletteEntry18</key>
    <map>
      <key>Comment</key>
      <string>Color picker palette entry</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>0.75</real>
        <real>0.75</real>
        <real>0.75</real>
        <real>1.0</real>
      </array>
    </map>
    <key>ColorPaletteEntry19</key>
    <map>
      <key>Comment</key>
      <string>Color picker palette entry</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>1.0</real>
        <real>0.0</real>
        <real>0.0</real>
        <real>1.0</real>
      </array>
    </map>
    <key>ColorPaletteEntry20</key>
    <map>
      <key>Comment</key>
      <string>Color picker palette entry</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>1.0</real>
        <real>1.0</real>
        <real>0.0</real>
        <real>1.0</real>
      </array>
    </map>
    <key>ColorPaletteEntry21</key>
    <map>
      <key>Comment</key>
      <string>Color picker palette entry</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>0.0</real>
        <real>1.0</real>
        <real>0.0</real>
        <real>1.0</real>
      </array>
    </map>
    <key>ColorPaletteEntry22</key>
    <map>
      <key>Comment</key>
      <string>Color picker palette entry</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>0.0</real>
        <real>1.0</real>
        <real>1.0</real>
        <real>1.0</real>
      </array>
    </map>
    <key>ColorPaletteEntry23</key>
    <map>
      <key>Comment</key>
      <string>Color picker palette entry</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>0.0</real>
        <real>0.0</real>
        <real>1.0</real>
        <real>1.0</real>
      </array>
    </map>
    <key>ColorPaletteEntry24</key>
    <map>
      <key>Comment</key>
      <string>Color picker palette entry</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>1.0</real>
        <real>0.0</real>
        <real>1.0</real>
        <real>1.0</real>
      </array>
    </map>
    <key>ColorPaletteEntry25</key>
    <map>
      <key>Comment</key>
      <string>Color picker palette entry</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>1.0</real>
        <real>1.0</real>
        <real>0.5</real>
        <real>1.0</real>
      </array>
    </map>
    <key>ColorPaletteEntry26</key>
    <map>
      <key>Comment</key>
      <string>Color picker palette entry</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>0.0</real>
        <real>1.0</real>
        <real>0.5</real>
        <real>1.0</real>
      </array>
    </map>
    <key>ColorPaletteEntry27</key>
    <map>
      <key>Comment</key>
      <string>Color picker palette entry</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>0.5</real>
        <real>1.0</real>
        <real>1.0</real>
        <real>1.0</real>
      </array>
    </map>
    <key>ColorPaletteEntry28</key>
    <map>
      <key>Comment</key>
      <string>Color picker palette entry</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>0.5</real>
        <real>0.5</real>
        <real>1.0</real>
        <real>1.0</real>
      </array>
    </map>
    <key>ColorPaletteEntry29</key>
    <map>
      <key>Comment</key>
      <string>Color picker palette entry</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>1.0</real>
        <real>0.0</real>
        <real>0.5</real>
        <real>1.0</real>
      </array>
    </map>
    <key>ColorPaletteEntry30</key>
    <map>
      <key>Comment</key>
      <string>Color picker palette entry</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>1.0</real>
        <real>0.5</real>
        <real>0.0</real>
        <real>1.0</real>
      </array>
    </map>
    <key>ColorPaletteEntry31</key>
    <map>
      <key>Comment</key>
      <string>Color picker palette entry</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>1.0</real>
        <real>1.0</real>
        <real>1.0</real>
        <real>1.0</real>
      </array>
    </map>
    <key>ColorPaletteEntry32</key>
    <map>
      <key>Comment</key>
      <string>Color picker palette entry</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>1.0</real>
        <real>1.0</real>
        <real>1.0</real>
        <real>1.0</real>
      </array>
    </map>
    <key>ColumnHeaderDropDownDelay</key>
    <map>
      <key>Comment</key>
      <string>Time in seconds of mouse click before column header shows sort options list</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.300000011921</real>
    </map>
    <key>CompileOutputRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for script Recompile Everything output window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>400</integer>
        <integer>300</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>ConnectAsGod</key>
    <map>
      <key>Comment</key>
      <string>Log in a god if you have god access.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ConnectionPort</key>
    <map>
      <key>Comment</key>
      <string>Custom connection port number</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>13000</integer>
    </map>
    <key>ConnectionPortEnabled</key>
    <map>
      <key>Comment</key>
      <string>Use the custom connection port?</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ConsoleBackgroundOpacity</key>
    <map>
      <key>Comment</key>
      <string>Opacity of chat console (0.0 = completely transparent, 1.0 = completely opaque)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.700</real>
    </map>
    <key>ConsoleBufferSize</key>
    <map>
      <key>Comment</key>
      <string>Size of chat console history (lines of chat)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>40</integer>
    </map>
    <key>ConsoleMaxLines</key>
    <map>
      <key>Comment</key>
      <string>Max number of lines of chat text visible in console.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>40</integer>
    </map>
    <key>ContactsTornOff</key>
    <map>
      <key>Comment</key>
      <string>Show contacts window separately from Communicate window.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>CookiesEnabled</key>
    <map>
      <key>Comment</key>
      <string>Accept cookies from Web sites?</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>CreateToolCopyCenters</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>CreateToolCopyRotates</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>CreateToolCopySelection</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>CreateToolKeepSelected</key>
    <map>
      <key>Comment</key>
      <string>After using create tool, keep the create tool active</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>Cursor3D</key>
    <map>
      <key>Comment</key>
      <string>Tread Joystick values as absolute positions (not deltas).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>CustomServer</key>
    <map>
      <key>Comment</key>
      <string>Specifies IP address or hostname of grid to which you connect</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string/>
    </map>
    <key>DebugBeaconLineWidth</key>
    <map>
      <key>Comment</key>
      <string>Size of lines for Debug Beacons</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>DebugInventoryFilters</key>
    <map>
      <key>Comment</key>
      <string>Turn on debugging display for inventory filtering</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DebugPermissions</key>
    <map>
      <key>Comment</key>
      <string>Log permissions for selected inventory items</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DebugPluginDisableTimeout</key>
    <map>
      <key>Comment</key>
      <string>Disable the code which watches for plugins that are crashed or hung</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DebugShowColor</key>
    <map>
      <key>Comment</key>
      <string>Show color under cursor</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DebugShowRenderInfo</key>
    <map>
      <key>Comment</key>
      <string>Show depth buffer contents</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DebugShowRenderMatrices</key>
    <map>
      <key>Comment</key>
      <string>Display values of current view and projection matrices.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DebugShowTime</key>
    <map>
      <key>Comment</key>
      <string>Show depth buffer contents</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DebugStatModeFPS</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeBandwidth</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModePacketLoss</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatMode</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeKTrisDrawnFr</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeKTrisDrawnSec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeTotalObjs</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeNewObjs</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeTextureCount</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeRawCount</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeGLMem</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeFormattedMem</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeRawMem</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeBoundMem</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModePacketsIn</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModePacketsOut</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeObjects</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeTexture</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeAsset</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeLayers</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeActualIn</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeActualOut</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeVFSPendingOps</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeTimeDialation</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimFPS</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModePhysicsFPS</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModePinnedObjects</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeLowLODObjects</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeMemoryAllocated</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeAgentUpdatesSec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeMainAgents</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeChildAgents</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimObjects</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimActiveObjects</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimActiveScripts</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimScriptEvents</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimInPPS</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimOutPPS</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimPendingDownloads</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>SimPendingUploads</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimTotalUnackedBytes</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimFrameMsec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimNetMsec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimSimPhysicsMsec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimSimOtherMsec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimAgentMsec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimImagesMsec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimScriptMsec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimSpareMsec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimSimPhysicsStepMsec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimSimPhysicsShapeUpdateMsec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimSimPhysicsOtherMsec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimSleepMsec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimPumpIOMsec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugViews</key>
    <map>
      <key>Comment</key>
      <string>Display debugging info for views.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DebugWindowProc</key>
    <map>
      <key>Comment</key>
      <string>Log windows messages</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DefaultObjectTexture</key>
    <map>
      <key>Comment</key>
      <string>Texture used as 'Default' in texture picker. (UUID texture reference)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>89556747-24cb-43ed-920b-47caed15465f</string>
    </map>
    <key>DisableCameraConstraints</key>
    <map>
      <key>Comment</key>
      <string>Disable the normal bounds put on the camera by avatar position</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DisableRendering</key>
    <map>
      <key>Comment</key>
      <string>Disable GL rendering and GUI (load testing)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DisableVerticalSync</key>
    <map>
      <key>Comment</key>
      <string>Update frames as fast as possible (FALSE = update frames between display scans)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>DisplayAvatarAgentTarget</key>
    <map>
      <key>Comment</key>
      <string>Show avatar positioning locators (animation debug)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DisplayChat</key>
    <map>
      <key>Comment</key>
      <string>Display Latest Chat message on LCD</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>DisplayDebug</key>
    <map>
      <key>Comment</key>
      <string>Display Network Information on LCD</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>DisplayDebugConsole</key>
    <map>
      <key>Comment</key>
      <string>Display Console Debug Information on LCD</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>DisplayIM</key>
    <map>
      <key>Comment</key>
      <string>Display Latest IM message on LCD</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>DisplayLinden</key>
    <map>
      <key>Comment</key>
      <string>Display Account Information on LCD</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>DisplayRegion</key>
    <map>
      <key>Comment</key>
      <string>Display Location information on LCD</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>DisplayTimecode</key>
    <map>
      <key>Comment</key>
      <string>Display timecode on screen</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>Disregard128DefaultDrawDistance</key>
    <map>
      <key>Comment</key>
      <string>Whether to use the auto default to 128 draw distance</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>Disregard96DefaultDrawDistance</key>
    <map>
      <key>Comment</key>
      <string>Whether to use the auto default to 96 draw distance</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>DoubleClickAutoPilot</key>
    <map>
      <key>Comment</key>
      <string>Enable double-click auto pilot</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DoubleClickTeleport</key>
    <map>
      <key>Comment</key>
      <string>Enable double-click to teleport where allowed</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DoubleClickTeleportMiniMap</key>
    <map>
      <key>Comment</key>
      <string>Enable double-click-teleport for the mini-map</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DragAndDropToolTipDelay</key>
    <map>
      <key>Comment</key>
      <string>Seconds before displaying tooltip when performing drag and drop operation</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.10000000149</real>
    </map>
    <key>DropShadowButton</key>
    <map>
      <key>Comment</key>
	  <string>Drop shadow width for buttons (pixels)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>2</integer>
    </map>
    <key>DropShadowFloater</key>
    <map>
      <key>Comment</key>
      <string>Drop shadow width for floaters (pixels)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>5</integer>
    </map>
    <key>DropShadowSlider</key>
    <map>
      <key>Comment</key>
      <string>Drop shadow width for sliders (pixels)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>3</integer>
    </map>
    <key>DropShadowTooltip</key>
    <map>
      <key>Comment</key>
      <string>Drop shadow width for tooltips (pixels)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>4</integer>
    </map>
    <key>DynamicCameraStrength</key>
    <map>
      <key>Comment</key>
      <string>Amount camera lags behind avatar motion (0 = none, 30 = avatar velocity)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>2.0</real>
    </map>
    <key>EditCameraMovement</key>
    <map>
      <key>Comment</key>
      <string>When entering build mode, camera moves up above avatar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>EditLinkedParts</key>
    <map>
      <key>Comment</key>
      <string>Select individual parts of linked objects</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DecimalsForTools</key>
    <map>
      <key>Comment</key>
      <string>Number of decimals for the edit tool position, size and rotation settings (0 to 5)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>5</integer>
    </map>
    <key>EffectScriptChatParticles</key>
    <map>
      <key>Comment</key>
      <string>1 = normal behavior, 0 = disable display of swirling lights when scripts communicate</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>EnableRippleWater</key>
    <map>
      <key>Comment</key>
      <string>Whether to use ripple water shader or not</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>EnableVoiceChat</key>
    <map>
      <key>Comment</key>
      <string>Enable talking to other residents with a microphone</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>EnergyFromTop</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>20</integer>
    </map>
    <key>EnergyHeight</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>40</integer>
    </map>
    <key>EnergyWidth</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>175</integer>
    </map>
    <key>EveryoneCopy</key>
    <map>
      <key>Comment</key>
      <string>Everyone can copy the newly created objects</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>FPSLogFrequency</key>
    <map>
      <key>Comment</key>
      <string>Seconds between display of FPS in log (0 for never)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>60.0</real>
    </map>
    <key>FPSLogFrequency</key>
    <map>
      <key>Comment</key>
      <string>Seconds between display of FPS in log (0 for never)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>10.0</real>
    </map>
    <key>FilterItemsPerFrame</key>
    <map>
      <key>Comment</key>
      <string>Maximum number of inventory items to match against search filter every frame (lower to increase framerate while searching, higher to improve search speed)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>500</integer>
    </map>
    <key>FindLandArea</key>
    <map>
      <key>Comment</key>
      <string>Enables filtering of land search results by area</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>FindLandPrice</key>
    <map>
      <key>Comment</key>
      <string>Enables filtering of land search results by price</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>FindLandType</key>
    <map>
      <key>Comment</key>
      <string>Controls which type of land you are searching for in Find Land interface ("All", "Auction", "For Sale")</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>All</string>
    </map>
    <key>FindPeopleOnline</key>
    <map>
      <key>Comment</key>
      <string>Limits people search to only users who are logged on</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>FindPlacesPictures</key>
    <map>
      <key>Comment</key>
      <string>Display only results of find places that have pictures</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>FirstLoginThisInstall</key>
    <map>
      <key>Comment</key>
      <string>Specifies that you have not successfully logged in since you installed the latest update</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>FirstName</key>
    <map>
      <key>Comment</key>
      <string>Login first name</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string/>
    </map>
    <key>FirstPersonAvatarVisible</key>
    <map>
      <key>Comment</key>
      <string>Display avatar and attachments below neck while in mouselook</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>FirstPersonBtnState</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>FirstRunThisInstall</key>
    <map>
      <key>Comment</key>
      <string>Specifies that you have not run the viewer since you installed the latest update</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>FixedWeather</key>
    <map>
      <key>Comment</key>
      <string>Weather effects do not change over time</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>LongDateFormat</key>
    <map>
      <key>Comment</key>
      <string>Long date format to use</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>%A %d %B %Y</string>
    </map>
    <key>ShortDateFormat</key>
    <map>
      <key>Comment</key>
      <string>Short date format to use</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>%Y-%m-%d</string>
    </map>
    <key>ShortTimeFormat</key>
    <map>
      <key>Comment</key>
      <string>Short time format (hours and minutes) to use</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>%H:%M</string>
    </map>
    <key>LongTimeFormat</key>
    <map>
      <key>Comment</key>
      <string>Long time format (hours, minutes and seconds) to use</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>%H:%M:%S</string>
    </map>
    <key>TimestampFormat</key>
    <map>
      <key>Comment</key>
      <string>Timestamp format to use</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>%a %d %b %Y %H:%M:%S</string>
    </map>
    <key>SecondsInChatAndIMs</key>
    <map>
      <key>Comment</key>
      <string>TRUE to add seconds to timestamps for IM and chat</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>FloaterAboutRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for About window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>440</integer>
        <integer>470</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FloaterActiveSpeakersRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for active speakers window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>300</integer>
        <integer>250</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FloaterActiveSpeakersSortAscending</key>
    <map>
      <key>Comment</key>
      <string>Whether to sort up or down</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>FloaterActiveSpeakersSortColumn</key>
    <map>
      <key>Comment</key>
      <string>Column name to sort on</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>speaking_status</string>
    </map>
    <key>FloaterAreaSearchRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for the area search floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>400</integer>
        <integer>200</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FloaterAdvancedSkyRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for Advanced Sky Editor</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>220</integer>
        <integer>700</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FloaterAdvancedWaterRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for Advanced Water Editor</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>240</integer>
        <integer>700</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FloaterAudioVolumeRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for Audio Volume window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>440</integer>
        <integer>470</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FloaterBeaconsRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for beacon and highlight controls</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>200</integer>
        <integer>250</integer>
        <integer>250</integer>
        <integer>200</integer>
      </array>
    </map>
    <key>FloaterBuildOptionsRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for build options window.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>0</integer>
        <integer>0</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FloaterVFSRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for local assets window.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>0</integer>
        <integer>0</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FloaterBumpRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for Bumps/Hits window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>180</integer>
        <integer>400</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FloaterBuyContentsRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for Buy Contents window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>250</integer>
        <integer>300</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FloaterBuyRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for buy window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>250</integer>
        <integer>300</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FloaterCameraRect3</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for camera control window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>64</integer>
        <integer>176</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FloaterChatRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for chat history</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>172</integer>
        <integer>500</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FloaterClothingRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for clothing window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>480</integer>
        <integer>320</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FloaterContactsRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for chat history</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>390</integer>
        <integer>395</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FloaterCustomizeAppearanceRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for avatar customization window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>540</integer>
        <integer>494</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FloaterDayCycleRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for Day Cycle Editor</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>646</integer>
        <integer>275</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FloaterEnvRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for Environment Editor</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>150</integer>
        <integer>600</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FloaterFindRect2</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for Find window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>570</integer>
        <integer>780</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FloaterFriendsRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for friends window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>400</integer>
        <integer>250</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FloaterGestureRect2</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for gestures window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>465</integer>
        <integer>350</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FloaterHUDRect2</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for HUD Floater window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <!-- NOTE: Height and width must match values in settings.xml for 
     FloaterHUDRect because this floater is resized to those values
     in LLViewerWindow initialization. JC -->
      <array>
        <integer>0</integer>
        <integer>292</integer>
        <integer>362</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FloaterHtmlRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for HTML window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>100</integer>
        <integer>460</integer>
        <integer>370</integer>
        <integer>100</integer>
      </array>
    </map>
    <key>FloaterIMRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for IM window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>160</integer>
        <integer>500</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FloaterInspectRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for Object Inspect window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>400</integer>
        <integer>400</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FloaterInventoryRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for inventory window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>400</integer>
        <integer>300</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FloaterJoystickRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for joystick controls window.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>0</integer>
        <integer>0</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FloaterLagMeter</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for lag meter</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>142</integer>
        <integer>350</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>ShowRadar</key>
    <map>
      <key>Comment</key>
      <string>Show the radar floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>FloaterRadarRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for Radar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>400</integer>
        <integer>200</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>RadarKeepOpen</key>
    <map>
      <key>Comment</key>
      <string>Keeps radar updates running in background</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RadarUpdateRate</key>
    <map>
      <key>Comment</key>
      <string>Radar update rate (0 = high, 1 = medium, 2 = low)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RadarAlertSim</key>
    <map>
      <key>Comment</key>
      <string>Whether the radar emits chat alerts for avatars entering/exiting sim</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RadarAlertDraw</key>
    <map>
      <key>Comment</key>
      <string>Whether the radar emits chat alerts for avatars entering/exiting draw distance</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RadarAlertShoutRange</key>
    <map>
      <key>Comment</key>
      <string>Whether the radar emits chat alerts for avatars entering/exiting shout range</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RadarAlertChatRange</key>
    <map>
      <key>Comment</key>
      <string>Whether the radar emits chat alerts for avatars entering/exiting chat range</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RadarChatAlerts</key>
    <map>
      <key>Comment</key>
      <string>Whether the radar emits chat alerts regarding the status of avatars it displays</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RadarChatKeys</key>
    <map>
      <key>Comment</key>
      <string>Enable private chat alerts for avatars entering the region</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>FloaterLandRect5</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for About Land window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>370</integer>
        <integer>460</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FloaterLandmarkRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for landmark picker</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>290</integer>
        <integer>310</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FloaterMediaRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for media browser window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>16</integer>
        <integer>650</integer>
        <integer>600</integer>
        <integer>128</integer>
      </array>
    </map>
    <key>FloaterMiniMapRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for world map</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>225</integer>
        <integer>200</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FloaterMoveRect2</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for avatar control window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>58</integer>
        <integer>135</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FloaterMuteRect3</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for mute window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>300</integer>
        <integer>300</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FloaterObjectIMInfo</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for floater object im info windows</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>300</integer>
        <integer>300</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FloaterOpenObjectRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for Open Object window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>350</integer>
        <integer>300</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FloaterPayRectB</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for pay window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>150</integer>
        <integer>400</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FloaterPermPrefsRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for initial permissions preferences</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>200</integer>
        <integer>250</integer>
        <integer>250</integer>
        <integer>200</integer>
      </array>
    </map>
    <key>FloaterRegionInfo</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for region info window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>512</integer>
        <integer>480</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FloaterScriptDebugRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for Script Error/Debug window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>130</integer>
        <integer>450</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FloaterSnapshotRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for snapshot window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>200</integer>
        <integer>200</integer>
        <integer>400</integer>
      </array>
    </map>
    <key>FloaterSoundsRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for sounds log floater.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>0</integer>
        <integer>0</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FloaterSoundsLogAvatars</key>
    <map>
      <key>Comment</key>
      <string>Show SoundTriggers/gestures played by agents in the log. Also includes collision sounds if enabled</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>FloaterSoundsLogObjects</key>
    <map>
      <key>Comment</key>
      <string>Show sounds played by objects in the log. Also includes collision sounds if enabled</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>FloaterSoundsLogCollisions</key>
    <map>
      <key>Comment</key>
      <string>Don't filter out default collision sounds in the log</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>FloaterSoundsLogRepeats</key>
    <map>
      <key>Comment</key>
      <string>Only show one entry for each unique asset ID in the log</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>FloaterStatisticsRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for chat history</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>400</integer>
        <integer>250</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FloaterTeleportHistoryRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for teleport history window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>20</integer>
        <integer>20</integer>
        <integer>470</integer>
        <integer>200</integer>
      </array>
    </map>
    <key>FloaterViewBottom</key>
    <map>
      <key>Comment</key>
      <string>[DO NOT MODIFY] Controls layout of floating windows within SL window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>FloaterWorldMapRect2</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for world map window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>0</integer>
        <integer>0</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FloaterAORect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for AO editor.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>0</integer>
        <integer>0</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FloaterAvatarsRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for avatar radar.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>200</integer>
        <integer>905</integer>
        <integer>396</integer>
        <integer>734</integer>
      </array>
    </map>
    <key>FloaterInterceptorRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for interceptor floater.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>0</integer>
        <integer>0</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FloaterKeyToolRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for KeyTool floater.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>439</integer>
        <integer>759</integer>
        <integer>593</integer>
        <integer>443</integer>
      </array>
    </map>
    <key>KeyToolAutomaticOpen</key>
    <map>
      <key>Comment</key>
      <string>Automatically open KeyTool results</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>KeyToolAutomaticClose</key>
    <map>
      <key>Comment</key>
      <string>Automatically close KeyTool floater when a result is found</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>FloaterSoundsRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for sounds log floater.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>0</integer>
        <integer>0</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FloaterSoundsLogAvatars</key>
    <map>
      <key>Comment</key>
      <string>Show SoundTriggers/gestures played by agents in the log. Also includes collision sounds if enabled</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>FloaterSoundsLogObjects</key>
    <map>
      <key>Comment</key>
      <string>Show sounds played by objects in the log. Also includes collision sounds if enabled</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>FloaterSoundsLogCollisions</key>
    <map>
      <key>Comment</key>
      <string>Don't filter out default collision sounds in the log</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>FloaterSoundsLogRepeats</key>
    <map>
      <key>Comment</key>
      <string>Only show one entry for each unique asset ID in the log</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>FlyBtnState</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlwaysAllowFly</key>
    <map>
      <key>Comment</key>
      <string>Ignore parcel/region setting that blocks flying</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>FlycamAbsolute</key>
    <map>
      <key>Comment</key>
      <string>Treat Flycam values as absolute positions (not deltas).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>FlycamAxisDeadZone0</key>
    <map>
      <key>Comment</key>
      <string>Flycam axis 0 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>FlycamAxisDeadZone1</key>
    <map>
      <key>Comment</key>
      <string>Flycam axis 1 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>FlycamAxisDeadZone2</key>
    <map>
      <key>Comment</key>
      <string>Flycam axis 2 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>FlycamAxisDeadZone3</key>
    <map>
      <key>Comment</key>
      <string>Flycam axis 3 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>FlycamAxisDeadZone4</key>
    <map>
      <key>Comment</key>
      <string>Flycam axis 4 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>FlycamAxisDeadZone5</key>
    <map>
      <key>Comment</key>
      <string>Flycam axis 5 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>FlycamAxisDeadZone6</key>
    <map>
      <key>Comment</key>
      <string>Flycam axis 6 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>FlycamAxisScale0</key>
    <map>
      <key>Comment</key>
      <string>Flycam axis 0 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>FlycamAxisScale1</key>
    <map>
      <key>Comment</key>
      <string>Flycam axis 1 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>FlycamAxisScale2</key>
    <map>
      <key>Comment</key>
      <string>Flycam axis 2 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>FlycamAxisScale3</key>
    <map>
      <key>Comment</key>
      <string>Flycam axis 3 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>FlycamAxisScale4</key>
    <map>
      <key>Comment</key>
      <string>Flycam axis 4 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>FlycamAxisScale5</key>
    <map>
      <key>Comment</key>
      <string>Flycam axis 5 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>FlycamAxisScale6</key>
    <map>
      <key>Comment</key>
      <string>Flycam axis 6 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>FlycamFeathering</key>
    <map>
      <key>Comment</key>
      <string>Flycam feathering (less is softer)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>16.0</real>
    </map>
    <key>FlycamZoomDirect</key>
    <map>
      <key>Comment</key>
      <string>Map flycam zoom axis directly to camera zoom.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>FlyingAtExit</key>
    <map>
      <key>Comment</key>
      <string>Was flying when last logged out, so fly when logging in</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>FocusOffsetDefault</key>
    <map>
      <key>Comment</key>
      <string>Default focus point offset relative to avatar (x-axis is forward)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Vector3</string>
      <key>Value</key>
      <array>
        <real>1.0</real>
        <real>0.0</real>
        <real>1.0</real>
      </array>
    </map>
    <key>FocusPosOnLogout</key>
    <map>
      <key>Comment</key>
      <string>Camera focus point when last logged out (global coordinates)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Vector3D</string>
      <key>Value</key>
      <array>
        <real>0.0</real>
        <real>0.0</real>
        <real>0.0</real>
      </array>
    </map>
    <key>FolderAutoOpenDelay</key>
    <map>
      <key>Comment</key>
      <string>Seconds before automatically expanding the folder under the mouse when performing inventory drag and drop</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.75</real>
    </map>
    <key>FolderLoadingMessageWaitTime</key>
    <map>
      <key>Comment</key>
      <string>Seconds to wait before showing the LOADING... text in folder views</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.5</real>
    </map>
    <key>FontMonospace</key>
    <map>
      <key>Comment</key>
      <string>Name of monospace font that definitely exists (Truetype file name)</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>DejaVuSansMono.ttf</string>
    </map>
    <key>FontSansSerif</key>
    <map>
      <key>Comment</key>
      <string>Name of primary sans-serif font that definitely exists (Truetype file name)</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>DroidSans.ttf</string>
    </map>
    <key>FontSansSerifBundledFallback</key>
    <map>
      <key>Comment</key>
      <string>Name of secondary sans-serif font that definitely exists (Truetype file name)</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>DejaVuSansCondensed.ttf</string>
    </map>
    <key>FontSansSerifBold</key>
    <map>
      <key>Comment</key>
      <string>Name of bold font (Truetype file name)</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>DroidSans-Bold.ttf</string>
    </map>
    <key>FontSansSerifFallback</key>
    <map>
      <key>Comment</key>
      <string>Name of sans-serif font (Truetype file name)</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string/>
    </map>
    <key>FontSansSerifFallbackScale</key>
    <map>
      <key>Comment</key>
      <string>Scale of fallback font relative to huge font (fraction of huge font size)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.00</real>
    </map>
    <key>FontScreenDPI</key>
    <map>
      <key>Comment</key>
      <string>Font resolution, higher is bigger (pixels per inch)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>96.0</real>
    </map>
    <key>FontSizeHuge</key>
    <map>
      <key>Comment</key>
      <string>Size of huge font (points, or 1/72 of an inch)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>14.0</real>
    </map>
    <key>FontSizeLarge</key>
    <map>
      <key>Comment</key>
      <string>Size of large font (points, or 1/72 of an inch)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>11.0</real>
    </map>
    <key>FontSizeMedium</key>
    <map>
      <key>Comment</key>
      <string>Size of medium font (points, or 1/72 of an inch)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>9.5</real>
    </map>
    <key>FontSizeMonospace</key>
    <map>
      <key>Comment</key>
      <string>Size of monospaced font (points, or 1/72 of an inch)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>9.0</real>
    </map>
    <key>FontSizeSmall</key>
    <map>
      <key>Comment</key>
      <string>Size of small font (points, or 1/72 of an inch)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>8.5</real>
    </map>
    <key>ForceNotecardDragCargoPermissive</key>
    <map>
      <key>Comment</key>
      <string>For testing what does and does not work when using HTTPS upload</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ForceNotecardDragCargoAcceptance</key>
    <map>
      <key>Comment</key>
      <string>For testing what does and does not work when using HTTPS upload</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ForceShowGrid</key>
    <map>
      <key>Comment</key>
      <string>Always show grid dropdown on login screen</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ForceMandatoryUpdate</key>
    <map>
      <key>Comment</key>
      <string>For QA: On next startup, forces the auto-updater to run</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ForwardBtnRect</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>45</integer>
        <integer>54</integer>
        <integer>66</integer>
        <integer>29</integer>
      </array>
    </map>
    <key>FreezeTime</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>FullScreen</key>
    <map>
      <key>Comment</key>
      <string>Run SL in fullscreen mode</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>FullScreenAspectRatio</key>
    <map>
      <key>Comment</key>
      <string>Aspect ratio of fullscreen display (width / height)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.33329999447</real>
    </map>
    <key>FullScreenAutoDetectAspectRatio</key>
    <map>
      <key>Comment</key>
      <string>Automatically detect proper aspect ratio for fullscreen display</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>FullScreenHeight</key>
    <map>
      <key>Comment</key>
      <string>Fullscreen resolution in height</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>768</integer>
    </map>
    <key>FullScreenWidth</key>
    <map>
      <key>Comment</key>
      <string>Fullscreen resolution in width</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>1024</integer>
    </map>
    <key>GridCrossSections</key>
    <map>
      <key>Comment</key>
      <string>Highlight cross sections of prims with grid manipulation plane.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>GridDrawSize</key>
    <map>
      <key>Comment</key>
      <string>Visible extent of 2D snap grid (meters)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>12.0</real>
    </map>
    <key>GridMode</key>
    <map>
      <key>Comment</key>
      <string>Snap grid reference frame (0 = world, 1 = local, 2 = reference object)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>GridOpacity</key>
    <map>
      <key>Comment</key>
      <string>Grid line opacity (0.0 = completely transparent, 1.0 = completely opaque)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.699999988079</real>
    </map>
    <key>GridResolution</key>
    <map>
      <key>Comment</key>
      <string>Size of single grid step (meters)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.5</real>
    </map>
    <key>GridSubUnit</key>
    <map>
      <key>Comment</key>
      <string>Display fractional grid steps, relative to grid size</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>GridSubdivision</key>
    <map>
      <key>Comment</key>
      <string>Maximum number of times to divide single snap grid unit when GridSubUnit is true</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>32</integer>
    </map>
    <key>GroupNotifyBoxHeight</key>
    <map>
      <key>Comment</key>
      <string>Height of group notice messages</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>260</integer>
    </map>
    <key>GroupNotifyBoxWidth</key>
    <map>
      <key>Comment</key>
      <string>Width of group notice messages</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>400</integer>
    </map>
    <key>HTMLLinkColor</key>
    <map>
      <key>Comment</key>
      <string>Color of hyperlinks</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>0.600000023842</real>
        <real>0.600000023842</real>
        <real>1.0</real>
        <real>1.0</real>
      </array>
    </map>
    <key>HelpHomeURL</key>
    <map>
      <key>Comment</key>
      <string>URL of initial help page</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>help/index.html</string>
    </map>
    <key>HelpLastVisitedURL</key>
    <map>
      <key>Comment</key>
      <string>URL of last help page, will be shown next time help is accessed</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>help/index.html</string>
    </map>
    <key>HighResSnapshot</key>
    <map>
      <key>Comment</key>
      <string>Double resolution of snapshot from current window resolution</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>HtmlFindRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for HTML find window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>16</integer>
        <integer>650</integer>
        <integer>600</integer>
        <integer>128</integer>
      </array>
    </map>
    <key>HtmlHelpLastPage</key>
    <map>
      <key>Comment</key>
      <string>Last URL visited via help system</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string/>
    </map>
    <key>HtmlHelpRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for HTML help window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>16</integer>
        <integer>650</integer>
        <integer>600</integer>
        <integer>128</integer>
      </array>
    </map>
    <key>HtmlReleaseMessage</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for HTML Release Message Floater window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>46</integer>
        <integer>520</integer>
        <integer>400</integer>
        <integer>128</integer>
      </array>
    </map>
    <key>IMInChatConsole</key>
    <map>
      <key>Comment</key>
      <string>Copy IM into chat console</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>IMInChatHistory</key>
    <map>
      <key>Comment</key>
      <string>Copy IM into chat history</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>IMShowTimestamps</key>
    <map>
      <key>Comment</key>
      <string>Show timestamps in IM</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>IgnorePixelDepth</key>
    <map>
      <key>Comment</key>
      <string>Ignore pixel depth settings.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ImagePipelineUseHTTP</key>
    <map>
      <key>Comment</key>
      <string>If TRUE use HTTP GET to fetch textures from the server</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>InBandwidth</key>
    <map>
      <key>Comment</key>
      <string>Incoming bandwidth throttle (bps)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.0</real>
    </map>
    <key>InstallLanguage</key>
    <map>
      <key>Comment</key>
      <string>Language passed from installer (for UI)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>en-us</string>
    </map>
    <key>FetchInventoryOnLogin</key>
    <map>
      <key>Comment</key>
      <string>Automatically fetch the inventory in the background after login</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>InventoryAutoOpenDelay</key>
    <map>
      <key>Comment</key>
      <string>Seconds before automatically opening inventory when mouse is over inventory button when performing inventory drag and drop</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>InventorySortOrder</key>
    <map>
      <key>Comment</key>
      <string>Specifies sort key for inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>7</integer>
    </map>
    <key>InvertMouse</key>
    <map>
      <key>Comment</key>
      <string>When in mouselook, moving mouse up looks down and vice verse (FALSE = moving up looks up)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>JoystickAvatarEnabled</key>
    <map>
      <key>Comment</key>
      <string>Enables the Joystick to control Avatar movement.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>JoystickAxis0</key>
    <map>
      <key>Comment</key>
      <string>Flycam hardware axis mapping for internal axis 0 ([0, 5]).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>JoystickAxis1</key>
    <map>
      <key>Comment</key>
      <string>Flycam hardware axis mapping for internal axis 1 ([0, 5]).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>JoystickAxis2</key>
    <map>
      <key>Comment</key>
      <string>Flycam hardware axis mapping for internal axis 2 ([0, 5]).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>2</integer>
    </map>
    <key>JoystickAxis3</key>
    <map>
      <key>Comment</key>
      <string>Flycam hardware axis mapping for internal axis 3 ([0, 5]).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>4</integer>
    </map>
    <key>JoystickAxis4</key>
    <map>
      <key>Comment</key>
      <string>Flycam hardware axis mapping for internal axis 4 ([0, 5]).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>3</integer>
    </map>
    <key>JoystickAxis5</key>
    <map>
      <key>Comment</key>
      <string>Flycam hardware axis mapping for internal axis 5 ([0, 5]).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>5</integer>
    </map>
    <key>JoystickAxis6</key>
    <map>
      <key>Comment</key>
      <string>Flycam hardware axis mapping for internal axis 6 ([0, 5]).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>JoystickBuildEnabled</key>
    <map>
      <key>Comment</key>
      <string>Enables the Joystick to move edited objects.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>JoystickEnabled</key>
    <map>
      <key>Comment</key>
      <string>Enables Joystick Input.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>JoystickFlycamEnabled</key>
    <map>
      <key>Comment</key>
      <string>Enables the Joystick to control the flycam.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>JoystickInitialized</key>
    <map>
      <key>Comment</key>
      <string>Whether or not a joystick has been detected and initiailized.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string/>
    </map>
    <key>JoystickRunThreshold</key>
    <map>
      <key>Comment</key>
      <string>Input threshold to initiate running</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.25</real>
    </map>
    <key>KeepAspectForSnapshot</key>
    <map>
      <key>Comment</key>
      <string>Use full window when taking snapshot, regardless of requested image size</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>LandBrushSize</key>
    <map>
      <key>Comment</key>
      <string>Size of affected region when using teraform tool</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>2.0</real>
    </map>
    <key>LCDDestination</key>
    <map>
      <key>Comment</key>
      <string>Which LCD to use</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>LSLFindCaseInsensitivity</key>
    <map>
      <key>Comment</key>
      <string>Use case insensitivity when searching in LSL editor</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>LSLHelpRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for LSL help window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>400</integer>
        <integer>400</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>LSLHelpURL</key>
    <map>
      <key>Comment</key>
      <string>URL that points to LSL help files, with [LSL_STRING] corresponding to the referenced LSL function or keyword</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>http://wiki.secondlife.com/wiki/[LSL_STRING]</string>
    </map>
    <key>LagMeterShrunk</key>
    <map>
      <key>Comment</key>
      <string>Last large/small state for lag meter</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>Language</key>
    <map>
      <key>Comment</key>
      <string>Language specifier (for UI)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>default</string>
    </map>
    <key>LanguageIsPublic</key>
    <map>
      <key>Comment</key>
      <string>Let other residents see our language information</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>TranslateLanguage</key>
    <map>
      <key>Comment</key>
      <string>Translate Language specifier</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>default</string>
    </map>
    <key>TranslateChat</key>
    <map>
      <key>Comment</key>
      <string>Translate incoming chat messages</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>LastFeatureVersion</key>
    <map>
      <key>Comment</key>
      <string>[DO NOT MODIFY] Version number for tracking hardware changes</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>LastFindPanel</key>
    <map>
      <key>Comment</key>
      <string>Controls which find operation appears by default when clicking "Find" button </string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>find_all_panel</string>
    </map>
    <key>LastName</key>
    <map>
      <key>Comment</key>
      <string>Login last name</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string/>
    </map>
    <key>LastPrefTab</key>
    <map>
      <key>Comment</key>
      <string>Last selected tab in preferences window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>LastRunVersion</key>
    <map>
      <key>Comment</key>
      <string>Version number of last instance of the viewer that you ran</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>0.0.0</string>
    </map>
    <key>LastSnapshotToEmailHeight</key>
    <map>
      <key>Comment</key>
      <string>The height of the last email snapshot, in px</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>768</integer>
    </map>
    <key>LastSnapshotToEmailWidth</key>
    <map>
      <key>Comment</key>
      <string>The width of the last email snapshot, in px</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>1024</integer>
    </map>
    <key>LastSnapshotToDiskHeight</key>
    <map>
      <key>Comment</key>
      <string>The height of the last disk snapshot, in px</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>768</integer>
    </map>
    <key>LastSnapshotToDiskWidth</key>
    <map>
      <key>Comment</key>
      <string>The width of the last disk snapshot, in px</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>1024</integer>
    </map>
    <key>LastSnapshotToInventoryHeight</key>
    <map>
      <key>Comment</key>
      <string>The height of the last texture snapshot, in px</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>512</integer>
    </map>
    <key>LastSnapshotToInventoryWidth</key>
    <map>
      <key>Comment</key>
      <string>The width of the last texture snapshot, in px</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>512</integer>
    </map>
    <key>LastSnapshotType</key>
    <map>
      <key>Comment</key>
      <string>Select this as next type of snapshot to take (0 = postcard, 1 = texture, 2 = local image)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>LeftClickShowMenu</key>
    <map>
      <key>Comment</key>
      <string>Left click opens pie menu (FALSE = left click touches or grabs object)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>LegacyMultiAttachmentSupport</key>
    <map>
      <key>Comment</key>
      <string>Converts legacy "secondary attachment points" to multi-attachments for other avatars</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>LimitDragDistance</key>
    <map>
      <key>Comment</key>
      <string>Limit translation of object via translate tool</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>LimitSelectDistance</key>
    <map>
      <key>Comment</key>
      <string>Disallow selection of objects beyond max select distance</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>LipSyncAah</key>
    <map>
      <key>Comment</key>
      <string>Aah (jaw opening) babble loop</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>257998776531013446642343</string>
    </map>
    <key>LipSyncAahPowerTransfer</key>
    <map>
      <key>Comment</key>
      <string>Transfer curve for Voice Interface power to aah lip sync amplitude</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>0000123456789</string>
    </map>
    <key>LipSyncEnabled</key>
    <map>
      <key>Comment</key>
      <string>0 disable lip-sync, 1 enable babble loop</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>LipSyncOoh</key>
    <map>
      <key>Comment</key>
      <string>Ooh (mouth width) babble loop</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>1247898743223344444443200000</string>
    </map>
    <key>LipSyncOohAahRate</key>
    <map>
      <key>Comment</key>
      <string>Rate to babble Ooh and Aah (/sec)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>24.0</real>
    </map>
    <key>LipSyncOohPowerTransfer</key>
    <map>
      <key>Comment</key>
      <string>Transfer curve for Voice Interface power to ooh lip sync amplitude</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>0012345566778899</string>
    </map>
    <key>LocalCacheVersion</key>
    <map>
      <key>Comment</key>
      <string>Version number of cache</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>LogMessages</key>
    <map>
      <key>Comment</key>
      <string>Log network traffic</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>LoginAsGod</key>
    <map>
      <key>Comment</key>
      <string>Attempt to login with god powers (Linden accounts only)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>LoginLastLocation</key>
    <map>
      <key>Comment</key>
      <string>Login at same location you last logged out</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>LoginPage</key>
    <map>
      <key>Comment</key>
      <string>Login authentication page.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string/>
    </map>
    <key>LosslessJ2CUpload</key>
    <map>
      <key>Comment</key>
      <string>Use lossless compression for small image uploads</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MainloopTimeoutDefault</key>
    <map>
      <key>Comment</key>
      <string>Timeout duration for mainloop lock detection, in seconds.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>20.0</real>
    </map>
    <key>MapServerURL</key>
    <map>
      <key>Comment</key>
      <string>World map URL template for locating map tiles</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>http://map.secondlife.com.s3.amazonaws.com/</string>
    </map>
    <key>UseWebMapTiles</key>
    <map>
      <key>Comment</key>
      <string>Use web map tiles whenever possible</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>MapOverlayIndex</key>
    <map>
      <key>Comment</key>
      <string>Currently selected world map type</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MapScale</key>
    <map>
      <key>Comment</key>
      <string>World map zoom level (pixels per region)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>128.0</real>
    </map>
    <key>MapShowAgentCount</key>
    <map>
      <key>Comment</key>
      <string>Show number of agents next to region names on world map</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>MapShowPGEvents</key>
    <map>
      <key>Comment</key>
      <string>Show PG events on world map</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>MapShowMatureEvents</key>
    <map>
      <key>Comment</key>
      <string>Show mature events on world map</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MapShowAdultEvents</key>
    <map>
      <key>Comment</key>
      <string>Show adult events on world map</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MapShowInfohubs</key>
    <map>
      <key>Comment</key>
      <string>Show infohubs on the world map</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>MapShowLandForSale</key>
    <map>
      <key>Comment</key>
      <string>Show land for sale on world map</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MapShowPeople</key>
    <map>
      <key>Comment</key>
      <string>Show other users on world map</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>MapShowTelehubs</key>
    <map>
      <key>Comment</key>
      <string>Show telehubs on world map</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>Marker</key>
    <map>
      <key>Comment</key>
      <string>[NOT USED]</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string/>
    </map>
    <key>MaxDragDistance</key>
    <map>
      <key>Comment</key>
      <string>Maximum allowed translation distance in a single operation of translate tool (meters from start point)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>48.0</real>
    </map>
    <key>MaxSelectDistance</key>
    <map>
      <key>Comment</key>
      <string>Maximum allowed selection distance (meters from avatar)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>64.0</real>
    </map>
    <key>MeanCollisionBump</key>
    <map>
      <key>Comment</key>
      <string>You have experienced an abuse of being bumped by an object or avatar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MeanCollisionPhysical</key>
    <map>
      <key>Comment</key>
      <string>You have experienced an abuse from a physical object</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MeanCollisionPushObject</key>
    <map>
      <key>Comment</key>
      <string>You have experienced an abuse of being pushed by a scripted object</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MeanCollisionScripted</key>
    <map>
      <key>Comment</key>
      <string>You have experienced an abuse from a scripted object</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MeanCollisionSelected</key>
    <map>
      <key>Comment</key>
      <string>You have experienced an abuse of being pushed via a selected object</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MediaControlFadeTime</key>
    <map>
      <key>Comment</key>
      <string>Amount of time (in seconds) that the media control fades</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.5</real>
    </map>
    <key>MediaControlTimeout</key>
    <map>
      <key>Comment</key>
      <string>Amount of time (in seconds) for media controls to fade with no mouse activity</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>3.0</real>
    </map>
    <key>MediaOnAPrimUI</key>
    <map>
      <key>Comment</key>
      <string>Whether or not to show the "link sharing" UI</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MemoryLogFrequency</key>
    <map>
      <key>Comment</key>
      <string>Seconds between display of Memory in log (0 for never)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>600.0</real>
    </map>
    <key>MenuAccessKeyTime</key>
    <map>
      <key>Comment</key>
      <string>Time (seconds) in which the menu key must be tapped to move focus to the menu bar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.25</real>
    </map>
    <key>MenuBarHeight</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>18</integer>
    </map>
    <key>MenuBarWidth</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>410</integer>
    </map>
    <key>MigrateCacheDirectory</key>
    <map>
      <key>Comment</key>
      <string>Check for old version of disk cache to migrate to current location</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>MiniMapPrimMaxRadius</key>
    <map>
      <key>Comment</key>
      <string>Radius of the largest prim to show on the MiniMap. Increasing beyond 256 may cause client lag.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>256.0</real>
    </map>
    <key>MiniMapCenter</key>
    <map>
      <key>Comment</key>
      <string>Sets the focal point of the minimap. (0=None, 1=Camera)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>MiniMapRotate</key>
    <map>
      <key>Comment</key>
      <string>Rotate miniature world map to avatar direction</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>MiniMapScale</key>
    <map>
      <key>Comment</key>
      <string>Miniature world map zoom level (pixels per region)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>128.0</real>
    </map>
    <key>MouseSensitivity</key>
    <map>
      <key>Comment</key>
      <string>Controls responsiveness of mouse when in mouselook mode (fraction or multiple of default mouse sensitivity)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>3.0</real>
    </map>
    <key>MouseSmooth</key>
    <map>
      <key>Comment</key>
      <string>Smooths out motion of mouse when in mouselook mode.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MouseSun</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MouselookBtnState</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MoveDownBtnRect</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>91</integer>
        <integer>29</integer>
        <integer>116</integer>
        <integer>4</integer>
      </array>
    </map>
    <key>MoveUpBtnRect</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>91</integer>
        <integer>54</integer>
        <integer>116</integer>
        <integer>29</integer>
      </array>
    </map>
    <key>DisableWindAudio</key>
    <map>
      <key>Comment</key>
      <string>Disable the wind audio effect</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MuteAmbient</key>
    <map>
      <key>Comment</key>
      <string>Ambient sound effects, such as wind noise, play at 0 volume</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MuteAudio</key>
    <map>
      <key>Comment</key>
      <string>All audio plays at 0 volume (streaming audio still takes up bandwidth, for example)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MuteMedia</key>
    <map>
      <key>Comment</key>
      <string>Media plays at 0 volume (streaming audio still takes up bandwidth)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MuteMusic</key>
    <map>
      <key>Comment</key>
      <string>Music plays at 0 volume (streaming audio still takes up bandwidth)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MuteSounds</key>
    <map>
      <key>Comment</key>
      <string>Sound effects play at 0 volume</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MuteUI</key>
    <map>
      <key>Comment</key>
      <string>UI sound effects play at 0 volume</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MuteVoice</key>
    <map>
      <key>Comment</key>
      <string>Voice plays at 0 volume (streaming audio still takes up bandwidth)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MuteWhenMinimized</key>
    <map>
      <key>Comment</key>
      <string>Mute audio when SL window is minimized</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>NearMeRange</key>
    <map>
      <key>Comment</key>
      <string>Search radius for nearby avatars</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <integer>20</integer>
    </map>
    <key>NextOwnerCopy</key>
    <map>
      <key>Comment</key>
      <string>Newly created objects can be copied by next owner</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>NextOwnerModify</key>
    <map>
      <key>Comment</key>
      <string>Newly created objects can be modified by next owner</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>NextOwnerTransfer</key>
    <map>
      <key>Comment</key>
      <string>Newly created objects can be resold or given away by next owner</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>NewCacheLocation</key>
    <map>
      <key>Comment</key>
      <string>Change the location of the local disk cache to this</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string/>
    </map>
    <key>NextLoginLocation</key>
    <map>
      <key>Comment</key>
      <string>Location to log into by default.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string/>
    </map>
    <key>Nimble</key>
    <map>
      <key>Comment</key>
      <string>Disables landing and jumping delays.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>NoAudio</key>
    <map>
      <key>Comment</key>
      <string>Disable audio playback.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>NoHardwareProbe</key>
    <map>
      <key>Comment</key>
      <string>Disable hardware probe.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>NoInventoryLibrary</key>
    <map>
      <key>Comment</key>
      <string>Do not request inventory library.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>NoPreload</key>
    <map>
      <key>Comment</key>
      <string>Disable sound and image preload.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>NoVerifySSLCert</key>
    <map>
      <key>Comment</key>
      <string>Do not verify SSL peers.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>NotecardEditorRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for notecard editor</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>400</integer>
        <integer>400</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>NotifyBoxHeight</key>
    <map>
      <key>Comment</key>
      <string>Height of notification messages</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>200</integer>
    </map>
    <key>NotifyBoxWidth</key>
    <map>
      <key>Comment</key>
      <string>Width of notification messages</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>350</integer>
    </map>
    <key>NotifyMoneyChange</key>
    <map>
      <key>Comment</key>
      <string>Pop up notifications for all L$ transactions</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>NotifyTipDuration</key>
    <map>
      <key>Comment</key>
      <string>Length of time that notification tips stay on screen (seconds)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>4.0</real>
    </map>
    <key>NumSessions</key>
    <map>
      <key>Comment</key>
      <string>Number of successful logins to Second Life</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>NumpadControl</key>
    <map>
      <key>Comment</key>
      <string>How numpad keys control your avatar. 0 = Like the normal arrow keys, 1 = Numpad moves avatar when numlock is off, 2 = Numpad moves avatar regardless of numlock (use this if you have no numlock)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>OpenDebugStatAdvanced</key>
    <map>
      <key>Comment</key>
      <string>Expand advanced performance stats display</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>OpenDebugStatBasic</key>
    <map>
      <key>Comment</key>
      <string>Expand basic performance stats display</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>OpenDebugStatNet</key>
    <map>
      <key>Comment</key>
      <string>Expand network stats display</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>OpenDebugStatRender</key>
    <map>
      <key>Comment</key>
      <string>Expand render stats display</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>OpenDebugStatSim</key>
    <map>
      <key>Comment</key>
      <string>Expand simulator performance stats display</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>OpenDebugStatTexture</key>
    <map>
      <key>Comment</key>
      <string>Expand Texture performance stats display</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>OpenDebugStatPhysicsDetails</key>
    <map>
      <key>Comment</key>
      <string>Expand Physics Details performance stats display</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>OpenDebugStatSimTime</key>
    <map>
      <key>Comment</key>
      <string>Expand Simulator Time performance stats display</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>OpenDebugStatSimTimeDetails</key>
    <map>
      <key>Comment</key>
      <string>Expand Simulator Time Details performance stats display</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>OutBandwidth</key>
    <map>
      <key>Comment</key>
      <string>Outgoing bandwidth throttle (bps)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.0</real>
    </map>
    <key>OverdrivenColor</key>
    <map>
      <key>Comment</key>
      <string>Color of various indicators when resident is speaking too loud.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>1.0</real>
        <real>0.0</real>
        <real>0.0</real>
        <real>1.0</real>
      </array>
    </map>
    <key>OverlayTitle</key>
    <map>
      <key>Comment</key>
      <string>Controls watermark text message displayed on screen when "ShowOverlayTitle" is enabled (one word, underscores become spaces)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>Set_via_OverlayTitle_in_settings.xml</string>
    </map>
    <key>PTTCurrentlyEnabled</key>
    <map>
      <key>Comment</key>
      <string>Use Push to Talk mode</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>PacketDropPercentage</key>
    <map>
      <key>Comment</key>
      <string>Percentage of packets dropped by the client.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.0</real>
    </map>
    <key>ParcelMediaAutoPlayEnable</key>
    <map>
      <key>Comment</key>
      <string>Auto play parcel media when available</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>PerAccountSettingsFile</key>
    <map>
      <key>Comment</key>
      <string>Persisted client settings file name (per user).</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string/>
    </map>
    <key>PermissionsCautionEnabled</key>
    <map>
      <key>Comment</key>
      <string>When enabled, changes the handling of script permission requests to help avoid accidental granting of certain permissions, such as the debit permission</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>PermissionsCautionNotifyBoxHeight</key>
    <map>
      <key>Comment</key>
      <string>Height of caution-style notification messages</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>344</integer>
    </map>
    <key>RevokePermsOnStandUp</key>
    <map>
      <key>Comment</key>
      <string>When enabled, revokes any permission granted to an object you don't own and from which your avatar is standing up</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>PermissionsManagerRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for permissions manager window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>85</integer>
        <integer>300</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>PickerContextOpacity</key>
    <map>
      <key>Comment</key>
      <string>Controls overall opacity of context frustrum connecting color and texture pickers with their swatches</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.34999999404</real>
    </map>
    <key>PicksPerSecondMouseMoving</key>
    <map>
      <key>Comment</key>
      <string>How often to perform hover picks while the mouse is moving (picks per second)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>5.0</real>
    </map>
    <key>PicksPerSecondMouseStationary</key>
    <map>
      <key>Comment</key>
      <string>How often to perform hover picks while the mouse is stationary (picks per second)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.0</real>
    </map>
    <key>PieMenuLineWidth</key>
    <map>
      <key>Comment</key>
      <string>Width of lines in pie menu display (pixels)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>2.5</real>
    </map>
    <key>PinTalkViewOpen</key>
    <map>
      <key>Comment</key>
      <string>Stay in IM after hitting return</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>PingInterpolate</key>
    <map>
      <key>Comment</key>
      <string>Extrapolate object position along velocity vector based on ping delay</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>PitchFromMousePosition</key>
    <map>
      <key>Comment</key>
      <string>Vertical range over which avatar head tracks mouse position (degrees of head rotation from top of window to bottom)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>90.0</real>
    </map>
    <key>PlayTypingAnim</key>
    <map>
      <key>Comment</key>
      <string>Your avatar plays the typing animation whenever you type in the chat bar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>PlayTypingSound</key>
    <map>
      <key>Comment</key>
      <string>TRUE to play and hear the typing sound whenever you or another avatar types in the chat bar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>PrecachingDelay</key>
    <map>
      <key>Comment</key>
      <string>Delay when logging in to load world before showing it (seconds)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>6.0</real>
    </map>
    <key>PreferredMaturity</key>
    <map>
      <key>Comment</key>
      <string>Setting for the user's preferred maturity level.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>13</integer>
    </map>
    <key>PreviewAnimRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for animation preview window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>85</integer>
        <integer>300</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>PreviewClassifiedRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for URL preview window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>530</integer>
        <integer>420</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>PreviewEventRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for Event preview window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>530</integer>
        <integer>420</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>PreviewLandmarkRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for landmark preview window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>90</integer>
        <integer>300</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>PreviewObjectRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for object preview window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>85</integer>
        <integer>300</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>PreviewScriptRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for script preview window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>586</integer>
        <integer>576</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>SaveScriptsAsMono</key>
    <map>
      <key>Comment</key>
      <string>When set to TRUE, save scripts in inventory as Mono scripts instead of LSL2</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>PreviewSoundRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for sound preview window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>85</integer>
        <integer>300</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>PreviewTextureRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for texture preview window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>400</integer>
        <integer>400</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>PreviewURLRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for URL preview window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>90</integer>
        <integer>300</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>PreviewWearableRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for wearable preview window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>85</integer>
        <integer>300</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>ProbeHardwareOnStartup</key>
    <map>
      <key>Comment</key>
      <string>Query current hardware configuration on application startup</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>PropertiesRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for inventory item properties window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>320</integer>
        <integer>350</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>PurgeCacheOnNextStartup</key>
    <map>
      <key>Comment</key>
      <string>Clear local file cache next time viewer is run</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>PurgeCacheOnStartup</key>
    <map>
      <key>Comment</key>
      <string>Clear local file cache every time viewer is run</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>PushToTalkButton</key>
    <map>
      <key>Comment</key>
      <string>Which button or keyboard key is used for push-to-talk</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>MiddleMouse</string>
    </map>
    <key>PushToTalkToggle</key>
    <map>
      <key>Comment</key>
      <string>Should the push-to-talk button behave as a toggle</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>QAMode</key>
    <map>
      <key>Comment</key>
      <string>Enable Testing Features.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>QuietSnapshotsToDisk</key>
    <map>
      <key>Comment</key>
      <string>Take snapshots to disk without playing animation or sound</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>QuitAfterSeconds</key>
    <map>
      <key>Comment</key>
      <string>The duration allowed before quitting.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.0</real>
    </map>
    <key>RadioLandBrushAction</key>
    <map>
      <key>Comment</key>
      <string>Last selected land modification operation (0 = flatten, 1 = raise, 2 = lower, 3 = smooth, 4 = roughen, 5 = revert)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RadioLandBrushSize</key>
    <map>
      <key>Comment</key>
      <string>Size of land modification brush (0 = small, 1 = medium, 2 = large)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>LandBrushForce</key>
    <map>
      <key>Comment</key>
      <string>Multiplier for land modification brush force.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>RecentItemsSortOrder</key>
    <map>
      <key>Comment</key>
      <string>Specifies sort key for recent inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RectangleSelectInclusive</key>
    <map>
      <key>Comment</key>
      <string>Select objects that have at least one vertex inside selection rectangle</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RegionTextureSize</key>
    <map>
      <key>Comment</key>
      <string>Terrain texture dimensions (power of 2)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>256</integer>
    </map>
    <key>RememberPassword</key>
    <map>
      <key>Comment</key>
      <string>Keep password (in encrypted form) for next login</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderAnisotropic</key>
    <map>
      <key>Comment</key>
      <string>Render textures using anisotropic filtering</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderAppleUseMultGL</key>
    <map>
      <key>Comment</key>
      <string>Whether we want to use multi-threaded OpenGL on Apple hardware (requires restart of SL).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderAttachedLights</key>
    <map>
      <key>Comment</key>
      <string>Render lighted prims that are attached to avatars</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderAttachedParticles</key>
    <map>
      <key>Comment</key>
      <string>Render particle systems that are attached to avatars</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderAvatarCloth</key>
    <map>
      <key>Comment</key>
      <string>Controls if avatars use wavy cloth</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderAvatarLODFactor</key>
    <map>
      <key>Comment</key>
      <string>Controls level of detail of avatars (multiplier for current screen area when calculated level of detail)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.5</real>
    </map>
    <key>RenderAvatarMaxVisible</key>
    <map>
      <key>Comment</key>
      <string>Maximum number of avatars to display at any one time</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>35</integer>
    </map>
    <key>RenderAvatarInvisible</key>
    <map>
      <key>Comment</key>
      <string>Set your avatar as Invisible</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderAvatarVP</key>
    <map>
      <key>Comment</key>
      <string>Use vertex programs to perform hardware skinning of avatar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderShadowGaussian</key>
    <map>
      <key>Comment</key>
      <string>Gaussian coefficients for the two shadow/SSAO blurring passes (z component unused).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Vector3</string>
      <key>Value</key>
      <array>
        <real>2.0</real>
        <real>2.0</real>
        <real>0.0</real>
      </array>
    </map>
    <key>RenderShadowNearDist</key>
    <map>
      <key>Comment</key>
      <string>Near clip plane of shadow camera (affects precision of depth shadows).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Vector3</string>
      <key>Value</key>
      <array>
        <real>256</real>
        <real>256</real>
        <real>256</real>
      </array>
    </map>
    <key>RenderShadowClipPlanes</key>
    <map>
      <key>Comment</key>
      <string>Near clip plane split distances for shadow map frusta.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Vector3</string>
      <key>Value</key>
      <array>
        <real>4.0</real>
        <real>8.0</real>
        <real>24.0</real>
      </array>
    </map>
    <key>RenderSSAOScale</key>
    <map>
      <key>Comment</key>
      <string>Scaling factor for the area to sample for occluders (pixels at 1 meter away, inversely varying with distance)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>500.0</real>
    </map>
    <key>RenderSSAOMaxScale</key>
    <map>
      <key>Comment</key>
      <string>Maximum screen radius for sampling (pixels)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>60</integer>
    </map>
    <key>RenderSSAOFactor</key>
    <map>
      <key>Comment</key>
      <string>Occlusion sensitivity factor for ambient occlusion (larger is more)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.30</real>
    </map>
    <key>RenderSSAOEffect</key>
    <map>
      <key>Comment</key>
      <string>Multiplier for (1) value and (2) saturation (HSV definition), for areas which are totally occluded.  Blends with original color for partly-occluded areas.  (Third component is unused.)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Vector3</string>
      <key>Value</key>
      <array>
        <real>0.40</real>
        <real>1.00</real>
        <real>0.00</real>
      </array>
    </map>
    <key>RenderBumpmapMinDistanceSquared</key>
    <map>
      <key>Comment</key>
      <string>Maximum distance at which to render bumpmapped primitives (distance in meters, squared)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>100.0</real>
    </map>
    <key>RenderNormalMapScale</key>
    <map>
      <key>Comment</key>
      <string>Scaler applied to height map when generating normal maps</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>128</real>
    </map>
    <key>RenderCubeMap</key>
    <map>
      <key>Comment</key>
      <string>Whether we can render the cube map or not</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderCustomSettings</key>
    <map>
      <key>Comment</key>
      <string>Do you want to set the graphics settings yourself</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderDebugGL</key>
    <map>
      <key>Comment</key>
      <string>Enable strict GL debugging.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderDebugPipeline</key>
    <map>
      <key>Comment</key>
      <string>Enable strict pipeline debugging.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderDebugTextureBind</key>
    <map>
      <key>Comment</key>
      <string>Enable texture bind performance test.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderDelayCreation</key>
    <map>
      <key>Comment</key>
      <string>Throttle creation of drawables.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderAnimateRes</key>
    <map>
      <key>Comment</key>
      <string>Animate rezing prims.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderAnimateTrees</key>
    <map>
      <key>Comment</key>
      <string>Use GL matrix ops to animate tree branches.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderDeferredAlphaSoften</key>
    <map>
      <key>Comment</key>
      <string>Scalar for softening alpha surfaces (for soft particles).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.75</real>
    </map>
    <key>RenderDeferredNoise</key>
    <map>
      <key>Comment</key>
      <string>Noise scalar to hide banding in deferred render.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>4</real>
    </map>
    <key>RenderDeferred</key>
    <map>
      <key>Comment</key>
      <string>Use deferred rendering pipeline.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderDeferredSunShadow</key>
    <map>
      <key>Comment</key>
      <string>Generate shadows from the sun.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderDeferredSunWash</key>
    <map>
      <key>Comment</key>
      <string>Amount local lights are washed out by sun.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.5</real>
    </map>
    <key>RenderShadowNoise</key>
    <map>
      <key>Comment</key>
      <string>Magnitude of noise on shadow samples.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>-0.0001</real>
    </map>
    <key>RenderShadowBlurSize</key>
    <map>
      <key>Comment</key>
      <string>Scale of shadow softening kernel.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.7</real>
    </map>
    <key>RenderShadowBlurSamples</key>
    <map>
      <key>Comment</key>
      <string>Number of samples to take for each pass of shadow blur (value range 1-16).  Actual number of samples is value * 2 - 1.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <real>5</real>
    </map>
    <key>RenderDynamicLOD</key>
    <map>
      <key>Comment</key>
      <string>Dynamically adjust level of detail.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderFSAASamples</key>
    <map>
      <key>Comment</key>
      <string>Number of samples to use for FSAA (0 = no AA).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderFarClip</key>
    <map>
      <key>Comment</key>
      <string>Distance of far clip plane from camera (meters)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>256.0</real>
    </map>
    <key>SavedRenderFarClip</key>
    <map>
      <key>Comment</key>
      <string>Saved draw distance (used in case of logout during speed rezzing)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.0</real>
    </map>
    <key>SpeedRez</key>
    <map>
      <key>Comment</key>
      <string>Set to TRUE to increase rezzing speed via draw distance stepping</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>SpeedRezInterval</key>
    <map>
      <key>Comment</key>
      <string>Interval in seconds between each draw distance increment</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>20</integer>
    </map>
    <key>RenderFastAlpha</key>
    <map>
      <key>Comment</key>
      <string>Use lossy alpha rendering optimization (opaque/nonexistent small alpha faces).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderFastUI</key>
    <map>
      <key>Comment</key>
      <string>[NOT USED]</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderFlexTimeFactor</key>
    <map>
      <key>Comment</key>
      <string>Controls level of detail of flexible objects (multiplier for amount of time spent processing flex objects)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>RenderFogRatio</key>
    <map>
      <key>Comment</key>
      <string>Distance from camera where fog reaches maximum density (fraction or multiple of far clip distance)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>4.0</real>
    </map>
    <key>RenderGamma</key>
    <map>
      <key>Comment</key>
      <string>Sets gamma exponent for renderer</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.0</real>
    </map>
    <key>RenderGammaFull</key>
    <map>
      <key>Comment</key>
      <string>Use fully controllable gamma correction, instead of faster, hard-coded gamma correction of 2.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>RenderGlow</key>
    <map>
      <key>Comment</key>
      <string>Render bloom post effect.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderGlowIterations</key>
    <map>
      <key>Comment</key>
      <string>Number of times to iterate the glow (higher = wider and smoother but slower)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>2</integer>
    </map>
    <key>RenderGlowLumWeights</key>
    <map>
      <key>Comment</key>
      <string>Weights for each color channel to be used in calculating luminance (should add up to 1.0)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Vector3</string>
      <key>Value</key>
      <array>
        <real>0.299</real>
        <real>0.587</real>
        <real>0.114</real>
      </array>
    </map>
    <key>RenderGlowMaxExtractAlpha</key>
    <map>
      <key>Comment</key>
      <string>Max glow alpha value for brightness extraction to auto-glow.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.065</real>
    </map>
    <key>RenderGlowMinLuminance</key>
    <map>
      <key>Comment</key>
      <string>Min luminance intensity necessary to consider an object bright enough to automatically glow.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>2.5</real>
    </map>
    <key>RenderGlowResolutionPow</key>
    <map>
      <key>Comment</key>
      <string>Glow map resolution power of two.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>9</integer>
    </map>
    <key>RenderGlowStrength</key>
    <map>
      <key>Comment</key>
      <string>Additive strength of glow.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.35</real>
    </map>
    <key>RenderGlowWarmthAmount</key>
    <map>
      <key>Comment</key>
      <string>Amount of warmth extraction to use (versus luminance extraction). 0 = lum, 1.0 = warmth</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.0</real>
    </map>
    <key>RenderGlowWarmthWeights</key>
    <map>
      <key>Comment</key>
      <string>Weight of each color channel used before finding the max warmth</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Vector3</string>
      <key>Value</key>
      <array>
        <real>1.0</real>
        <real>0.5</real>
        <real>0.7</real>
      </array>
    </map>
    <key>RenderGlowWidth</key>
    <map>
      <key>Comment</key>
      <string>Glow sample size (higher = wider and softer but eventually more pixelated)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.3</real>
    </map>
    <key>RenderGround</key>
    <map>
      <key>Comment</key>
      <string>Determines whether we can render the ground pool or not</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderHUDInSnapshot</key>
    <map>
      <key>Comment</key>
      <string>Display HUD attachments in snapshot</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderHUDParticles</key>
    <map>
      <key>Comment</key>
      <string>Display particle systems in HUD attachments (experimental)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderHighlightSelections</key>
    <map>
      <key>Comment</key>
      <string>Show selection outlines on objects</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderHiddenSelections</key>
    <map>
      <key>Comment</key>
      <string>Show selection lines on objects that are behind other objects</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderHideGroupTitle</key>
    <map>
      <key>Comment</key>
      <string>Don't show my group title in my name label</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderHideGroupTitleAll</key>
    <map>
      <key>Comment</key>
      <string>Show group titles in name labels</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderInitError</key>
    <map>
      <key>Comment</key>
      <string>Error occured while initializing GL</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderLightRadius</key>
    <map>
      <key>Comment</key>
      <string>Render the radius of selected lights</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderLightingDetail</key>
    <map>
      <key>Comment</key>
      <string>Amount of detail for lighting objects/avatars/terrain (0=sun/moon only, 1=enable local lights)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderMaxPartCount</key>
    <map>
      <key>Comment</key>
      <string>Maximum number of particles to display on screen</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>4096</integer>
    </map>
    <key>RenderMaxNodeSize</key>
    <map>
      <key>Comment</key>
      <string>Maximum size of a single node's vertex data (in KB).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>8192</integer>
    </map>
    <key>RenderMaxVBOSize</key>
    <map>
      <key>Comment</key>
      <string>Maximum size of a vertex buffer (in KB).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>512</integer>
    </map>
    <key>RenderName</key>
    <map>
      <key>Comment</key>
      <string>Controls display of names above avatars (0 = never, 1 = fade, 2 = always)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>2</integer>
    </map>
    <key>RenderNameFadeDuration</key>
    <map>
      <key>Comment</key>
      <string>Time interval over which to fade avatar names (seconds)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>RenderNameHideSelf</key>
    <map>
      <key>Comment</key>
      <string>Don't display own name above avatar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderNameShowTime</key>
    <map>
      <key>Comment</key>
      <string>Fade avatar names after specified time (seconds)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>10.0</real>
    </map>
    <key>RenderObjectBump</key>
    <map>
      <key>Comment</key>
      <string>Show bumpmapping on primitives</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ReSit</key>
    <map>
      <key>Comment</key>
      <string>Sit again if unsat</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>SpecifiedChannel</key>
    <map>
      <key>Comment</key>
      <string>What the viewer identifies itself as</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>AscentViewer</string>
    </map>
    <key>SpecifiedVersionMaj</key>
    <map>
      <key>Comment</key>
      <string>Client's Major Version</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>SpecifiedVersionMin</key>
    <map>
      <key>Comment</key>
      <string>Client's Minor Version</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>4</integer>
    </map>
    <key>SpecifiedVersionPatch</key>
    <map>
      <key>Comment</key>
      <string>Client's Patch Version</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>SpecifiedVersionBuild</key>
    <map>
      <key>Comment</key>
      <string>Client's Build Version</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>100000</integer>
    </map>
    <key>RenderQualityPerformance</key>
    <map>
      <key>Comment</key>
      <string>Which graphics settings you've chosen</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderReflectionDetail</key>
    <map>
      <key>Comment</key>
      <string>Detail of reflection render pass.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>2</integer>
    </map>
    <key>RenderReflectionRes</key>
    <map>
      <key>Comment</key>
      <string>Reflection map resolution.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>64</integer>
    </map>
    <key>RenderResolutionDivisor</key>
    <map>
      <key>Comment</key>
      <string>Divisor for rendering 3D scene at reduced resolution.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderShaderLightingMaxLevel</key>
    <map>
      <key>Comment</key>
      <string>Max lighting level to use in the shader (class 3 is default, 2 is less lights, 1 is sun/moon only.  Works around shader compiler bugs on certain platforms.)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>3</integer>
    </map>
    <key>RenderShaderLODThreshold</key>
    <map>
      <key>Comment</key>
      <string>Fraction of draw distance defining the switch to a different shader LOD</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>RenderShaderParticleThreshold</key>
    <map>
      <key>Comment</key>
      <string>Fraction of draw distance to not use shader on particles</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.25</real>
    </map>
    <key>RenderSunDynamicRange</key>
    <map>
      <key>Comment</key>
      <string>Defines what percent brighter the sun is than local point lights (1.0 = 100% brighter. Value should not be less than 0. ).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>RenderTerrainDetail</key>
    <map>
      <key>Comment</key>
      <string>Detail applied to terrain texturing (0 = none, 1 or 2 = full)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>2</integer>
    </map>
    <key>RenderTerrainLODFactor</key>
    <map>
      <key>Comment</key>
      <string>Controls level of detail of terrain (multiplier for current screen area when calculated level of detail)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>RenderTerrainScale</key>
    <map>
      <key>Comment</key>
      <string>Terrain detail texture scale</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>12.0</real>
    </map>
    <key>RenderTextureMemoryMultiple</key>
    <map>
      <key>Comment</key>
      <string>Multiple of texture memory value to use (should fit: 0 &lt; value &lt;= 1.0)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>RenderTreeLODFactor</key>
    <map>
      <key>Comment</key>
      <string>Controls level of detail of vegetation (multiplier for current screen area when calculated level of detail)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.5</real>
    </map>
    <key>RenderUIInSnapshot</key>
    <map>
      <key>Comment</key>
      <string>Display user interface in snapshot</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderUnloadedAvatar</key>
    <map>
      <key>Comment</key>
      <string>Show avatars which haven't finished loading</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderUseFBO</key>
    <map>
      <key>Comment</key>
      <string>Whether we want to use GL_EXT_framebuffer_objects.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderUseFarClip</key>
    <map>
      <key>Comment</key>
      <string>If false, frustum culling will ignore far clip plane.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderUseImpostors</key>
    <map>
      <key>Comment</key>
      <string>Whether we want to use impostors for far away avatars.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderUseShaderLOD</key>
    <map>
      <key>Comment</key>
      <string>Whether we want to have different shaders for LOD</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderUseShaderNearParticles</key>
    <map>
      <key>Comment</key>
      <string>Whether we want to use shaders on near particles</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderVBOEnable</key>
    <map>
      <key>Comment</key>
      <string>Use GL Vertex Buffer Objects</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderVBOMappingDisable</key>
    <map>
      <key>Comment</key>
      <string>Disable VBO glMapBufferARB</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderVolumeLODFactor</key>
    <map>
      <key>Comment</key>
      <string>Controls level of detail of primitives (multiplier for current screen area when calculated level of detail)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>RenderWater</key>
    <map>
      <key>Comment</key>
      <string>Display water</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderWaterMipNormal</key>
    <map>
      <key>Comment</key>
      <string>Use mip maps for water normal map.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderWaterRefResolution</key>
    <map>
      <key>Comment</key>
      <string>Water planar reflection resolution.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>512</integer>
    </map>
    <key>RenderWaterReflections</key>
    <map>
      <key>Comment</key>
      <string>Reflect the environment in the water.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderWaterVoidCulling</key>
    <map>
      <key>Comment</key>
      <string>Cull void water objects when off-screen.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RotateRight</key>
    <map>
      <key>Comment</key>
      <string>Make the agent rotate to its right.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RotationStep</key>
    <map>
      <key>Comment</key>
      <string>All rotations via rotation tool are constrained to multiples of this unit (degrees)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>RunBtnState</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RunMultipleThreads</key>
    <map>
      <key>Comment</key>
      <string>If TRUE keep background threads active during render</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>SafeMode</key>
    <map>
      <key>Comment</key>
      <string>Reset preferences, run in safe mode.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>SaveInventoryScriptsAsMono</key>
    <map>
      <key>Comment</key>
      <string>When editing and saving a script in inventory, configure it to compile as mono when dragged into a task</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <real>0</real>
    </map>
    <key>SaveMinidump</key>
    <map>
      <key>Comment</key>
      <string>Save minidump for developer debugging on crash</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowMapDestinationInChat</key>
    <map>
      <key>Comment</key>
      <string>Show llMapDestination as slurl in chat</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DisableScriptTeleportRequest</key>
    <map>
      <key>Comment</key>
      <string>Don't allow scripts to pop the map</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DisableClickSit</key>
    <map>
      <key>Comment</key>
      <string>Never sit by clicking a prim</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>PlayIMSound</key>
    <map>
      <key>Comment</key>
      <string>Play sound when receiving an IM</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>IMSoundID</key>
    <map>
      <key>Comment</key>
      <string>UUID of sound to play if PlayIMSound enabled</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>4c366008-65da-2e84-9b74-f58a392b94c6</string>
    </map>
    <key>OpenIMOnTyping</key>
    <map>
      <key>Comment</key>
      <string>Open IM tab when typing message received</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>EnableGestures</key>
    <map>
      <key>Comment</key>
      <string>Enables gestures</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>DisableAgentUpdates</key>
    <map>
      <key>Comment</key>
      <string>Stops regular agent updates</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ScaleShowAxes</key>
    <map>
      <key>Comment</key>
      <string>Show indicator of selected scale axis when scaling</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RectangleSelectOverlap</key>
    <map>
      <key>Comment</key>
      <string>Selection box works as long as it remotely touches or something</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>InterceptorAffectYours</key>
    <map>
      <key>Comment</key>
      <string>Controls whether the interceptor stops your own objects too</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>InterceptorRange</key>
    <map>
      <key>Comment</key>
      <string>Controls the range of the interceptor effect</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <integer>10.0</integer>
    </map>
    <key>ScaleStretchTextures</key>
    <map>
      <key>Comment</key>
      <string>Stretch textures along with object when scaling</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ScaleUniform</key>
    <map>
      <key>Comment</key>
      <string>Scale selected objects evenly about center of selection</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ScriptErrorColor</key>
    <map>
      <key>Comment</key>
      <string>Color of script error messages</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>0.8235294117</real>
        <real>0.2745098039</real>
        <real>0.2745098039</real>
        <real>1.0</real>
      </array>
    </map>
    <key>ScriptErrorsAsChat</key>
    <map>
      <key>Comment</key>
      <string>Display script errors and warning in chat history</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ScriptHelpFollowsCursor</key>
    <map>
      <key>Comment</key>
      <string>Scripting help window updates contents based on script editor contents under text cursor</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>SearchURLDefault</key>
    <map>
      <key>Comment</key>
      <string>URL to load for empty searches</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>HideFromEditor</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>http://search.secondlife.com/client_search.php?</string>
    </map>
	<key>SearchURLDefaultOpenSim</key>
	<map>
	  <key>Comment</key>
	  <string>URL to load for empty OpenSim searches</string>
	  <key>Persist</key>
	  <integer>1</integer>
	  <key>HideFromEditor</key>
	  <integer>0</integer>
	  <key>Type</key>
	  <string>String</string>
	  <key>Value</key>
	  <string>http://webi.metaverseink.com/opensim/results.jsp?</string>
	</map>
    <key>SearchURLQuery</key>
    <map>
      <key>Comment</key>
      <string>URL to use for searches</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>HideFromEditor</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>http://search.secondlife.com/client_search.php?q=[QUERY]&amp;s=[COLLECTION]&amp;</string>
    </map>
    <key>SearchURLSuffix2</key>
    <map>
      <key>Comment</key>
      <string>Parameters added to end of search queries</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>HideFromEditor</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>lang=[LANG]&amp;mat=[MATURITY]&amp;t=[TEEN]&amp;region=[REGION]&amp;x=[X]&amp;y=[Y]&amp;z=[Z]&amp;session=[SESSION]</string>
    </map>
    <key>SelectMovableOnly</key>
    <map>
      <key>Comment</key>
      <string>Select only objects you can move</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>SelectOwnedOnly</key>
    <map>
      <key>Comment</key>
      <string>Select only objects you own</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>SelectionHighlightAlpha</key>
    <map>
      <key>Comment</key>
      <string>Opacity of selection highlight (0.0 = completely transparent, 1.0 = completely opaque)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.40000000596</real>
    </map>
    <key>SelectionHighlightAlphaTest</key>
    <map>
      <key>Comment</key>
      <string>Alpha value below which pixels are displayed on selection highlight line (0.0 = show all pixels, 1.0 = show now pixels)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>SelectionHighlightThickness</key>
    <map>
      <key>Comment</key>
      <string>Thickness of selection highlight line (fraction of view distance)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.00999999977648</real>
    </map>
    <key>SelectionHighlightUAnim</key>
    <map>
      <key>Comment</key>
      <string>Rate at which texture animates along U direction in selection highlight line (fraction of texture per second)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.0</real>
    </map>
    <key>SelectionHighlightUScale</key>
    <map>
      <key>Comment</key>
      <string>Scale of texture display on selection highlight line (fraction of texture size)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>SelectionHighlightVAnim</key>
    <map>
      <key>Comment</key>
      <string>Rate at which texture animates along V direction in selection highlight line (fraction of texture per second)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.5</real>
    </map>
    <key>SelectionHighlightVScale</key>
    <map>
      <key>Comment</key>
      <string>Scale of texture display on selection highlight line (fraction of texture size)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>ServerChoice</key>
    <map>
      <key>Comment</key>
      <string>[DO NOT MODIFY] Controls which grid you connect to</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShareWithGroup</key>
    <map>
      <key>Comment</key>
      <string>Newly created objects are shared with the currently active group</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowActiveSpeakers</key>
    <map>
      <key>Comment</key>
      <string>Display active speakers list on login</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowAllObjectHoverTip</key>
    <map>
      <key>Comment</key>
      <string>Show descriptive tooltip when mouse hovers over non-interactive and interactive objects.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowAxes</key>
    <map>
      <key>Comment</key>
      <string>Render coordinate frame at your position</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowBanLines</key>
    <map>
      <key>Comment</key>
      <string>Show in-world ban/access borders</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowCameraControls</key>
    <map>
      <key>Comment</key>
      <string>Display camera controls on login</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowChatHistory</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowCommunicate</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowConsoleWindow</key>
    <map>
      <key>Comment</key>
      <string>Show log in separate OS window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowCrosshairs</key>
    <map>
      <key>Comment</key>
      <string>Display crosshairs when in mouselook mode</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowDebugConsole</key>
    <map>
      <key>Comment</key>
      <string>Show log in SL window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowDebugStats</key>
    <map>
      <key>Comment</key>
      <string>Show performance stats display</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowDirectory</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowEmptyFoldersWhenSearching</key>
    <map>
      <key>Comment</key>
      <string>Shows folders that do not have any visible contents when applying a filter to inventory</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowHoverTips</key>
    <map>
      <key>Comment</key>
      <string>Show descriptive tooltip when mouse hovers over items in world</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowInventory</key>
    <map>
      <key>Comment</key>
      <string>Open inventory window on login</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowLandHoverTip</key>
    <map>
      <key>Comment</key>
      <string>Show descriptive tooltip when mouse hovers over land</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowLeaders</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowPGSearchAll</key>
    <map>
      <key>Comment</key>
      <string>Display results of search All that are flagged as PG</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>HideFromEditor</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowMatureSearchAll</key>
    <map>
      <key>Comment</key>
      <string>Display results of search All that are flagged as mature</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>HideFromEditor</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowAdultSearchAll</key>
    <map>
      <key>Comment</key>
      <string>Display results of search All that are flagged as adult</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>HideFromEditor</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowPGGroups</key>
    <map>
      <key>Comment</key>
      <string>Display results of find groups that are flagged as PG</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>HideFromEditor</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowMatureGroups</key>
    <map>
      <key>Comment</key>
      <string>Display results of find groups that are flagged as mature</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>HideFromEditor</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowAdultGroups</key>
    <map>
      <key>Comment</key>
      <string>Display results of find groups that are flagged as adult</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>HideFromEditor</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowPGClassifieds</key>
    <map>
      <key>Comment</key>
      <string>Display results of find classifieds that are flagged as PG</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>HideFromEditor</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowMatureClassifieds</key>
    <map>
      <key>Comment</key>
      <string>Display results of find classifieds that are flagged as mature</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>HideFromEditor</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowAdultClassifieds</key>
    <map>
      <key>Comment</key>
      <string>Display results of find classifieds that are flagged as adult</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>HideFromEditor</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowPGEvents</key>
    <map>
      <key>Comment</key>
      <string>Display results of find events that are flagged as PG</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>HideFromEditor</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowMatureEvents</key>
    <map>
      <key>Comment</key>
      <string>Display results of find events that are flagged as mature</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>HideFromEditor</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowAdultEvents</key>
    <map>
      <key>Comment</key>
      <string>Display results of find events that are flagged as adult</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>HideFromEditor</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowPGLand</key>
    <map>
      <key>Comment</key>
      <string>Display results of find land sales that are flagged as PG</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>HideFromEditor</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowMatureLand</key>
    <map>
      <key>Comment</key>
      <string>Display results of find land sales that are flagged as mature</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>HideFromEditor</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowAdultLand</key>
    <map>
      <key>Comment</key>
      <string>Display results of find land sales that are flagged as adult</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>HideFromEditor</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowPGSims</key>
    <map>
      <key>Comment</key>
      <string>Display results of find places or find popular that are in PG sims</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>HideFromEditor</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowMatureSims</key>
    <map>
      <key>Comment</key>
      <string>Display results of find places or find popular that are in mature sims</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>HideFromEditor</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowAdultSims</key>
    <map>
      <key>Comment</key>
      <string>Display results of find places or find popular that are in adult sims</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>HideFromEditor</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowMiniMap</key>
    <map>
      <key>Comment</key>
      <string>Display mini map on login</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowMovementControls</key>
    <map>
      <key>Comment</key>
      <string>Display movement controls on login</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowNearClip</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowNewInventory</key>
    <map>
      <key>Comment</key>
      <string>Automatically views new notecards/textures/landmarks</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowInInventory</key>
    <map>
      <key>Comment</key>
      <string>Automatically opens inventory to show accepted objects</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowObjectUpdates</key>
    <map>
      <key>Comment</key>
      <string>Show when update messages are received for individual objects</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowOverlayTitle</key>
    <map>
      <key>Comment</key>
      <string>Prints watermark text message on screen</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowParcelOwners</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowPermissions</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowPropertyLines</key>
    <map>
      <key>Comment</key>
      <string>Show line overlay demarking property boundaries</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowSearchBar</key>
    <map>
      <key>Comment</key>
      <string>Show the Search Bar in the Status Overlay</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowStartLocation</key>
    <map>
      <key>Comment</key>
      <string>Display starting location menu on login screen</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowTangentBasis</key>
    <map>
      <key>Comment</key>
      <string>Render normal and binormal (debugging bump mapping)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowToolBar</key>
    <map>
      <key>Comment</key>
      <string>Show toolbar at bottom of screen</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowTools</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowTutorial</key>
    <map>
      <key>Comment</key>
      <string>Show tutorial window on login</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowVoiceChannelPopup</key>
    <map>
      <key>Comment</key>
      <string>Controls visibility of the current voice channel popup above the voice tab</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowVolumeSettingsPopup</key>
    <map>
      <key>Comment</key>
      <string>Show individual volume slider for voice, sound effects, etc</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowWorldMap</key>
    <map>
      <key>Comment</key>
      <string>Display world map on login</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowXUINames</key>
    <map>
      <key>Comment</key>
      <string>Display XUI Names as Tooltips</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>SitBtnState</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>SkyAmbientScale</key>
    <map>
      <key>Comment</key>
      <string>Controls strength of ambient, or non-directional light from the sun and moon (fraction or multiple of default ambient level)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.300000011921</real>
    </map>
    <key>SkyEditPresets</key>
    <map>
      <key>Comment</key>
      <string>Whether to be able to edit the sky defaults or not</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>SkyNightColorShift</key>
    <map>
      <key>Comment</key>
      <string>Controls moonlight color (base color applied to moon as light source)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color3</string>
      <key>Value</key>
      <array>
        <real>0.699999988079</real>
        <real>0.699999988079</real>
        <real>1.0</real>
      </array>
    </map>
    <key>SkyOverrideSimSunPosition</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>SkySunDefaultPosition</key>
    <map>
      <key>Comment</key>
      <string>Default position of sun in sky (direction in world coordinates)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Vector3</string>
      <key>Value</key>
      <array>
        <real>1.0</real>
        <real>0.0</real>
        <real>0.1</real>
      </array>
    </map>
    <key>SkyUseClassicClouds</key>
    <map>
      <key>Comment</key>
      <string>Whether to use the old Second Life particle clouds or not</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>SlideLeftBtnRect</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>20</integer>
        <integer>54</integer>
        <integer>45</integer>
        <integer>29</integer>
      </array>
    </map>
    <key>SlideRightBtnRect</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>66</integer>
        <integer>54</integer>
        <integer>91</integer>
        <integer>29</integer>
      </array>
    </map>
    <key>SmallAvatarNames</key>
    <map>
      <key>Comment</key>
      <string>Display avatar name text in smaller font</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>SnapEnabled</key>
    <map>
      <key>Comment</key>
      <string>Enable snapping to grid</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>SnapMargin</key>
    <map>
      <key>Comment</key>
      <string>Controls maximum distance between windows before they auto-snap together (pixels)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>10</integer>
    </map>
    <key>SnapToMouseCursor</key>
    <map>
      <key>Comment</key>
      <string>When snapping to grid, center object on nearest grid point to mouse cursor</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>SnapshotFormat</key>
    <map>
      <key>Comment</key>
      <string>Save snapshots in this format (0 = PNG, 1 = JPEG, 2 = BMP)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>SnapshotLocalLastResolution</key>
    <map>
      <key>Comment</key>
      <string>Take next local snapshot at this resolution</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>SnapshotPostcardLastResolution</key>
    <map>
      <key>Comment</key>
      <string>Take next postcard snapshot at this resolution</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>SnapshotQuality</key>
    <map>
      <key>Comment</key>
      <string>Quality setting of postcard JPEGs (0 = worst, 100 = best)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>75</integer>
    </map>
    <key>SnapshotTextureLastResolution</key>
    <map>
      <key>Comment</key>
      <string>Take next texture snapshot at this resolution</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>SpeakingColor</key>
    <map>
      <key>Comment</key>
      <string>Color of various indicators when resident is speaking on a voice channel.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>0.0</real>
        <real>1.0</real>
        <real>0.0</real>
        <real>1.0</real>
      </array>
    </map>
    <key>SpeedTest</key>
    <map>
      <key>Comment</key>
      <string>Performance testing mode, no network</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>StatsAutoRun</key>
    <map>
      <key>Comment</key>
      <string>Play back autopilot</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>StatsFile</key>
    <map>
      <key>Comment</key>
      <string>Filename for stats logging output</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>fs.txt</string>
    </map>
    <key>StatsNumRuns</key>
    <map>
      <key>Comment</key>
      <string>Loop autopilot playback this number of times</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>StatsPilotFile</key>
    <map>
      <key>Comment</key>
      <string>Filename for stats logging autopilot path</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>pilot.txt</string>
    </map>
    <key>StatsQuitAfterRuns</key>
    <map>
      <key>Comment</key>
      <string>Quit application after this number of autopilot playback runs</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>StatsSessionTrackFrameStats</key>
    <map>
      <key>Comment</key>
      <string>Track rendering and network statistics</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>StatsSummaryFile</key>
    <map>
      <key>Comment</key>
      <string>Filename for stats logging summary</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>fss.txt</string>
    </map>
    <key>StatusBarHeight</key>
    <map>
      <key>Comment</key>
      <string>Height of menu/status bar at top of screen (pixels)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>26</integer>
    </map>
    <key>StatusBarPad</key>
    <map>
      <key>Comment</key>
      <string>Spacing between popup buttons at bottom of screen (Stand up, Release Controls)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>10</integer>
    </map>
    <key>SystemLanguage</key>
    <map>
      <key>Comment</key>
      <string>Language indicated by system settings (for UI)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>en-us</string>
    </map>
    <key>TabToTextFieldsOnly</key>
    <map>
      <key>Comment</key>
      <string>TAB key takes you to next text entry field, instead of next widget</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>TemporaryUpload</key>
    <map>
      <key>Comment</key>
      <string>Whether or not a upload is temporary</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>TerrainColorHeightRange</key>
    <map>
      <key>Comment</key>
      <string>Altitude range over which a given terrain texture has effect (meters)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>60.0</real>
    </map>
    <key>TerrainColorStartHeight</key>
    <map>
      <key>Comment</key>
      <string>Starting altitude for terrain texturing (meters)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>20.0</real>
    </map>
    <key>TextureMemory</key>
    <map>
      <key>Comment</key>
      <string>Amount of memory to use for textures in MB (0 = autodetect)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>TexturePickerRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for texture picker</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>290</integer>
        <integer>350</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>TexturePickerShowFolders</key>
    <map>
      <key>Comment</key>
      <string>Show folders with no texures in texture picker</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>TexturePickerSortOrder</key>
    <map>
      <key>Comment</key>
      <string>Specifies sort key for textures in texture picker (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>2</integer>
    </map>
    <key>ThirdPersonBtnState</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ThrottleBandwidthKBPS</key>
    <map>
      <key>Comment</key>
      <string>Maximum allowable downstream bandwidth (kilo bits per second)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>2000.0</real>
    </map>
    <key>ToolHelpRect</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>8</integer>
        <integer>178</integer>
        <integer>75</integer>
        <integer>162</integer>
      </array>
    </map>
    <key>ToolTipDelay</key>
    <map>
      <key>Comment</key>
      <string>Seconds before displaying tooltip when mouse stops over UI element</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.699999988079</real>
    </map>
    <key>ToolboxAutoMove</key>
    <map>
      <key>Comment</key>
      <string>[NOT USED]</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ToolboxRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for tools window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>100</integer>
        <integer>100</integer>
        <integer>100</integer>
      </array>
    </map>
    <key>TrackFocusObject</key>
    <map>
      <key>Comment</key>
      <string>Camera tracks last object zoomed on</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>TurnLeftBtnRect</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>20</integer>
        <integer>29</integer>
        <integer>45</integer>
        <integer>4</integer>
      </array>
    </map>
    <key>TurnRightBtnRect</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>66</integer>
        <integer>29</integer>
        <integer>91</integer>
        <integer>4</integer>
      </array>
    </map>
    <key>TutorialURL</key>
    <map>
      <key>Comment</key>
      <string>URL for tutorial menu item, set automatically during login</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string/>
    </map>
    <key>TypeAheadTimeout</key>
    <map>
      <key>Comment</key>
      <string>Time delay before clearing type-ahead buffer in lists (seconds)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.5</real>
    </map>
    <key>UIAutoScale</key>
    <map>
      <key>Comment</key>
      <string>Keep UI scale consistent across different resolutions</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>UIFloaterTestBool</key>
    <map>
      <key>Comment</key>
      <string>Example saved setting for the test floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>UIImgBtnCloseActiveUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>47a8c844-cd2a-4b1a-be01-df8b1612fe5d</string>
    </map>
    <key>UIImgBtnCloseInactiveUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>779e4fa3-9b13-f74a-fba9-3886fe9c86ba</string>
    </map>
    <key>UIImgBtnClosePressedUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>e5821134-23c0-4bd0-af06-7fa95b9fb01a</string>
    </map>
    <key>UIImgBtnForwardInUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>54197a61-f5d1-4c29-95d2-c071d08849cb</string>
    </map>
    <key>UIImgBtnForwardOutUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>a0eb4021-1b20-4a53-892d-8faa9265a6f5</string>
    </map>
    <key>UIImgBtnJumpLeftInUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>9cad3e6d-2d6d-107d-f8ab-5ba272b5bfe1</string>
    </map>
    <key>UIImgBtnJumpLeftOutUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>3c18c87e-5f50-14e2-e744-f44734aa365f</string>
    </map>
    <key>UIImgBtnJumpRightInUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>7dabc040-ec13-2309-ddf7-4f161f6de2f4</string>
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    <key>UIImgBtnJumpRightOutUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>ff9a71eb-7414-4cf8-866e-a701deb7c3cf</string>
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    <key>UIImgBtnLeftInUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>95463c78-aaa6-464d-892d-3a805b6bb7bf</string>
    </map>
    <key>UIImgBtnLeftOutUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>13a93910-6b44-45eb-ad3a-4d1324c59bac</string>
    </map>
    <key>UIImgBtnMinimizeActiveUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>34c9398d-bb78-4643-9633-46a2fa3e9637</string>
    </map>
    <key>UIImgBtnMinimizeInactiveUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>6e72abba-1378-437f-bf7a-f0c15f3e99a3</string>
    </map>
    <key>UIImgBtnMinimizePressedUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>39801651-26cb-4926-af57-7af9352c273c</string>
    </map>
    <key>UIImgBtnMoveDownInUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>b92a70b9-c841-4c94-b4b3-cee9eb460d48</string>
    </map>
    <key>UIImgBtnMoveDownOutUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>b5abc9fa-9e62-4e03-bc33-82c4c1b6b689</string>
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    <key>UIImgBtnMoveUpInUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>49b4b357-e430-4b56-b9e0-05b8759c3c82</string>
    </map>
    <key>UIImgBtnMoveUpOutUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>f887146d-829f-4e39-9211-cf872b78f97c</string>
    </map>
    <key>UIImgBtnPanDownInUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>e5821134-23c0-4bd0-af06-7fa95b9fb01a</string>
    </map>
    <key>UIImgBtnPanDownOutUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>47a8c844-cd2a-4b1a-be01-df8b1612fe5d</string>
    </map>
    <key>UIImgBtnPanLeftInUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>e5821134-23c0-4bd0-af06-7fa95b9fb01a</string>
    </map>
    <key>UIImgBtnPanLeftOutUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>47a8c844-cd2a-4b1a-be01-df8b1612fe5d</string>
    </map>
    <key>UIImgBtnPanRightInUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>e5821134-23c0-4bd0-af06-7fa95b9fb01a</string>
    </map>
    <key>UIImgBtnPanRightOutUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>47a8c844-cd2a-4b1a-be01-df8b1612fe5d</string>
    </map>
    <key>UIImgBtnPanUpInUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>e5821134-23c0-4bd0-af06-7fa95b9fb01a</string>
    </map>
    <key>UIImgBtnPanUpOutUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>47a8c844-cd2a-4b1a-be01-df8b1612fe5d</string>
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    <key>UIImgBtnRestoreActiveUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>111b39de-8928-4690-b7b2-e17d5c960277</string>
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    <key>UIImgBtnRestoreInactiveUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>0eafa471-70af-4882-b8c1-40a310929744</string>
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    <key>UIImgBtnRestorePressedUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>90a0ed5c-2e7b-4845-9958-a64a1b30f312</string>
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    <key>UIImgBtnRightInUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>5e616d0d-4335-476f-9977-560bccd009da</string>
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    <key>UIImgBtnRightOutUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>5a44fd04-f52b-4c30-8b00-4a31e27614bd</string>
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    <key>UIImgBtnScrollDownInUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>d2421bab-2eaf-4863-b8f6-5e4c52519247</string>
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    <key>UIImgBtnScrollDownOutUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>b4ecdecf-5c8d-44e7-b882-17a77e88ed55</string>
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    <key>UIImgBtnScrollLeftInUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>ea137a32-6718-4d05-9c22-7d570d27b2cd</string>
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    <key>UIImgBtnScrollLeftOutUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>43773e8d-49aa-48e0-80f3-a04715f4677a</string>
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    <key>UIImgBtnScrollRightInUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>b749de64-e903-4c3c-ac0b-25fb6fa39cb5</string>
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    <key>UIImgBtnScrollRightOutUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>3d700d19-e708-465d-87f2-46c8c0ee7938</string>
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    <key>UIImgBtnScrollUpInUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>a93abdf3-27b5-4e22-a8fa-c48216cd2e3a</string>
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    <key>UIImgBtnScrollUpOutUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>dad084d7-9a46-452a-b0ff-4b9f1cefdde9</string>
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    <key>UIImgBtnSlideLeftInUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>724996f5-b956-46f6-9844-4fcfce1d5e83</string>
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    <key>UIImgBtnSlideLeftOutUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>82476321-0374-4c26-9567-521535ab4cd7</string>
    </map>
    <key>UIImgBtnSlideRightInUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>7eeb57d2-3f37-454d-a729-8b217b8be443</string>
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    <key>UIImgBtnSlideRightOutUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>1fbe4e60-0607-44d1-a50a-032eff56ae75</string>
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    <key>UIImgBtnSpinDownInUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>a985ac71-052f-48e6-9c33-d931c813ac92</string>
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    <key>UIImgBtnSpinDownOutUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>b6d240dd-5602-426f-b606-bbb49a30726d</string>
    </map>
    <key>UIImgBtnSpinUpInUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>c8450082-96a0-4319-8090-d3ff900b4954</string>
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    <key>UIImgBtnSpinUpOutUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>56576e6e-6710-4e66-89f9-471b59122794</string>
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    <key>UIImgBtnTabBottomInUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>c001d8fd-a869-4b6f-86a1-fdcb106df9c7</string>
    </map>
    <key>UIImgBtnTabBottomOutUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>bf0a8779-689b-48c3-bb9a-6af546366ef4</string>
    </map>
    <key>UIImgBtnTabBottomPartialInUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>eb0b0904-8c91-4f24-b500-1180b91140de</string>
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    <key>UIImgBtnTabBottomPartialOutUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>8dca716c-b29c-403a-9886-91c028357d6e</string>
    </map>
    <key>UIImgBtnTabTopInUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>16d032e8-817b-4368-8a4e-b7b947ae3889</string>
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    <key>UIImgBtnTabTopOutUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>1ed83f57-41cf-4052-a3b4-2e8bb78d8191</string>
    </map>
    <key>UIImgBtnTabTopPartialInUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>7c6c6c26-0e25-4438-89bd-30d8b8e9d704</string>
    </map>
    <key>UIImgBtnTabTopPartialOutUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>932ad585-0e45-4a57-aa23-4cf81beeb7b0</string>
    </map>
    <key>UIImgBtnTearOffActiveUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>74e1a96f-4833-a24d-a1bb-1bce1468b0e7</string>
    </map>
    <key>UIImgBtnTearOffInactiveUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>74e1a96f-4833-a24d-a1bb-1bce1468b0e7</string>
    </map>
    <key>UIImgBtnTearOffPressedUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>d2524c13-4ba6-af7c-e305-8ac6cc18d86a</string>
    </map>
    <key>UIImgCheckboxActiveSelectedUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>cf4a2ed7-1533-4686-9dde-df9a37ddca55</string>
    </map>
    <key>UIImgCheckboxActiveUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>05bb64ee-96fd-4243-b74e-f40a41bc53ba</string>
    </map>
    <key>UIImgCheckboxInactiveSelectedUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>c817c642-9abd-4236-9287-ae0513fe7d2b</string>
    </map>
    <key>UIImgCheckboxInactiveUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>7d94cb59-32a2-49bf-a516-9e5a2045f9d9</string>
    </map>
    <key>UIImgCreateSelectedUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>0098b015-3daf-4cfe-a72f-915369ea97c2</string>
    </map>
    <key>UIImgCreateUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>7a0b1bdb-b5d9-4df5-bac2-ba230da93b5b</string>
    </map>
    <key>UIImgCrosshairsUUID</key>
    <map>
      <key>Comment</key>
      <string>Image to use for crosshair display (UUID texture reference)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>6e1a3980-bf2d-4274-8970-91e60d85fb52</string>
    </map>
    <key>UIImgDefaultEyesUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>6522e74d-1660-4e7f-b601-6f48c1659a77</string>
    </map>
    <key>UIImgDefaultGlovesUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
    </map>
    <key>UIImgDefaultHairUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>7ca39b4c-bd19-4699-aff7-f93fd03d3e7b</string>
    </map>
    <key>UIImgDefaultJacketUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
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    <key>UIImgDefaultPantsUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
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    <key>UIImgDefaultShirtUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
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    <key>UIImgDefaultShoesUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
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    <key>UIImgDefaultSkirtUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
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    <key>UIImgDefaultSocksUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
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    <key>UIImgDefaultAlphaUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
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    <key>UIImgDefaultAlphaUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
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    <key>UIImgDefaultAlphaUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
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    <key>UIImgDefaultUnderwearUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
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    <key>UIImgDirectionArrowUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>586383e8-4d9b-4fba-9196-2b5938e79c2c</string>
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    <key>UIImgFaceSelectedUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>b4870163-6208-42a9-9801-93133bf9a6cd</string>
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    <key>UIImgFaceUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>ce15fd63-b0b6-463c-a37d-ea6393208b3e</string>
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    <key>UIImgFocusSelectedUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>ab6a730e-ddfd-4982-9a32-c6de3de6d31d</string>
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    <key>UIImgFocusUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>57bc39d1-288c-4519-aea6-6d1786a5c274</string>
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    <key>UIImgGrabSelectedUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>c1e21504-f136-451d-b8e9-929037812f1d</string>
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    <key>UIImgGrabUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>c63f124c-6340-4fbf-b59e-0869a44adb64</string>
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    <key>UIImgMoveSelectedUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>46f17c7b-8381-48c3-b628-6a406e060dd6</string>
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    <key>UIImgMoveUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>2fa5dc06-bcdd-4e09-a426-f9f262d4fa65</string>
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    <key>UIImgRadioActiveSelectedUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>52f09e07-5816-4052-953c-94c6c10479b7</string>
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    <key>UIImgRadioActiveUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>7a1ba9b8-1047-4d1e-9cfc-bc478c80b63f</string>
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    <key>UIImgRadioInactiveSelectedUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>1975db39-aa29-4251-aea0-409ac09d414d</string>
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    <key>UIImgRadioInactiveUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>90688481-67ff-4af0-be69-4aa084bcad1e</string>
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    <key>UIImgResizeBottomRightUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>e3690e25-9690-4f6c-a745-e7dcd885285a</string>
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    <key>UIImgRotateSelectedUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>cdfb7fde-0d13-418a-9d89-2bd91019fc95</string>
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    <key>UIImgRotateUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>c34b1eaa-aae3-4351-b082-e26c0b636779</string>
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    <key>UIImgScaleSelectedUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>55aa57ef-508a-47f7-8867-85d21c5a810d</string>
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    <key>UIImgScaleUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>88a90fef-b448-4883-9344-ecf378a60433</string>
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    <key>UIImgWhiteUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
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    <key>UIImgInvisibleUUID</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>38b86f85-2575-52a9-a531-23108d8da837</string>
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    <key>UIScaleFactor</key>
    <map>
      <key>Comment</key>
      <string>Size of UI relative to default layout on 1024x768 screen</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
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    <key>UploadBakedTexOld</key>
    <map>
      <key>Comment</key>
      <string>Forces the baked texture pipeline to upload using the old method.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
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    <key>UseAltKeyForMenus</key>
    <map>
      <key>Comment</key>
      <string>Access menus via keyboard by tapping Alt</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>UseChatBubbles</key>
    <map>
      <key>Comment</key>
      <string>Show chat above avatars head in chat bubbles</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>UseDebugMenus</key>
    <map>
      <key>Comment</key>
      <string>Turns on "Debug" menu</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>UseDefaultColorPicker</key>
    <map>
      <key>Comment</key>
      <string>Use color picker supplied by operating system</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>UseEnergy</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>UseExternalBrowser</key>
    <map>
      <key>Comment</key>
      <string>Use default browser when opening web pages instead of in-world browser.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>UseFreezeFrame</key>
    <map>
      <key>Comment</key>
      <string>Freeze time when taking snapshots.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>UseInventoryLinks</key>
    <map>
      <key>Comment</key>
      <string>When making a new outfit, use links for no-copy items</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>UseOcclusion</key>
    <map>
      <key>Comment</key>
      <string>Enable object culling based on occlusion (coverage) by other objects</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>SkipReflectOcclusionUpdates</key>
    <map>
      <key>Comment</key>
      <string>Enable optimization that prevents occlusion updates for refelction pass</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>UseOutfitFolders</key>
    <map>
      <key>Comment</key>
      <string>When making a new outfit, use Viewer 2 outfit folders</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderDelayVBUpdate</key>
    <map>
      <key>Comment</key>
      <string>Delay vertex buffer updates until just before rendering</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>UseNewWalkRun</key>
    <map>
      <key>Comment</key>
      <string>Replace standard walk/run animations with new ones.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>UseCrossWalkRun</key>
    <map>
      <key>Comment</key>
      <string>Use opposite gender walk/run animations.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>UseStartScreen</key>
    <map>
      <key>Comment</key>
      <string>Whether to load a start screen image or not.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>UseWebPagesOnPrims</key>
    <map>
      <key>Comment</key>
      <string>[NOT USED]</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>UserConnectionPort</key>
    <map>
      <key>Comment</key>
      <string>Port that this client transmits on.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>UserLogFile</key>
    <map>
      <key>Comment</key>
      <string>User specified log file name.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string/>
    </map>
    <key>UserLoginInfo</key>
    <map>
      <key>Comment</key>
      <string>Users loging data.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>LLSD</string>
      <key>Value</key>
      <map>
      </map>
    </map>
    <key>VFSOldSize</key>
    <map>
      <key>Comment</key>
      <string>[DO NOT MODIFY] Controls resizing of local file cache</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>VFSSalt</key>
    <map>
      <key>Comment</key>
      <string>[DO NOT MODIFY] Controls local file caching behavior</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>VectorizeEnable</key>
    <map>
      <key>Comment</key>
      <string>Enable general vector operations and data alignment.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>VectorizePerfTest</key>
    <map>
      <key>Comment</key>
      <string>Test SSE/vectorization performance and choose fastest version.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>VectorizeProcessor</key>
    <map>
      <key>Comment</key>
      <string>0=Compiler Default, 1=SSE, 2=SSE2, autodetected</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>VectorizeSkin</key>
    <map>
      <key>Comment</key>
      <string>Enable vector operations for avatar skinning.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>VelocityInterpolate</key>
    <map>
      <key>Comment</key>
      <string>Extrapolate object motion from last packet based on received velocity</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>VerboseLogs</key>
    <map>
      <key>Comment</key>
      <string>Display source file and line number for each log item for debugging purposes</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>VersionChannelName</key>
    <map>
      <key>Comment</key>
      <string>Versioning Channel Name.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>Ascent Viewer Release</string>
    </map>
    <key>VertexShaderEnable</key>
    <map>
      <key>Comment</key>
      <string>Enable/disable all GLSL shaders (debug)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>VivoxAutoPostCrashDumps</key>
    <map>
      <key>Comment</key>
      <string>If true, SLVoice will automatically send crash dumps directly to Vivox.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>VivoxDebugLevel</key>
    <map>
      <key>Comment</key>
      <string>Logging level to use when launching the vivox daemon</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>-1</string>
    </map>
    <key>VivoxDebugSIPURIHostName</key>
    <map>
      <key>Comment</key>
      <string>Hostname portion of vivox SIP URIs (empty string for the default).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string/>
    </map>
    <key>VivoxDebugVoiceAccountServerURI</key>
    <map>
      <key>Comment</key>
      <string>URI to the vivox account management server (empty string for the default).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string/>
    </map>
    <key>VoiceCallsFriendsOnly</key>
    <map>
      <key>Comment</key>
      <string>Only accept voice calls from residents on your friends list</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AutoDisengageMic</key>
    <map>
      <key>Comment</key>
      <string>Automatically turn off the microphone when ending IM calls.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>VoiceEarLocation</key>
    <map>
      <key>Comment</key>
      <string>Location of the virtual ear for voice</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>VoiceHost</key>
    <map>
      <key>Comment</key>
      <string>Client SLVoice host to connect to</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>127.0.0.1</string>
    </map>
    <key>VoiceImageLevel0</key>
    <map>
      <key>Comment</key>
      <string>Texture UUID for voice image level 0</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>041ee5a0-cb6a-9ac5-6e49-41e9320507d5</string>
    </map>
    <key>VoiceImageLevel1</key>
    <map>
      <key>Comment</key>
      <string>Texture UUID for voice image level 1</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
    </map>
    <key>VoiceImageLevel2</key>
    <map>
      <key>Comment</key>
      <string>Texture UUID for voice image level 2</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
    </map>
    <key>VoiceImageLevel3</key>
    <map>
      <key>Comment</key>
      <string>Texture UUID for voice image level 3</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
    </map>
    <key>VoiceImageLevel4</key>
    <map>
      <key>Comment</key>
      <string>Texture UUID for voice image level 4</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
    </map>
    <key>VoiceImageLevel5</key>
    <map>
      <key>Comment</key>
      <string>Texture UUID for voice image level 5</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
    </map>
    <key>VoiceImageLevel6</key>
    <map>
      <key>Comment</key>
      <string>Texture UUID for voice image level 6</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
    </map>
    <key>VoiceInputAudioDevice</key>
    <map>
      <key>Comment</key>
      <string>Audio input device to use for voice</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>Default</string>
    </map>
    <key>VoiceOutputAudioDevice</key>
    <map>
      <key>Comment</key>
      <string>Audio output device to use for voice</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>Default</string>
    </map>
    <key>VoicePort</key>
    <map>
      <key>Comment</key>
      <string>Client SLVoice port to connect to</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>44125</integer>
    </map>
    <key>WLSkyDetail</key>
    <map>
      <key>Comment</key>
      <string>Controls vertex detail on the WindLight sky.  Lower numbers will give better performance and uglier skies.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>64</integer>
    </map>
    <key>WarnAboutBadPCI</key>
    <map>
      <key>Comment</key>
      <string>Enables AboutBadPCI warning dialog</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>WarnAboutDirectX9</key>
    <map>
      <key>Comment</key>
      <string>Enables AboutDirectX9 warning dialog</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>WarnAboutOldGraphicsDriver</key>
    <map>
      <key>Comment</key>
      <string>Enables AboutOldGraphicsDriver warning dialog</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>WarnAboutPCIGraphics</key>
    <map>
      <key>Comment</key>
      <string>Enables AboutPCIGraphics warning dialog</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>WarnBrowserLaunch</key>
    <map>
      <key>Comment</key>
      <string>Enables BrowserLaunch warning dialog</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>WarnDeedObject</key>
    <map>
      <key>Comment</key>
      <string>Enables DeedObject warning dialog</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>WarnFirstAO</key>
    <map>
      <key>Comment</key>
      <string>Enables FirstAO warning dialog</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>WarnFirstAppearance</key>
    <map>
      <key>Comment</key>
      <string>Enables FirstAppearance warning dialog</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>WarnFirstAttach</key>
    <map>
      <key>Comment</key>
      <string>Enables FirstAttach warning dialog</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>WarnFirstBalanceDecrease</key>
    <map>
      <key>Comment</key>
      <string>Enables FirstBalanceDecrease warning dialog</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>WarnFirstBalanceIncrease</key>
    <map>
      <key>Comment</key>
      <string>Enables FirstBalanceIncrease warning dialog</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>WarnFirstBuild</key>
    <map>
      <key>Comment</key>
      <string>Enables FirstBuild warning dialog</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>WarnFirstDebugMenus</key>
    <map>
      <key>Comment</key>
      <string>Enables FirstDebugMenus warning dialog</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>WarnFirstFlexible</key>
    <map>
      <key>Comment</key>
      <string>Enables FirstFlexible warning dialog</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>WarnFirstGoTo</key>
    <map>
      <key>Comment</key>
      <string>Enables FirstGoTo warning dialog</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>WarnFirstInventory</key>
    <map>
      <key>Comment</key>
      <string>Enables FirstInventory warning dialog</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>WarnFirstLeftClickNoHit</key>
    <map>
      <key>Comment</key>
      <string>Enables FirstLeftClickNoHit warning dialog</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>WarnFirstMap</key>
    <map>
      <key>Comment</key>
      <string>Enables FirstMap warning dialog</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>WarnFirstMedia</key>
    <map>
      <key>Comment</key>
      <string>Enables FirstMedia warning dialog</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>WarnFirstOverrideKeys</key>
    <map>
      <key>Comment</key>
      <string>Enables FirstOverrideKeys warning dialog</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>WarnFirstSandbox</key>
    <map>
      <key>Comment</key>
      <string>Enables FirstSandbox warning dialog</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>WarnFirstSculptedPrim</key>
    <map>
      <key>Comment</key>
      <string>Enables FirstSculptedPrim warning dialog</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>WarnFirstSit</key>
    <map>
      <key>Comment</key>
      <string>Enables FirstSit warning dialog</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>WarnFirstStreamingMusic</key>
    <map>
      <key>Comment</key>
      <string>Enables FirstStreamingMusic warning dialog</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>WarnFirstStreamingVideo</key>
    <map>
      <key>Comment</key>
      <string>Enables FirstStreamingVideo warning dialog</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>WarnFirstTeleport</key>
    <map>
      <key>Comment</key>
      <string>Enables FirstTeleport warning dialog</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>WarnFirstVoice</key>
    <map>
      <key>Comment</key>
      <string>Enables FirstVoice warning dialog</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>WarnNewClassified</key>
    <map>
      <key>Comment</key>
      <string>Enables NewClassified warning dialog</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>WarnQuickTimeInstalled</key>
    <map>
      <key>Comment</key>
      <string>Enables QuickTimeInstalled warning dialog</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>WarnReturnToOwner</key>
    <map>
      <key>Comment</key>
      <string>Enables ReturnToOwner warning dialog</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>WatchdogEnabled</key>
    <map>
      <key>Comment</key>
      <string>Controls whether the thread watchdog timer is activated.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>WaterEditPresets</key>
    <map>
      <key>Comment</key>
      <string>Whether to be able to edit the water defaults or not</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>WaterGLFogDensityScale</key>
    <map>
      <key>Comment</key>
      <string>Maps shader water fog density to gl fog density</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.02</real>
    </map>
    <key>WaterGLFogDepthFloor</key>
    <map>
      <key>Comment</key>
      <string>Controls how dark water gl fog can get</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.25</real>
    </map>
    <key>WaterGLFogDepthScale</key>
    <map>
      <key>Comment</key>
      <string>Controls how quickly gl fog gets dark under water</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>50.0</real>
    </map>
    <key>WindLightUseAtmosShaders</key>
    <map>
      <key>Comment</key>
      <string>Whether to enable or disable WindLight atmospheric shaders.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>WindowHeight</key>
    <map>
      <key>Comment</key>
      <string>SL viewer window height</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>700</integer>
    </map>
    <key>WindowMaximized</key>
    <map>
      <key>Comment</key>
      <string>SL viewer window maximized on login</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>WindowWidth</key>
    <map>
      <key>Comment</key>
      <string>SL viewer window width</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>1000</integer>
    </map>
    <key>WindowX</key>
    <map>
      <key>Comment</key>
      <string>X coordinate of lower left corner of SL viewer window, relative to primary display (pixels)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>10</integer>
    </map>
    <key>WindowY</key>
    <map>
      <key>Comment</key>
      <string>Y coordinate of lower left corner of SL viewer window, relative to primary display (pixels)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>10</integer>
    </map>
    <key>WornItemsSortOrder</key>
    <map>
      <key>Comment</key>
      <string>Specifies sort key for worn inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>7</integer>
    </map>
    <key>XferThrottle</key>
    <map>
      <key>Comment</key>
      <string>Maximum allowable downstream bandwidth for asset transfers (bits per second)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>150000.0</real>
    </map>
    <key>YawFromMousePosition</key>
    <map>
      <key>Comment</key>
      <string>Horizontal range over which avatar head tracks mouse position (degrees of head rotation from left of window to right)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>90.0</real>
    </map>
    <key>YieldTime</key>
    <map>
      <key>Comment</key>
      <string>Yield some time to the local host.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>ZoomDirect</key>
    <map>
      <key>Comment</key>
      <string>Map Joystick zoom axis directly to camera zoom.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ZoomTime</key>
    <map>
      <key>Comment</key>
      <string>Time of transition between different camera modes (seconds)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.40000000596</real>
    </map>
    <key>particlesbeacon</key>
    <map>
      <key>Comment</key>
      <string>Beacon / Highlight particle generators</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>physicalbeacon</key>
    <map>
      <key>Comment</key>
      <string>Beacon / Highlight physical objects</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>renderbeacons</key>
    <map>
      <key>Comment</key>
      <string>Beacon / Highlight particle generators</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>renderhighlights</key>
    <map>
      <key>Comment</key>
      <string>Beacon / Highlight scripted objects with touch function</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>renderattachment</key>
    <map>
      <key>Comment</key>
      <string>Render beacons for / Highlight attached objects as well</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>renderbyowner</key>
    <map>
      <key>Comment</key>
      <string>Render beacons/highlights for objects owned by anyone (0), you (1) or others (2)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>invisiblesoundsbeacon</key>
    <map>
      <key>Comment</key>
      <string>Beacon / Highlight invisible (non-object) sound generators</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>scriptsbeacon</key>
    <map>
      <key>Comment</key>
      <string>Beacon / Highlight scripted objects</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>scripttouchbeacon</key>
    <map>
      <key>Comment</key>
      <string>Beacon / Highlight scripted objects with touch function</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>soundsbeacon</key>
    <map>
      <key>Comment</key>
      <string>Beacon / Highlight sound generators</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>LogTextureDownloadsToViewerLog</key>
    <map>
      <key>Comment</key>
      <string>Send texture download details to the viewer log</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>LogTextureDownloadsToSimulator</key>
    <map>
      <key>Comment</key>
      <string>Send a digest of texture info to the sim</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>TextureLoggingThreshold</key>
    <map>
      <key>Comment</key>
      <string>Specifies the byte threshold at which texture download data should be sent to the sim.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>FloaterUploadRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for Uploader</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>500</integer>
        <integer>450</integer>
        <integer>850</integer>
        <integer>400</integer>
      </array>
    </map>
    <key>FloaterContactRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for Contact Group Manager</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>500</integer>
        <integer>450</integer>
        <integer>850</integer>
        <integer>400</integer>
      </array>
    </map>
    <key>ContactListCollapsed</key>
    <map>
      <key>Comment</key>
      <string>Hide extended friend information in contact list</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>FloaterHexRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for hex editor floater.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>343</integer>
        <integer>687</integer>
            <integer>981</integer>
        <integer>473</integer>
      </array>
    </map>
    <key>HexEditorColumns</key>
    <map>
      <key>Comment</key>
      <string>Number of columns shown in hex editor</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>16</integer>
    </map>
    <key>FloaterAssetTextEditorRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for asset text editor floater.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>343</integer>
        <integer>687</integer>
        <integer>981</integer>
        <integer>473</integer>
      </array>
    </map>
    <key>RadarListBtnState</key>
    <map>
      <key>Comment</key>
      <string/>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>WindEnabled</key>
    <map>
      <key>Comment</key>
      <string>Enable the use of wind (affects trees and flexis, among other things)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>CloudsEnabled</key>
    <map>
      <key>Comment</key>
      <string>Render Clouds</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
  </map>
</llsd>
