/** 
 * @file llvoavatar.h
 * @brief Declaration of LLVOAvatar class which is a derivation fo
 * LLViewerObject
 *
 * $LicenseInfo:firstyear=2001&license=viewergpl$
 * 
 * Copyright (c) 2001-2009, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at
 * http://secondlifegrid.net/programs/open_source/licensing/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

#ifndef LLVOAVATAR_DEFINES_H
#define LLVOAVATAR_DEFINES_H

#include <vector>
#include "llwearable.h"
#include "llviewerjoint.h"
#include "lldictionary.h"

namespace LLVOAvatarDefines
{

extern const S32 SCRATCH_TEX_WIDTH;
extern const S32 SCRATCH_TEX_HEIGHT;
extern const S32 IMPOSTOR_PERIOD;

//--------------------------------------------------------------------
// texture entry assignment
//--------------------------------------------------------------------
enum ETextureIndex
{
	TEX_HEAD_BODYPAINT = 0,
	TEX_UPPER_SHIRT,
	TEX_LOWER_PANTS,
	TEX_EYES_IRIS,
	TEX_HAIR,
	TEX_UPPER_BODYPAINT,
	TEX_LOWER_BODYPAINT,
	TEX_LOWER_SHOES,
	TEX_HEAD_BAKED,			// Pre-composited
	TEX_UPPER_BAKED,		// Pre-composited
	TEX_LOWER_BAKED,		// Pre-composited
	TEX_EYES_BAKED,		// Pre-composited
	TEX_LOWER_SOCKS,
	TEX_UPPER_JACKET,
	TEX_LOWER_JACKET,
	TEX_UPPER_GLOVES,
	TEX_UPPER_UNDERSHIRT,
	TEX_LOWER_UNDERPANTS,
	TEX_SKIRT,
	TEX_SKIRT_BAKED,		// Pre-composited
	TEX_HAIR_BAKED,     // Pre-composited
	TEX_LOWER_ALPHA,
	TEX_UPPER_ALPHA,
	TEX_HEAD_ALPHA,
	TEX_EYES_ALPHA,
	TEX_HAIR_ALPHA,
	TEX_HEAD_TATTOO,
	TEX_UPPER_TATTOO,
	TEX_LOWER_TATTOO,
	TEX_NUM_INDICES
};

enum EBakedTextureIndex
{
	BAKED_HEAD = 0,
	BAKED_UPPER,
	BAKED_LOWER,
	BAKED_EYES,
	BAKED_SKIRT,
	BAKED_HAIR,
	BAKED_NUM_INDICES
};

// Reference IDs for each mesh. Used as indices for vector of joints
enum EMeshIndex
{
	MESH_ID_HAIR = 0,
	MESH_ID_HEAD,
	MESH_ID_EYELASH,
	MESH_ID_UPPER_BODY,
	MESH_ID_LOWER_BODY,
	MESH_ID_EYEBALL_LEFT,
	MESH_ID_EYEBALL_RIGHT,
	MESH_ID_SKIRT,
	MESH_ID_NUM_INDICES
};

//--------------------------------------------------------------------
// Vector Types
//--------------------------------------------------------------------
typedef std::vector<ETextureIndex> texture_vec_t;
typedef std::vector<EBakedTextureIndex> bakedtexture_vec_t;
typedef std::vector<EMeshIndex> mesh_vec_t;
typedef std::vector<LLWearableType::EType> wearables_vec_t;

//------------------------------------------------------------------------
// LLVOAvatarDictionary
// 
// Holds dictionary static entries for textures, baked textures, meshes, etc.; i.e.
// information that is common to all avatars.
// 
// This holds const data - it is initialized once and the contents never change after that.
//------------------------------------------------------------------------
class LLVOAvatarDictionary : public LLSingleton<LLVOAvatarDictionary>
{
	//--------------------------------------------------------------------
	// Constructors and Destructors
	//--------------------------------------------------------------------
public:
	LLVOAvatarDictionary();
	virtual ~LLVOAvatarDictionary();
private:
	void createAssociations();
	
	//--------------------------------------------------------------------
	// Local and baked textures
	//--------------------------------------------------------------------
public:
	struct TextureEntry : public LLDictionaryEntry
	{
		TextureEntry(const std::string &name, 
							   bool is_local_texture, 
							   EBakedTextureIndex baked_texture_index = BAKED_NUM_INDICES,
							   const std::string &default_image_name = "",
					 LLWearableType::EType wearable_type = LLWearableType::WT_INVALID);
		const std::string mDefaultImageName;
		const LLWearableType::EType mWearableType;
		// It's either a local texture xor baked
		BOOL mIsLocalTexture;
		BOOL mIsBakedTexture;
		// If it's a local texture, it may be used by a baked texture
		BOOL mIsUsedByBakedTexture;
		EBakedTextureIndex mBakedTextureIndex;
	};

	struct Textures : public LLDictionary<ETextureIndex, TextureEntry>
	{
		Textures();
	} mTextures;
	const TextureEntry*		getTexture(ETextureIndex index) const { return mTextures.lookup(index); }
	const Textures&			getTextures() const { return mTextures; }
	
	//--------------------------------------------------------------------
	// Meshes
	//--------------------------------------------------------------------
public:
	struct MeshEntry : public LLDictionaryEntry
	{
		MeshEntry(EBakedTextureIndex baked_index, 
							const std::string &name, 
							U8 level,
							LLViewerJoint::PickName pick);
		// Levels of Detail for each mesh.  Must match levels of detail present in avatar_lad.xml
        // Otherwise meshes will be unable to be found, or levels of detail will be ignored
		const U8 mLOD;
		const EBakedTextureIndex mBakedID;
		const LLViewerJoint::PickName mPickName;
	};

	struct Meshes : public LLDictionary<EMeshIndex, MeshEntry>
	{
		Meshes();
	} mMeshes;
	const MeshEntry*		getMesh(EMeshIndex index) const { return mMeshes.lookup(index); }
	const Meshes&			getMeshes() const { return mMeshes; }

	//--------------------------------------------------------------------
	// Baked Textures
	//--------------------------------------------------------------------
public:
	struct BakedEntry : public LLDictionaryEntry
	{
		BakedEntry(ETextureIndex tex_index, 
				   const std::string &name, // unused, but necessary for templating.
				   const std::string &hash_name,
				   U32 num_local_textures, ... ); // # local textures, local texture list, # wearables, wearable list
		// Local Textures
		const ETextureIndex mTextureIndex;
		texture_vec_t 		mLocalTextures;
		// Wearables
		const LLUUID 		mWearablesHashID;
		wearables_vec_t 	mWearables;
	};
	
	struct BakedTextures: public LLDictionary<EBakedTextureIndex, BakedEntry>
	{
		BakedTextures();
	} mBakedTextures;
	const BakedEntry*		getBakedTexture(EBakedTextureIndex index) const { return mBakedTextures.lookup(index); }
	const BakedTextures&	getBakedTextures() const { return mBakedTextures; }
	
	//--------------------------------------------------------------------
	// Convenience Functions
	//--------------------------------------------------------------------
public:
	// Convert from baked texture to associated texture; e.g. BAKED_HEAD -> TEX_HEAD_BAKED
	static ETextureIndex 		bakedToLocalTextureIndex(EBakedTextureIndex t);

	// find a baked texture index based on its name
	static EBakedTextureIndex 	findBakedByRegionName(std::string name);

	static const LLUUID			getDefaultTextureImageID(ETextureIndex index);

	// Given a texture entry, determine which wearable type owns it.
	static LLWearableType::EType 		getTEWearableType(ETextureIndex index);

}; // End LLVOAvatarDictionary

} // End namespace LLVOAvatarDefines

#endif
